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A Noobs Guide To Day Of Infamy
A Noob’s guide to Day of Infamy
This is Day of Infamy.

*ding*
This 2017 game made and published by New World Interactive using the Source engine, is a game that I am sad about. Not because it is sad, but because it is an interesting gem. It’s like finding a brownie shaped like a piece of turd, but it is made with the most exquisite of fudge and chocolate. It is a good game, even with a few flaws (we’ll get to those, don’t worry). In fact, I dare say that this had to be both one of my favorite first person shooters and my favorite World War 2 games. So here is a quick introduction and tutorial of how to survive this game.
First thing to know is that Day of Infamy is a multiplayer tactical first-person shooter, set in the European theatre of the Second World War. With different game mods, with most of them being some variant of finding a point on the map, and politely telling the enemy already there, to shod off. This gentle persuasion is achieved with the liberal application of both high explosives, and small automatic firearms. The maps range from The beaches of Normandy in 1944, the Streets Salerno in 1943, all the way to Crete in 1941. With such a breadth of time (6 calendar years), and a vast swath of maps (mostly France, Italy, and one Greek map), factions are vast, at the number of 3. The different factions play on certain maps, so don’t expect to see Americans at Dunkirk. Each faction has unique weapons, and units. These units don't affect gameplay all that much admittedly, as it is mostly cosmetic, but they are still nice. You can earn them through leveling up, or alternatively, you can just buy them.
First is the Americans, because of course there is.

With all the classic American WW2 weaponry, like M1 Garand, and Thompson, they will be familiar for many. As for units, once again, many of them will be familiar for those that dabble in WW2 history and/or media, such as the 101st Airborne, or the 1st Infantry Division (better known by the nickname “The Big Red One”). I also want to give a shout out, because I’m pretty sure that this is one of the only games that actually remembered that African Americans actually fought in WW2, in the form of including the 92nd Infantry Division, and the 761st Tank Battalion.
Next is everyone's favorite member of the second world war, the Wehrmacht (Germany).

I say Wehrmacht, because the vast majority of their units are Wehrmacht, such as the 272nd Volksgrenadier Division, or the 29th Panzergrenadier Division. The only exception is the 17th Panzer division, who while listed as Wehrmacht, were historically Waffen SS, so now you guys know which unit not to get. Again, most of the weaponry will be familiar for those who play WW2 shooters, such as the MP40, and MG42.
The last faction are the British… or should I say Commonwealth.

This is another reason why I like this game. You see, NWI remembered that the Brits in the second world war, had an empire, and they are willing to bring said empire into their scuffles. This means that while they do have British units like the famous/infamous Black Watch, they also have many units of Canada, such as the Princes’s Patricia’s Canadian Light infantry, as well as Australians (2/17th Battalion, who also happen to be my favorite) and Indians (12th Frontier Force Regiment). As for weaponry, most will be familiar… provided you are familiar with the British in WW2, such as the Bren, or the Lee-Enfield No. 4. They also have the one exception of where units do affect load out (we’ll get to that) with only the 2/17th Battalion being allowed to use the Owen Mk. 1.
Now that you have been familiarized with the factions, one must remember that as this is a team based game, it becomes like medieval Europe, where class matters. There are 9 classes, each with unique load outs, and purposes. Most of them also have limited slots.
Firstly, we have the basic class, the rifleman. The only class to not have a limit for slots, they are armed with a rifle. It should be noted that just because you are using a bolt action for the most part, you’re still deadly. With extra stamina, and access to rifle grenades, it is a very solid class.
Next is the assault class, who solves your issues at close range with the liberal application of an smg. Following that, is Support, who provides support by using a light machine gun, like a Bren or BAR. After that is the trifecta of basic shooter classes of Engineer (use explosives), Machinegunner (MOAR DAKKA!), and Sniper (one shot, one kill). Now the unique classes for the game starts now. After that, is Flamethrower, who decides that turning people into a barbeque is only a war crime the first time.
Now, here is the interesting part. You get one Officer, who has the ability to call support of any sort, from the innocent supply drop and smoke screens, to less innocent ones, such as artillery barrages, aerial strafings, and bombing runs. However, they can’t actually call these in, without a radio, which is accomplished with the last class, radioman. With a radio on their back, all they do is stand next to the officer, while they call in an artillery strike that will wipe the enemy team, and half of your team who were caught in the blast. (rule of thumb, you should always have both an officer and a radioman).
After choosing game mod, faction and units, and class, you have your loadout. Everyone has a primary weapon, secondary weapon, access of up to two different types of grenade, and a melee weapon. Furthermore, attachments to your weapon such as slings, bayonets, or scopes. Furthermore, you also have access to vests that can increase the amount of ammo you have. So what’s the catch? Well, weight is a factor, as in the more stuff you carry, the slower you are. Furthermore, your access to this is determined by supply points. You gain more supply points by playing the objective, so play. The. BLOODY. OBJECTIVE!!!
Anyway, items cost certain amounts of supply points, so this means you have to compromise about what you bring in. For example, if you play an American assault, an M3 Grease Gun with a sling, costs 5 supplies, while a Thompson M1A1 by itself costs 6 supplies. So, with this knowledge, prepare to compromise, especially with your first rounds.
After all that has been said, many of you might remember what I have said earlier about their flaws. Well, here they are. Map designs can be kind of poor, and lack of content update. They still support the game, but don’t hold your breath for new content that isn’t fan made (remember, this is the source engine. It’s super easy to mod… so I’ve been told), considering that the last update was back in December of 2017. This ties into the big elephant in the room… lack of players. Because of the lack of long term support, due to it being released just before another major NWI release, Sandstorm Insurgency (also a really good shooter), player counts can be pretty low. This is in spite of the fact that the vast majority of reviewers like the game. Many players often complain that the game is dead, but that isn’t quite the truth. A lot of the players for some reason seem to be on European servers. Of course, this is also the reason why I’m talking about this game.
So in summary, if you want to try a good team-based fps, or a good WWII game, I strongly recommend giving Day of Infamy a try. It comes cheaply too, being 15 USD for the base game, and 20 USD for the deluxe edition, and it can be cheaper during sales. Also, final note, this game also has amazing voice acting, of various types for the various American, German, and Commonwealth units, using a mixture of your typical fps voices, but also many witty, and genuinely funny lines (in that regards, shout out to the commonwealth voice actors, with my favorites being the Scottish and Australian voice) Many of these voices can be found on Youtube.
So take a dive into Day of Infamy, and this has been a Noob’s guide to Day of Infamy, which can be found on Steam. Enjoy the rest of your day.
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A Noob’s introduction to Genshin Impact
Hello, and this is a noob's introduction to Genshin Impact.
This is Genshin Impact. (*ding*)

This 2020 game made and published by miHoYo using the Unity engine, has taken the world by storm, and if you somehow haven’t heard of it, then prepare to be introduced to the lore in the most absurd way possible.
Set in the world known as Teyvat, you, the player character, are the eponymous “Traveler”, a mysterious dimension hopping traveler (thus the name), stuck in the aforementioned world of Teyvat, due to getting smacked down by an Unknown God, alongside your twin. With your twin missing, you must search for answers in this world of Teyvat.

So, what is Teyvat? Teyvat is a world governed… BY THE GODS!!!
Specifically, there is a floating island known as Celestia, from where the Gods who uphold the vague “Heavenly Principles” live.

Not that they actually govern the world most of the time. The ones who actually govern the world are Gods that are collectively referred to as the “7” (because there are 7). These 7, are the Archons, who are not only gods, they are also the ones who lead the various nations of Teyvat, of which there are 7. Each Archon not only gets a nation to govern, but also gets to call dibs on an element. The old timey elements, there is no archon of carbon.
They are, as follows:
- Barbatos, the Anemo (see wind) Archon of Mondstadt, and God of Freedom (an interesting concept for divinity, but ok).
- Rex Lapis (also known as Morax), the Geo (see earth) Archon of Liyue and God of Contracts (because no matter where you go, there is still going to be a jerk that invents legalism).
- Beelzebul, also known as the Raiden Shogun, the Electro (lightning) Archon of Inazuma, and God of Eternity (a bit ironic for a lightning/thunder god, but ok).
- Lesser Lord Kusanali, AKA Blessed One of Wisdom, AKA Mahakusaladhamma, AKA Buer (goodness, that’s a lot of names), Dendro (plants… don’t think too hard about it)
- Archon of Sumeru, God of Wisdom. Focalors, Hydro (water) Archon of Fontaine, and God of Justice.
- The Lady of Fire, Murata, the Pyro (fire) Archon of Natlan, and God of War.
- And finally, the Tsaritsa, the Cryo (ice) Archon of Snezhnaya, and buggered if we know what she is the God of. (I’ve heard at one point that it was of Love, but that hasn’t been confirmed)
Now, what do these elements actually do? Well, the Archons/Celestia grant the mortals Visions, themed around the elements. These visions take the form of a colored gem, and gives the owner of said vision powers. Which they probably need, since there are many dangers in this world. Treasure Hoarder bandits, Hilichurls that are basically gremlins, the Abyss Order, a faction that woke up, and chose that the foe to defeat is everything that moves, and the Fatui, or as I like to call them, fantasy discount KGB.
So, take the dive into the World of Teyvat, and this has been a noobs introduction to Genshin Impact.
Quick question for my fellow Genshin players. Has anyone ever thought about what an 8th nation would look like on Teyvat? Like what cultures would they be based off? I mean, wouldn’t it cool to see a nation that’s based off Korea or Poland or Medieval Mali? Or is that just me? Share your thoughts.



P.S. If you recognize where the art came from, friend me plz.
History Memes #8

Legal note: This is a joke, do not take seriously