
Do you know why ghosts always speak in riddles? It used to puzzle me – after all, I’ve never felt compelled to resort to allegory in order to draw conclusions from my visions. Now I know the answer, their consciousness is fragmented.
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I Know Everybody Just Keeps Telling U It But Ur Michael Design Is Just Peak. Cant Gets Enough Of It.
I know everybody just keeps telling u it but ur Michael design is just peak. Cant gets enough of it. Keep makin that good shit.

THANKS BESTIEEEEEEE
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More Posts from Notrllykit
Came across this video again (credit to @ triplicata on TikTok) and I have some things to say
First off I think what the best part about this video is that none of the endings in fallout new vegas are good LMAOAOAOA
like, ncr crumbles, legion crumbles, mr house crumbles, yes man/courier crumbles, like nothing works cause the game was LITERALLY rigged from the start
fnv is a really good example of exploring morality and ethics while still failing no matter what because humans as a species are untrustworthy selfish assholes who, sometimes given the circumstances, are just simply doomed
and I think that’s beautiful, rather than tragic
where I see a lot of games fail in trying to replicate this is that there’s a definite “good” option and a definite “bad” option and MAYBE some funny options here and there. but with fnv there’s nothing good that comes out of anything long term. sure running the strip with yes man is “good” but everyone’s doomed in the long term
the endings are sad, when you think about what happens, but the journey to get there is what matters most. because that exploration and that discovery of this intricate world of choices that lead up to your decision in the end. sure the story is doomed, but the choices you make have individual impacts that last for longer than the strip, which was indeed rigged form the start.
Just came up with a programming language lol.
It’s object oriented (I think. I’ve never done this before), and supports a lot of features that lisp has, including
I call it RunOn, because
The Syntax kinda looks like actual sentences, and
because the period character terminates the whole program.
Now you have Syntax that kinda reads like a run-on sentence:
*define the class DOG as being an instance of a MAMMAL with an attribute called fur_type*
ASSUME (A DOG) IS (A MAMMAL WITH (A SLOT NAMED fur_type INITIALLY “brown”);
*create an instance of a DOG named Fido.*
ASSUME fido IS (A DOG);
*Fido has Spotted fur now.*
SET (THE VALUE OF (THE SLOT OF fido NAMED fur_type)) TO “spotted”;
*pretty-print the object tied to the name fido to STDOUT (me).*
DESCRIBE (THE DOG NAMED fido) TO me.
* ——> “fido is a ‘dog’ with ‘spotted’ fur_type.”*
Also, each keyword (purple, blue, and green) takes only one argument, but expects a certain number of other keywords whose definitions change based on the context of the operators before it as well as the values given to those keywords. I did this for a couple of reasons:
Because it does a good enough job at forcing an English-like syntax,
It allows for methods specializing on all kinds of aspects of the data to be implemented, but more importantly
Because if I didn’t give myself that kind of restriction, I would’ve ended up having reinvented lisp for the third fucking time.
I have no idea how to make this thing a reality, so if someone out there knows how to make esolangs and wants to give this a shot, hit me up and I’ll send the documentation I have so far.