I Found My Aesthetic

i found my aesthetic
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More Posts from Midnightviewfromspace

AYAAA :DDD
It was a specific topic. I must have gone in some flow and you in another. It was was my fault for not being clear enough, my apologies.
And thank you for taking the time to rethink the game critically and give you a worked-out answer. I’m happy to be able to discuss relevant reviews of topics of common interest, such as RPG Maker games.
Speaking of Uri, I don’t believe that everyone necessarily has a pattern of disorders, but it is inevitable to suspect an inclined tendency to these problems that border the worsening.
Being one of the first games I played, I wasn’t so restricted with the permanence of a genre. It was something new, a little silly sometimes, but with a message.
(Sorry for the physiological typo) Something that has confused you even more. I didn’t want to run away from the topic.
I come to agree with your remarks about William, in fact, of all the characters who were surrounded by something strange I was more frightened by his companions. Even the mouse.
And the fact that he had this since he was little, which would be years, is something to worry about. Having a logical sequence of references to traces of his personality as lack of confidence, anger, loneliness and fear.
It also reminds me of a gate that he thought was locked, but when accompanied by Sophie, the two of them could open.
Being a defense mechanism, I believe he can’t differentiate from reality and the surreal, however obvious it may be, for a few times.
In dealing with the serious tone, THM was the final game of the series, and being Will a new character, he wouldn’t appear in another one, that made the end, the end of Will.
This influences the idea of the doubt of his near future.
Even David being present in every game, it is seen that he has improved, Sophie, too, Keith, in his own way, I believe so. And Will?
This feeling leads me to think that maybe The Boogie Man could be the last, having a meeting of all the characters to a human and caricature enemy. But I’m not against how it was to be.
And about Mermaid Swamp, I’m not done with it yet, but sure enough it’s Uri’s concentrated terror / mystery, so far.

In relation to this post: (-Link-)
I’m not that familiar with the games. (So if I get some details wrong, please correct me!)
Continuar lendo



Can you take me to the moon?
If you are dealing with these: