inkdropsonrosequinn - Rose Quinn Writes
Rose Quinn Writes

400 posts

Character/Genre Based Names [Vintage]

Character/Genre Based Names [Vintage]
Character/Genre Based Names [Vintage]
Character/Genre Based Names [Vintage]
Character/Genre Based Names [Vintage]
Character/Genre Based Names [Vintage]

Character/Genre Based Names [Vintage]

Writing Resources

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More Posts from Inkdropsonrosequinn

1 year ago

Common Occupations in the Middle Ages

Almoners: ensured the poor received alms.

Atilliator: skilled castle worker who made crossbows.

Baliff: in charge of allotting jobs to the peasants, building repair, and repair of tools used by the peasants.

Barber: someone who cut hair. Also served as dentists, surgeons and blood-letters.

Blacksmith: forged and sharpened tools and weapons, beat out dents in armor, made hinges for doors, and window grills. Also referred to as Smiths.

Bottler: in charge of the buttery or bottlery.

Butler: cared for the cellar and was in charge of large butts and little butts (bottles) of wine and beer. Under him a staff of people might consist of brewers, tapsters, cellarers, dispensers, cupbearers and dapifer.

Carder: someone who brushed cloth during its manufacture.

Carpenter: built flooring, roofing, siege engines, furniture, panelling for rooms, and scaffoling for building.

Carters: workmen who brought wood and stone to the site of a castle under construction.

Castellan: resident owner or person in charge of a castle (custodian).

Chamberlain: responsible for the great chamber and for the personal finances of the castellan.

Chaplain: provided spirtual welfare for laborers and the castle garrison. The duties might also include supervising building operations, clerk, and keeping accounts. He also tended to the chapel.

Clerk: a person who checked material costs, wages, and kept accounts.

Constable: a person who took care (the governor or warden) of a castle in the absence of the owner. This was sometimes bestowed upon a great baron as an honor and some royal castles had hereditary constables.

Cook: roasted, broiled, and baked food in the fireplaces and ovens.

Cottars: the lowest of the peasantry. Worked as swine-herds, prison guards, and did odd jobs.

Ditcher: worker who dug moats, vaults, foundations and mines.

Dyer: someone who dyed cloth in huge heated vats during its manufacture.

Ewerer: worker who brought and heated water for the nobles.

Falconer: highly skilled expert responsible for the care and training of hawks for the sport of falconry.

Fuller: worker who shrinks & thickens cloth fibers through wetting & beating the material.

Glaziers: a person who cut and shaped glass.

Gong Farmer: a latrine pit emptier.

Hayward:  someone who tended the hedges.

Herald: knights assistant and an expert advisor on heraldry.

Keeper of the Wardrobe: in charge of the tailors and laundress.

Knight: a professional soldier. This was achieved only after long and arduous training which began in infancy.

Laird: minor baron or small landlord.

Marshal: officer in charge of a household’s horses, carts, wagons, and containers. His staff included farriers, grooms, carters, smiths and clerks. He also oversaw the transporting of goods.

Master Mason: responsible for the designing and overseeing the building of a structure.

Messengers: servants of the lord who carried receipts, letters, and commodities.

Miner: skilled professional who dug tunnels for the purpose of undermining a castle.

Minstrels: part of of the castle staff who provided entertainment in the form of singing and playing musical instruments.

Porter: took care of the doors (janitor), particularly the main entrance. Responsible for the guardrooms. The person also insured that no one entered or left the castle withour permission. Also known as the door-ward.

Reeve: supervised the work on lord’s property. He checked that everyone began and stopped work on time, and insured nothing was stolen. Senior officer of a borough.

Sapper: an unskilled person who dug a mine or approach tunnel.

Scullions: responsible for washing and cleaning in the kitchen.

Shearmen: a person who trimmed the cloth during its manufacture.

Shoemaker: a craftsman who made shoes. Known also as Cordwainers.

Spinster: a name given to a woman who earned her living spinning yarn. Later this was expanded and any unmarried woman was called a spinster.

Steward: took care of the estate and domestic administration. Supervised the household and events in the great hall. Also referred to as a Seneschal.

Squire: attained at the age of 14 while training as a knight. He would be assigned to a knight to carry and care for the weapons and horse.

Watchmen: an official at the castle responsible for security. Assited by lookouts (the garrison).

Weaver: someone who cleaned and compacted cloth, in association with the Walker and Fuller.

Woodworkers: tradesmen called Board-hewers who worked in the forest, producing joists and beams.

Other medieval jobs included:

tanners, soap makers, cask makers, cloth makers, candle makers (chandlers), gold and silver smiths, laundresses, bakers, grooms, pages, huntsmen, doctors, painters, plasterers, and painters, potters, brick and tile makers, glass makers, shipwrights, sailors, butchers, fishmongers, farmers, herdsmen, millers, the clergy, parish priests, members of the monastic orders, innkeepers, roadmenders, woodwards (for the forests). slingers. Other Domestic jobs inside the castle or manor:

Personal atendants- ladies-in-waiting, chamber maids, doctor.

The myriad of people involved in the preparation and serving of meals- brewers, poulterer, fruiterers, slaughterers, dispensers, cooks and the cupbearers.

By Lise Hull READ MORE


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1 year ago
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting

I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!

(save the images to zoom in on the pics)


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1 year ago

Story Structures for your Next WIP

hello, hello. this post will be mostly for my notes. this is something I need in to be reminded of for my business, but it can also be very useful and beneficial for you guys as well.

everything in life has structure and storytelling is no different, so let’s dive right in :)

First off let’s just review what a story structure is :

a story is the backbone of the story, the skeleton if you will. It hold the entire story together.

the structure in which you choose your story will effectively determine how you create drama and depending on the structure you choose it should help you align your story and sequence it with the conflict, climax, and resolution.

1. Freytag's Pyramid

this first story structure i will be talking about was named after 19th century German novelist and playwright.

it is a five point structure that is based off classical Greek tragedies such as Sophocles, Aeschylus and Euripedes.

Freytag's Pyramid structure consists of:

Introduction: the status quo has been established and an inciting incident occurs.

Rise or rising action: the protagonist will search and try to achieve their goal, heightening the stakes,

Climax: the protagonist can no longer go back, the point of no return if you will.

Return or fall: after the climax of the story, tension builds and the story inevitably heads towards...

Catastrophe: the main character has reached their lowest point and their greatest fears have come into fruition.

this structure is used less and less nowadays in modern storytelling mainly due to readers lack of appetite for tragic narratives.

Story Structures For Your Next WIP

2. The Hero's Journey

the hero's journey is a very well known and popular form of storytelling.

it is very popular in modern stories such as Star Wars, and movies in the MCU.

although the hero's journey was inspired by Joseph Campbell's concept, a Disney executive Christopher Vogler has created a simplified version:

The Ordinary World: The hero's everyday routine and life is established.

The Call of Adventure: the inciting incident.

Refusal of the Call: the hero / protagonist is hesitant or reluctant to take on the challenges.

Meeting the Mentor: the hero meets someone who will help them and prepare them for the dangers ahead.

Crossing the First Threshold: first steps out of the comfort zone are taken.

Tests, Allie, Enemies: new challenges occur, and maybe new friends or enemies.

Approach to the Inmost Cave: hero approaches goal.

The Ordeal: the hero faces their biggest challenge.

Reward (Seizing the Sword): the hero manages to get ahold of what they were after.

The Road Back: they realize that their goal was not the final hurdle, but may have actually caused a bigger problem than before.

Resurrection: a final challenge, testing them on everything they've learned.

Return with the Elixir: after succeeding they return to their old life.

the hero's journey can be applied to any genre of fiction.

Story Structures For Your Next WIP

3. Three Act Structure:

this structure splits the story into the 'beginning, middle and end' but with in-depth components for each act.

Act 1: Setup:

exposition: the status quo or the ordinary life is established.

inciting incident: an event sets the whole story into motion.

plot point one: the main character decided to take on the challenge head on and she crosses the threshold and the story is now progressing forward.

Act 2: Confrontation:

rising action: the stakes are clearer and the hero has started to become familiar with the new world and begins to encounter enemies, allies and tests.

midpoint: an event that derails the protagonists mission.

plot point two: the hero is tested and fails, and begins to doubt themselves.

Act 3: Resolution:

pre-climax: the hero must chose between acting or failing.

climax: they fights against the antagonist or danger one last time, but will they succeed?

Denouement: loose ends are tied up and the reader discovers the consequences of the climax, and return to ordinary life.

Story Structures For Your Next WIP

4. Dan Harmon's Story Circle

it surprised me to know the creator of Rick and Morty had their own variation of Campbell's hero's journey.

the benefit of Harmon's approach is that is focuses on the main character's arc.

it makes sense that he has such a successful structure, after all the show has multiple seasons, five or six seasons? i don't know not a fan of the show.

the character is in their comfort zone: also known as the status quo or ordinary life.

they want something: this is a longing and it can be brought forth by an inciting incident.

the character enters and unfamiliar situation: they must take action and do something new to pursue what they want.

adapt to it: of course there are challenges, there is struggle and begin to succeed.

they get what they want: often a false victory.

a heavy price is paid: a realization of what they wanted isn't what they needed.

back to the good old ways: they return to their familiar situation yet with a new truth.

having changed: was it for the better or worse?

i might actually make a operate post going more in depth about dan harmon's story circle.

5. Fichtean Curve:

the fichtean curve places the main character in a series of obstacles in order to achieve their goal.

this structure encourages writers to write a story packed with tension and mini-crises to keep the reader engaged.

The Rising Action

the story must start with an inciting indecent.

then a series of crisis arise.

there are often four crises.

2. The Climax:

3. Falling Action

this type of story telling structure goes very well with flash-back structured story as well as in theatre.

Story Structures For Your Next WIP

6. Save the Cat Beat Sheet:

this is another variation of a three act structure created by screenwriter Blake Snyder, and is praised widely by champion storytellers.

Structure for Save the Cat is as follows: (the numbers in the brackets are for the number of pages required, assuming you're writing a 110 page screenplay)

Opening Image [1]: The first shot of the film. If you’re starting a novel, this would be an opening paragraph or scene that sucks readers into the world of your story.

Set-up [1-10]. Establishing the ‘ordinary world’ of your protagonist. What does he want? What is he missing out on?

Theme Stated [5]. During the setup, hint at what your story is really about — the truth that your protagonist will discover by the end.

Catalyst [12]. The inciting incident!

Debate [12-25]. The hero refuses the call to adventure. He tries to avoid the conflict before they are forced into action.

Break into Two [25]. The protagonist makes an active choice and the journey begins in earnest.

B Story [30]. A subplot kicks in. Often romantic in nature, the protagonist’s subplot should serve to highlight the theme.

The Promise of the Premise [30-55]. Often called the ‘fun and games’ stage, this is usually a highly entertaining section where the writer delivers the goods. If you promised an exciting detective story, we’d see the detective in action. If you promised a goofy story of people falling in love, let’s go on some charmingly awkward dates.

Midpoint [55]. A plot twist occurs that ups the stakes and makes the hero’s goal harder to achieve — or makes them focus on a new, more important goal.

Bad Guys Close In [55-75]. The tension ratchets up. The hero’s obstacles become greater, his plan falls apart, and he is on the back foot.

All is Lost [75]. The hero hits rock bottom. He loses everything he’s gained so far, and things are looking bleak. The hero is overpowered by the villain; a mentor dies; our lovebirds have an argument and break up.

Dark Night of the Soul [75-85-ish]. Having just lost everything, the hero shambles around the city in a minor-key musical montage before discovering some “new information” that reveals exactly what he needs to do if he wants to take another crack at success. (This new information is often delivered through the B-Story)

Break into Three [85]. Armed with this new information, our protagonist decides to try once more!

Finale [85-110]. The hero confronts the antagonist or whatever the source of the primary conflict is. The truth that eluded him at the start of the story (established in step three and accentuated by the B Story) is now clear, allowing him to resolve their story.

Final Image [110]. A final moment or scene that crystallizes how the character has changed. It’s a reflection, in some way, of the opening image.

(all information regarding the save the cat beat sheet was copy and pasted directly from reedsy!)

Story Structures For Your Next WIP

7. Seven Point Story Structure:

this structure encourages writers to start with the at the end, with the resolution, and work their way back to the starting point.

this structure is about dramatic changes from beginning to end

The Hook. Draw readers in by explaining the protagonist’s current situation. Their state of being at the beginning of the novel should be in direct contrast to what it will be at the end of the novel.

Plot Point 1. Whether it’s a person, an idea, an inciting incident, or something else — there should be a "Call to Adventure" of sorts that sets the narrative and character development in motion.

Pinch Point 1. Things can’t be all sunshine and roses for your protagonist. Something should go wrong here that applies pressure to the main character, forcing them to step up and solve the problem.

Midpoint. A “Turning Point” wherein the main character changes from a passive force to an active force in the story. Whatever the narrative’s main conflict is, the protagonist decides to start meeting it head-on.

Pinch Point 2. The second pinch point involves another blow to the protagonist — things go even more awry than they did during the first pinch point. This might involve the passing of a mentor, the failure of a plan, the reveal of a traitor, etc.

Plot Point 2. After the calamity of Pinch Point 2, the protagonist learns that they’ve actually had the key to solving the conflict the whole time.

Resolution. The story’s primary conflict is resolved — and the character goes through the final bit of development necessary to transform them from who they were at the start of the novel.

(all information regarding the seven point story structure was copy and pasted directly from reedsy!)

Story Structures For Your Next WIP

i decided to fit all of them in one post instead of making it a two part post.

i hope you all enjoy this post and feel free to comment or reblog which structure you use the most, or if you have your own you prefer to use! please share with me!

if you find this useful feel free to reblog on instagram and tag me at perpetualstories

Follow my tumblr and instagram for more writing and grammar tips and more!


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1 year ago

Resources For Describing Emotion

Resources For Describing Emotion

Emotions

Without Making Your Character Feel Too Self Aware

Showing Emotion Without Telling About It

Emotions Associated With Body Language

Telling Readers What The Character Doesn’t Want To Show

Hiding Emotions

Expressing Cardinal Emotions: Masculine vs. Feminine

Writing Extreme Emotion Without Melodrama

Specific Emotions

Conveying Shock

Conveying Embarrassment

Conveying Disappointment

Conveying Love/Attraction

Conveying Annoyance

Conveying Relief

Conveying Uncertainty

Conveying Impatience

Conveying Shame

Conveying Resentment

Conveying Panic

Conveying Guilt

Conveying Desperation

Conveying Sarcasm & Verbal Disrespect

Conveying Confusion

Conveying Stubbornness

Conveying Frustration

Conveying Indifference

Conveying Indignation

Conveying Confidence & Pride

Conveying Smugness

Conveying Enthusiasm

Conveying Curiosity

Conveying Hopefulness

Conveying Unease

Conveying Reluctance

Conveying Worry

Conveying Humility & Meekness

Conveying Happiness & Joy

Conveying Amusement

Conveying Disgust

Conveying Resignation

Conveying Jealousy

Conveying Anticipation

Conveying Contentment

Conveying Defeat

Conveying Excitement

Conveying Fear

Conveying Hatred

Conveying Hurt

Conveying Being Overwhelmed

Conveying Sadness & Grief

Conveying Satisfaction

Conveying Somberness

Conveying Sympathy & Empathy

Conveying Wariness

Conveying Defensiveness

Conveying Desire

Conveying Doubt

Conveying Energy

Conveying Exhaustion

Conveying Hunger

Conveying Loneliness

Conveying Physical Pain

Emotional Wounds

A Role Model Who Disappoints

A Sibling’s Betrayal

A Speech Impediment

Becoming a Caregiver at an Early Age

Being Bullied

Being Fired or Laid Off

Being Held Captive

Being Mugged

Being Publicly Humiliated

Being Raised by Neglectful Parents

Being Raised by Overprotective Parents

Being So Beautiful It’s All People See

Being the Victim of a Vicious Rumor

Being Stalked

Being Trapped in a Collapsed Building

Being Unfairly Blamed For The Death of Another

Childhood Sexual Abuse (by a family member or known person)

Discovering One’s Parent is a Monster

Discovering One’s Sibling was Abused

Experiencing a Miscarriage or Stillbirth

Failing At School

Failing To Do The Right Thing

Financial Ruin Due To A Spouse’s Irresponsibility

Finding Out One’s Child Was Abused

Finding Out One Was Adopted

Getting Lost In a Natural Environment

Growing Up In A Cult

Growing Up in a Dangerous Neighborhood

Growing Up In Foster Care

Growing Up In The Public Eye

Growing Up In The Shadow of a Successful Sibling

Growing Up with a Sibling Who Has a Chronic Disability or Illness

Having Parents Who Favored One Child Over Another

Having To Kill Another Person To Survive

Infertility

Infidelity (emotional or physical)

Losing a Limb

Losing a Loved One To A Random Act of Violence

Making a Very Public Mistake

Overly Critical or Strict Parents

Physical Disfigurement

Rejection By One’s Peers

Telling The Truth But Not Being Believed

The Death of a Child On One’s Watch

Victimization via Identity Theft

Watching A Loved One Die

Wrongful Imprisonment

Spending Time In Jail

Suffering From a Learning Disability

Motivation

Achieving Spiritual Enlightenment

Avoiding Certain Death

Avoiding Financial Ruin

Beating a Diagnosis or Condition

Being Acknowledged and Appreciated by Family

Being a Leader of Others

Being the Best At Something

Caring for an Aging Parent

Carrying on a Legacy

Catching The Bad Guy or Girl

Coming To Grips With Mental Illness

Discovering One’s True Self

Escaping a Dangerous Life one Doesn’t Want

Escaping a Killer

Escaping a Widespread Disaster

Escaping Confinement

Escaping Homelessness

Escaping Invaders

Finding Friendship or Companionship

Finding a Lifelong Partner

Having a Child

Helping a Loved One See They Are Hurting Themselves and Others

Obtaining Shelter From The Elements

Overcoming Abuse and Learning To Trust

Overcoming Addiction

Protecting One’s Home or Property

Pursuing Justice For Oneself or Others

Realizing a Dream

Reconciling with an Estranged Family Member

Rescuing a Loved One From a Captor

Restoring A Name or Reputation

Righting a Deep Wrong

Seeking Out One’s Biological Roots

Stopping an Event From Happening

Trying Again When One Has Previously Failed

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