
The place where I reblog helpful resources for my art blog, @molagboop
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The Big Texturing Tutorial
The big texturing tutorial
1. Definition
Texturing is a technique that involves adding local shading and details on surfaces to better represent the material of an object. This technique is of course closely linked to shading in general. This is usually applied after defining a global shading.

From left to right :
Lineart
Global shading
Completed sprite
One of the big differences between global and local shading is homogeneity. The very principle of global shading is to give a sufficiently contrasting effect between the shaded and lit areas to bring out volume and depth. Conversely, a texture must be as homogeneous as possible. It must be able to be applied on large, uniform surfaces, without making it look bad.
2. Applying a texture
A texture being homogeneous in terms of its luminosity/contrast, if it is applied to an object without taking into account the global shading, we will lose any effect of volume and depth.

A texture applied to a sphere without shading. Only the deformation of the texture can give us a clue on the shape of the object, but it is still difficult to discern. Homogeneous contrast When applying a texture to an object, shadows must also be taken into account. It is therefore important to maintain a uniform contrast between colours. A dark line separating a light zone from a dark zone should not keep the same colour between these two zones.

The color of the line will be lighter on the lighter side and darker on the darker side to preserve its contrast with the background. In the same way it is possible to apply a texture or pattern on a shaded object, by proceeding to a simple color shifting in our palette.

Combination of a texture (left) and an object that is not textured but shaded (middle).
3. Local shading
Since shading is used to highlight the bumps, there are generally two possible cases:
A groove
A bump
Each of these cases can be more or less accentuated by playing on the colors, the intensity of shadows and lights.

On the upper line, troughs ranging from the weakest to the strongest bumps. On the second line, these are bumps that stand out. The mastery of these light bumps is very important, it is the basis of the textures, and will make it possible to manage all the simple cases, such as wood or matte plastic. Example of application on a simple object:

4. Reflections
The application of a reflection is done in a simple way, by applying diagonal strips of light of varying thicknesses, and following a few rules.

A trough or bump will create an offset at the reflection level (proportional to the height change). As for the shadows, there is no absolute, depending on the palette or the material represented, it is possible to lighten or not the area at the reflection level. It is also important not to have parallel light bands on faces that are not oriented in the same direction, as on this cube:

Concrete example of the application of a gold texture on our drawers:

Or, added reflections on our previous crate:

5. Dithering and granularity
Dithering consists in creating a new false color from a checkerboard or other regular pattern of two colors close enough to give an illusion of mixing. The closer the colours are, the stronger the illusion will be. The more the colours are contrasted, the stronger the granularity effect will be.

Dithering is basically used to obtain fake intermediate shades on limited palettes, but it is also very useful for making complex and rough textures.

Example of complex dithering separating 3 colors over a wide area.

The nature of the pattern totally changes the roughness aspect. Example of the application of a sandy rock on our drawers:

Or add grain to our crate:

6. The art of destruction
The more complex a texture is, the more it will combine fundamental techniques such as bumpiness, reflections or granularity. However, some materials need to go further, by cutting, slash or breaking the base support.
Cuts It works much like bump, but on a much finer surface. We are subject to the same rules, of which here is a summary image:

From the finest to the most pronounced, on the first line of the cuts, and on the second of the bumps. A concrete example on our crate:

Exercises
Since nothing beats practice to learn, here is a series of examples from the simplest to the most complicated.
For each exercise resolved, post your results.
Mastering tools
Add a strong bump on the text of this image, except the ‘x’ which must be a groove (the center must be dug more strongly than the rest of the ‘x’):

Palette:

Add reflections on the image obtained between the two red lines shown below:

Now cut and break the letter ‘e’ as well as possible.
Add grain to the letter ‘l’.
Finalize a sprite
Texturize/colorize this sprite:

Palette:

Add reflections on the inside of the doors to give the impression that there are windows.
Add damage (cuts etc) on the right side of the wardrobe.
Make a variant of this cabinet by redoing it in gold using the palette of the gold drawers example in the tutorial. Palette:

Do the same with the sandy rock. Palette:

Sample solutions
Here are some solutions by a talented friend :

Gif process
The end.
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More Posts from Molagblep
Comparative anatomy of feet

Image source: http://superoceras.blogspot.com.au/2011/03/well-this-is-long-overdue.html
Plantigrade
From Latin planta (sole of the foot) + gradi (to walk, to step). Plantigrade animals, which include humans, bears, and raccoons, walk on their phalanges (finger/toe bones), metapodials, and podials (the bones of the wrist/heel & ankle).
Digitigrade
From Latin digitus (finger, toe) + gradi. Digitigrade animals, such as cats, dogs, and birds, walk on multiple phalanges, but not metapodials or podials.
Unguligrade
From Latin ungulua (hoof) + gradi. Unguligrade animals, such as horses and cows, walk only on the distal phalanx.










A basic tutorial on how I do ghoul skin for anon!! I wanted to include how to do fat/veins and stuff underneath the skin, but this tut is already long enough so I just stayed with the basics! Sorry if this is a bit messy, but I hope it helps!
I developed an Ad-Free/Spam Popup free youtube converter which you can find here: https://y23.tech/
With it you can:
Convert audio/playlists with up to 10 videos
Download audio streams
Download videos
Cut sections out of videos and download those
Convert sections of videos to gifs
Note: videos have a 10-minute limit to limit the stress on the server as it usually has 100s of uses per day, if you want to download longer videos here are two options:
The VLC trick: https://fossbytes.com/how-to-download-youtube-videos-using-vlc-media-player/
Youtube-DL (a command line tool for downloading youtube videos: https://rg3.github.io/youtube-dl/
You can support the development of the server here: https://www.patreon.com/ssn
I know there’s another post that I made about this floating around but the updated version is not usually shared so people try to get to the old url https://y23.cmder.tech which is no longer active.
FREE ART PROGRAMS
So recently I came across a fellow artist who was struggling to find a free art program, and considering dropping the large amount of money for a Photoshop license. I know not everyone can afford such an expensive program, so I’ve compiled a list of programs with no cost to download and use.
Keep in mind all computers are different, so not all will work for everyone. Also, I’ve only ever used Windows, so for the most part, I’m not sure if everything will work for Mac. if in doubt check the website linked.
Photoshop CS2 - (Windows, not sure about Mac.)
FireAlpaca - (Windows and Mac)
Sketchbook Copic Edition - (Windows and Mac)
GIMP - (Windows) (Mac)
Paint tool SAI [cracked] - (Windows) (Mac)
Paint tool SAI 2 beta - (tumblr post on said program)
iPaint - (Mac)
Paintbrush - (Mac)
Pencil - (Windows, Mac)
Paint.NET - (Windows)
Seashore [still in development, ver 0.5] - (Mac)
ChocoFlop - (Mac)
Inkscape - (Mac and Windows)
ArtRage [Demo] - (Mac and Windows)
OpenCanvas 1.1[must pay for 2.0] - (Windows, not sure about Mac.)
MyPaint - (Windows)
Krita - (Windows)
Vectorian [Supports Animation] - (Windows)
Pixia[Japanese, some English versions] - (Windows)
Asperite - (Windows)
Chasys Draw IES - (Windows)
SmoothDraw - (Windows)
TwistedBrush Open Studio - (Windows)
BOUNS - CTRL+Paint [Great for teaching all kinds of stuff, like how to use digital programs.]
If you know more free programs, please add onto this!
How to Build a Color Palette - Digital Painting Workshop by TsaoShin