chaosmeistergames - Chaosmeister.Games
Chaosmeister.Games

TTRPG enthusiast from Germany, rolling dice since 1988. As an eternally online player and GM I create games for easy VTT use in various genres.

74 posts

Expanding The 6Q-System

Expanding the 6Q-System

Expanding The 6Q-System

Hey TTRPG family,

Since a lot of you seem to like my free game 6Q, I've been kicking around some ideas for setting modules for it, and I'd love to get your input. I'm currently considering eight different settings, each with its own unique flavor. Take a look at these summaries and let me know which ones grab you the most:

🌆 Cyberpunk Megacity: Navigate a neon-drenched domed metropolis where climate control has gone haywire and micro weather haunts the districts. Help claw back control of the very weather from the corrupt corps exploiting it.

🐉 Mythic Fantasy Realm: Explore a world where forgotten gods walk among mortals and ancient magic pulses through the land. Your choices will shape the destiny of a realm teetering between rebirth and oblivion. May the fog spare you.

🪐 Space Opera Fringe: Carve out your legacy on the edge of known space, where alien mysteries and human ambition collide. The key to uniting worlds may lie in the unlikliest of friendships.

🕴️ Supernatural Investigation Agency: Join a clandestine organization tasked with keeping the supernatural hidden from the public eye. Balance maintaining the veil under which society operates with uncovering otherworldly truths that threaten reality itself.

🏜️ Post Apocalyptic Reconstruction: In a world ravaged by catastrophe, lead the charge to rebuild civilization. Your choices will determine not just survival, but the very nature of the society that rises from the ashes.

🎩 Steampunk Conspiracy: Unravel a web of secrets in a world of brass and steam, where science and the occult intertwine. Your inventions and deductions could topple empires or usher in a new age of enlightenment.

☀️ Solarpunk Utopia: Shape the future in a world that has overcome its greatest challenges through technology and social change. Explore the complexities of maintaining harmony while striving for perfection.

🏡 Slice of Life Community: Build connections and navigate personal growth in a close-knit community. Discover the extraordinary in the ordinary as you help shape the lives of those around you.

I'm genuinely curious to hear which of these resonates with you. Your input will be a big help as I expand 6Q. I can't promise I will nail every setting as some of these are challenging for me and outside my expertise. And of course details may change. I hope to get to every setting in due time, but your choice tells me what I will work on first. Cheers!

Feel free to share your thoughts in the comments - I'm always interested in hearing your ideas and what you'd like to see.

Thanks for being part of this journey with me. Please repost if this interests you, I would love to get as much input as possible! Looking forward to seeing what you all think.

6Q SYSTEM SRD - Powered by FU by Chaosmeister
itch.io
Setting agnostic 1pg TTRPG based on FU. Just answer six questions to play.
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More Posts from Chaosmeistergames

11 months ago

TTRPG Rulebook organization

Hello TTRPG fam, I'm facing a common challenge while writing my latest rulebook, and I'm curious about your thoughts.

How do you prefer to organize the order of rules in your TTRPGs? In my current draft, I have references in earlier chapters to concepts that aren't fully explained until later. Putting these ideas first disrupts the natural flow of the rules, but I also want to avoid constant "see page XX" references.

I'm considering a few options:

A "quick start" guide at the beginning

Sidebar explanations for referenced concepts

A comprehensive glossary of terms in the front

Detailed index at the back

Restructuring the entire rulebook (a last resort)

As both designers and players, how do you balance comprehension with readability? What ways have you found effective for introducing complex concepts without overwhelming new players or constantly redirecting readers to other sections?

I'm interested in hearing about your solutions and experiences. How have you tackled this issue in your own designs? What approaches have you appreciated in other rulebooks?

Let's talk


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11 months ago
This is an image of two logos. The first option shows the title "d12Core" on a black brick stone wall. The second image shows the title "The Flux Engine" above a time-lapse image of the night sky.

I am stuck between 'd12Core' and 'The Flux Engine' for my new tabletop RPG. The first describes an important mechanic, the second captures the spirit. Which one grabs your attention more and sounds more interesting?

At the heart of the game is the Flux Dice, a d12 that can dramatically swing the outcome of any action. It adds an element of surprise and uncertainty, where the best can fumble, and novices might pull off the near impossible.

If you want to see what it is all about, the beta has been out under d12Core for a while, it is free and will always stay free.

d12 Core - Playtest by Chaosmeister
itch.io
Explore unknown worlds full of wonder and mayhem.

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10 months ago

This is absolutely imperative. WotC and D&D still wins if they take up your mindspace and the words you put out into the world. The power of a single positive review or share into the hobby space by you playing other games and talking about them is unbelievable. You cannot fathom how much you can do for an indie designer by playing their game and talking about it online.

This is something I and other tabletop bloggers like thydungeongal have said repeatedly in the past, but I think it bears repeating.

If you don't like WotC due to the recent scandals they've been involved in (such as the OGL thing and sending the Pinkertons to someone's house) and you are serious about disrupting the economic and cultural stranglehold they have over the entire tabletop hobby, pirating D&D products is infinitely less important than exploring, discussing and platforming games and creators outside of the D&D 5e ecosystem.

A person who pirates every single D&D product but continues to exclusively play, discuss, talk, and blog about Dungeons and Dragons Fifth Edition is not doing as much as someone who religiously pays for every D&D product but also gives some of their precious time and attention to games that aren't D&D, especially if they have any sort of platform or audience.

11 months ago

Hello fellow TTRPG enthusiasts. I am looking for fun and interesting examples for the layout of random tables. I have looked at some of the books I own, but find they are mostly just boring tables straight out of excel. How can we make them look good while still giving all the info and keeping them usable? Has anyone some cool examples?


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11 months ago

Thanks for the shout-out of Carry On! It's one of the games I am most proud of.

Supernatural TTRPG Bundle is now live!

itch.io
Supernatural TTRPGs: 67 items for $20.00

It's $20 for over 60 games, with the profits divided among the various contributing indie creators. Check it out and support independent talent!

My personal highlights:

Magical Cleanup Service, an rpg about witchy cleaners.

Carry On, a Supernatural-inspired game of monster hunters.

The Dreaded and the Deep, a spooky Sunless Sea inspired game.

Pine Shallows, a seaside town where kids investigate strange events.

Cryptid Creeks, where a cryptid helps the River Scouts save their beloved home.


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