gluekaiju - Yippie!
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Me: I Play Pokmon Violet For The Plot!

Me: I play Pokèmon Violet for the plot!

The plot:

Me: I Play Pokmon Violet For The Plot!
Me: I Play Pokmon Violet For The Plot!
Me: I Play Pokmon Violet For The Plot!
Me: I Play Pokmon Violet For The Plot!
Me: I Play Pokmon Violet For The Plot!
Me: I Play Pokmon Violet For The Plot!
Me: I Play Pokmon Violet For The Plot!
Me: I Play Pokmon Violet For The Plot!
Me: I Play Pokmon Violet For The Plot!
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More Posts from Gluekaiju

2 years ago
Iono Reads Chat

iono reads chat


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2 years ago

Okay so that post about tragedies in video games bounced off some neurons and my thinking yesterday about Dragon Quest Builders 2, and a thought finally cohered there, so let’s talk about Dragon Quest Builders 2 and dramatic irony with our BFF, the God of Destruction!

Okay. So Dragon Quest Builders 2 works off the setup of Dragon Quest 2, where a cult of monsters called the Children of Hargon (named for their high priest) are menacing humanity. It’s mentioned, literally once or twice before the final battle, that Hargon is specifically trying to bring about the coming of his evil god Malroth, who he summons as the final boss of the game. This is about all the characterization and build-up Malroth gets, and his design is an evil six-legged dragon with a big skull necklace. He’s not very memorable. But, since he’s a god of DESTRUCTION specifically, it fits really nicely into the idea of Dragon Quest Builders. Builders in this series are tied to any act of crafting and creation - making a house is building, but so is making medicine or cooking. Farming is an aspect of building, outlawed under monster rule along with the rest, because these acts are tied specifically to humanity. The premise of the game is bringing hope back to the world by reintroducing humans to the art of making things. So Builders 2 establishes that destruction is therefore something heavily associated with monsters and monster culture, and as a builder, you represent their opposite. The game starts with Hargon already defeated and a straggling ship of monsters kidnapping you (an apprentice Builder) and some other villagers to execute you in revenge for the cult, Hargon, and the Master of Destruction’s demise.

And then, this is not a spoiler, it makes that Master of Destruction your best friend.

Keep reading


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2 years ago

Nemona, Female Neurodivergence, and Good Representation

Spoilers for the plot of ScarVi ahead, but here’s my full analysis and breakdown of Nemona!

So, I know what you’re thinking, ‘Game Freak making an autistic female main character? You must be out of your mind. This is clearly projecting!’

I’d like to preface this gently by saying that this is obviously just my personal conclusion based on subtextual analysis, but also, I’d like to call attention to the fact that Japan isn’t like the west when it comes to neurodiverse representation, and there isn’t a lot of Japanese media that explicitly uses the word autism. It’s a little unrealistic to expect Game Freak to call it by name, especially considering they make games for children and topics such as neurodiversity are often viewed as a more ‘adult’ thing to discuss. You are free to disagree with me, but please be polite in the replies of this post, as I only wish to have a constructive conversation about a writing decision that has been made.

Anyway, on to the good stuff and I must apologise in advance for this post being long, but I wanted to be thorough!

I played through all of ScarVi and I’m actually very pleased with Nemona as a character. I feel like despite the game’s technical quality, there was a real effort made this time around to flesh out the named characters. Nemona is one of my favourite examples of this, because her arc isn’t solely about being autistic, but it’s clearly a large part of her character and affects her life in a lot of ways.

Nemona is a battle fanatic, and it’s very likely one of her special interests. It’s how she connects with other people such as the main character, and it’s something she devotes her entire being and effort to. She never says she does so in order to impress others, but rather because it’s something she heavily enjoys.

Right from the start, Nemona is a successful champion rank trainer and wants you to become a trainer who can rival her in skill, and feels like it would lead to a better friendship if you could do that. Nemona’s priorities always centre around battling, and doing as much of it as possible. She’s the one who asks Geeta for permission to bestow a Tera orb upon your player. She gives you tips about the battle courts at different gyms. She even raises a new team of Pokémon throughout the game just to have an excuse to battle you at your level and watch you improve.

Nemona even loves battling so much that she finds it a little strange when others aren’t as enthusiastic about battling as she is, below is a quote I found particularly interesting because it really does show that she can be socially oblivious at times when it comes to societal expectations about what is an appropriate place or time to have a Pokémon battle.

Nemona, Female Neurodivergence, And Good Representation

Accompanying this, multiple times throughout the game she exhibits impulsive or oblivious behaviour and asks you to have another battle with her straight after another battle you’ve just had, usually due to being excited. Sometimes other characters will need to remind her that your Pokémon require healing first, or that there are other things that need doing. She doesn’t always understand how things should be handled in a conventional manner, despite being an expert on the topic of battling! (Or, she gets too excited and can’t help herself.)

In post-game, there’s even a scene where she doesn’t seem to understand that another student is reluctant to battle her and makes an excuse to leave early because she’s so far from being a casual trainer that it intimidates him. This is, in my opinion, actually quite a sad scene. She genuinely continues to think that he will challenge her to a battle at a different time, not realising that her ‘unusual’ enthusiasm and skill has scared him away, and that he has no intention of returning. A situation I’m sure a lot of neurodiverse children would connect with because it so accurately depicts what it’s like when others don’t share your interests to the degree that you hoped they would. This scene also hints at Nemona’s trouble with reading the emotions and intentions of others.

Nemona’s final post-game scene (which please, I BEG of you to go watch, it’s so good) confirms this outright, and also gives one of the most relatable lines in media about what it’s like to be neurodivergent in any way, especially as somebody who is younger:

Nemona, Female Neurodivergence, And Good Representation

Something I like about Nemona is that despite being socially oblivious and pushy with her interests, she is still a very sympathetic and friendly character. Not only does she cheer you on throughout the game, but she doesn’t only do it for the sake of serving only her own interests! She’s genuinely caring about others around her too.

Nemona, Female Neurodivergence, And Good Representation

(Nemona, congratulating the player when they beat her at the end of her storyline after she goes full-out. She is thrilled that you beat her! I love this moment.)

Throughout the last chapter in the game, there’s a lot of great moments with Nemona that show how caring she is. I think the best moments however, are where she tries to understand and support a scared Miraidon, and where she tries to help Arven.

Initially, she is misunderstanding and expects that the second Miraidon will be friendly and that it will be a family reunion, but once she realises this is not the case, she immediately switches to trying to support your Miraidon in any way she can. Despite not understanding why Miraidon is so afraid of returning to the Crater and facing the other Miraidon, she can be observed multiple times attempting to encourage it during the final battle, and can be seen in the final cutscene of the game with her arm around it as the group walks back to the academy.

Nemona, Female Neurodivergence, And Good Representation

(Nemona, displaying an implied struggle with visually judging the emotions of others.)

Nemona is also the one who suggests after a very heavy story ending that everyone goes home, and that they take the scenic route back to town. She clearly doesn’t know what to say to Arven about what he’s just been through, but she attempts to make him feel a bit better regardless.

Nemona, Female Neurodivergence, And Good Representation

I think this makes for particularly good representation, because not only is she less feminine than previous female rivals with her more sporty style and interests (something very common with autistic women) it also shows depth. I’ve seen autistic characters before that fall into the stereotype of coming across as emotionally detached or cold, or far too over-reactive. But I think Nemona strikes a lovely balance of caring, emotional, and socially lacking.

Nemona, Female Neurodivergence, And Good Representation

Now, on to a smaller detail that I want to point out that I really like the inclusion of is that glove. I could talk about how Nemona displays memory issues at times or other smaller symptoms of autism, but I really want to talk about the glove. I made a post on this subject the moment Nemona’s design was revealed on the official website, but I like that the game content openly confirmed that Nemona has motor issues with her dominant hand.

Nemona, Female Neurodivergence, And Good Representation
Nemona, Female Neurodivergence, And Good Representation

(Nemona, needing to support her arm when about to throw a Pokéball, or when she is about to terastalise her Pokémon. The burst of energy from the tera orb must make things a bit more difficult for her. A lovely small detail in her battles.)

Nemona, Female Neurodivergence, And Good Representation
Nemona, Female Neurodivergence, And Good Representation

(Nemona, confirming that she has trouble with Pokéballs. Something her website entry also stated.)

Now I’ve saved this until last because this is, in my opinion, a smaller detail that they didn’t need to include to make Nemona read as neurodiverse, but I’m thrilled they did. Nemona is the only character who wears an arm brace, something I picked up on immediately in the trailers before the games released. No other trainers wear one for the terastalisation mechanic, unlike the Z-bands from Alola. And even though Pokémon battling is her bread and butter, she still struggles with certain aspects of it! Not only is this trouble with motor skills realistic, but it’s also a very accurate portrayal of motor dysfunction that a lot of neurodiverse people experience in their day to day lives.

To bring this all to a close, I think that even though it isn’t stated outright, I believe Nemona isn’t just representation of neurodiversity in women, but I think that she is also GREAT representation. She knows that she has problems, and tries her best regardless! She is kind, and caring, even though she has difficulties with reading the emotions of others and understanding social expectations. Her entire story may be about making friends with you through the medium of battling, but it’s also a story about how she’s struggled in the past to connect with others because of her love of that medium.

I truely do feel like she’s a lovely depiction to be in a children’s game, because she is a very positive depiction of something that a lot of kids go through, and in the end, she gets to be herself and she gets to be happy by being true to that self. She is never forced to change to make friends, and instead befriends you and the other characters simply by remaining as she is.


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