Yapper4yapper Relationship

yapper4yapper relationship
-
severelyawkwarddoodler liked this · 1 year ago
-
actually-ihavenoidea liked this · 1 year ago
-
wittness reblogged this · 1 year ago
-
wittness liked this · 1 year ago
-
percocobo liked this · 1 year ago
-
wainwrightjakobshammerlock reblogged this · 1 year ago
-
tylerwantstoart-ish liked this · 1 year ago
-
ghostlycoyote0 reblogged this · 1 year ago
-
ghostlycoyote0 liked this · 1 year ago
-
cakerapop liked this · 1 year ago
-
mothsgotghosts liked this · 1 year ago
-
kitsumidori liked this · 1 year ago
-
adalborj liked this · 1 year ago
-
magnuficentwo reblogged this · 1 year ago
-
magnuficentwo liked this · 1 year ago
-
mojavegecko reblogged this · 1 year ago
-
mojavegecko liked this · 1 year ago
-
cosmicstar-borderlanding liked this · 1 year ago
More Posts from Mojavegecko
in my rewrite nisha gets detained by the raiders post-BL2 and locked up on sanctuary. hammerlock takes the chance to question her abt her time on elpis with aurelia.


the in-laws of all time

tumblr isnt letting me put my drawings in the tags but i was able to repost one of my text posts. hello. what the hell is going on.
Jealous of how gracefully you draw mecha stuff,,, do you have any... Advice or tips or?
Howdy-do ! I can certainly try to explain my process !
With mech, I always start with an idea first, and I draw it how I usually do it— Like say, Mephisto's prosthetics ! The first step is to just draw regular limbs first and figure out the individual parts. This is the "it does not need to look good it just has to exist first" stage, and you're basically just doing what you know. [Four limbed Mephisto jumpscare]

Now, you're gonna take these shapes and try to see exactly how they join together and bend. I like doing it by taking everything apart in 3 groups- The big shape (The "flesh" if you will, basically everything you see on the outside), the lil shape (Articulations for the big shape, basically what allows it to move) and the connectors (The skeleton for how your big shape is going to be structured ! it defines how lifelike or how robotlike your character will feel depending on how bendy or stiff). The simpler everything is, the better for stylizing !
Looking at ball jointed dolls and other such puppet characters has really helped me understand anatomy as a whole, but it's been especially helpful to robots since it has that certain natural stiffness to it, which I personally find crucial in robot designs. Here it is applied to the diagram !

Then, you're gonna wanna refine these shapes into something more cohesive ! Really string everything together with the same principles, but a little more stylization. These still look like limbs, but you can see exactly how they bend and stay in place through the exposed articulations. Just remember to keep it all relatively straight-edged and using of the skeleton to make sure you don't get too organic looking ! Mech is about geometric designs most of all !

And finally, once you feel it looks good, you go back in again and carve out your detail ! Add some stuff to that guy ! Make him look more interesting !

AND you still get to follow principles ! How fun is that !!!
The best way to practice this method imo is to just trace over robots you know and love. Transformers especially is a really good source of inspo for me, since they're made with toy features in mind and therefore allow for greater range of movement. You can do it to basically anything though ! Even more humanoid looking bots ! Here's two I did on Optimus prime and Fl4k from BL3!


A really good tutorial on this stuff is How to think when you draw: by TheEtheringtonBrothers on DA. Seriously, their stuff is highly informative, and they do a better job explaining than I ever could ahaha. They've got a bunch of tutorials with really good breakdowns of fundamentals and all that stuff up on their pages too, so I highly reccomend you check em out !
But yeah, most of all, practice is your friend. Observe how other people stylize machines and try to replicate it, read up on tutorials, see real life machines, get inspired by your favorite cartoon robots— It's all part of the process ! Like with anything in art, you need to crack a whole lot of eggs beforee you finally learn how to make an omelet you like, but whats most important is that you make an omelet at all. Some stuff is gonna burn or turn out not how you wanted it, and that is also normal, so you need to learn to embrace it and keep on going !
Happy drawins ! Here's a peepaw seal of approval just for trying :]

Angel 🤝 Katagawa jr 🤝 The Calypso twins 🤝 Nisha
People with parents who are either extremely neglectful or downright abusive with tendencies for wanting to control everything around them in order to feel safe / who start lashing out when things don't go as they want them to