rexxunov - Rexxunov
Rexxunov

Hi! I'm Rexxunov; you can call me Rexxa | 19↑. I'm a humanities student, and I love Nelson’s Navy and European long 19th-century history. My main fandom is Countryhumans, and I also enjoy TNBC & Overlord as sub-fandoms. Sadly, I'm not very active here, but I do open for chatting.https://linktr.ee/Rexxunov

43 posts

Rexxunov - Rexxunov

rexxunov - Rexxunov
rexxunov - Rexxunov
rexxunov - Rexxunov

🇬🇧🤝🇫🇷

Story: On the day 🇬🇧🇫🇷 decided to form an alliance, they attended the ball as partners. So they join to the ball holding handsother and countries who saw it couldn't hide their surprise 🤯

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More Posts from Rexxunov

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1 year ago

So cute 😭💗

rexxunov - Rexxunov

💖

1 year ago

😂😂😂

i did it purely for my soul because.... because.

3 years ago

Hi, I hope you don’t mind me asking this but. What’s your design process when drawing the marshals or any other historical figures?

P.S love your art btw

Hi @jerkybeef-179​ 💖 Thank you for your ask, and I am so sorry for taking so long to answer. Sure, you can ask me about anything. 

I am bad at explaining things, but I tried to summarize my process in these points: 

- The main thing I focus on when I draw is: the personality (just like when you design original characters). What are the personality traits I want to focus on? What are the things I like about this person? It could be the stereotypical idea of them, or something very specific you believe about that person. 

Example Lannes and Ney (since I always draw them); Lannes: lively, sharp, and boyish. Ney: Awkward, appear composed, and very emotional (of course, they are far more complex than this, but these are 3 main traits I started with) 

- Collect as many references as you can and study them. Notice the distinctive features of each person (could be large nose, droopy eyelids, face shape... Etc.). If you have a written description from biographies or memoirs this helps as well. Create a mental image of how they will look like in your style. make a quick sketch of it 

- Choose the references you like the most, study them and analyze them. Then change any details to fit your style.

here’s a quick example of how I work:

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As I said before, all changes are made to fit my style and the personality of the figure I am drawing. but sometimes I change things because I want to XD like Bessières’ hair (I’ll not draw that awful hair 😂)

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- Lastly, (and I am not very confident about this, but...), My final aim of drawing these real historical figures (or any other character) is to make people feel something, to tell about them without saying much! The more you love who you draw the better your result is, that’s why you should always draw what you love <3

I hope this helps ^^ 

* I like your art too, and your designs are very unique, please keep up the good work.

1 year ago

Warlock Week: New Subclasses

Four new D&D 5e subclasses for warlocks! Includes the Thrall of Ilsensine, Student of the Sphinx, Sister of Fionnghuala, and the Binder of Acererak!

Thrall of Ilsensine

Ilsensine, the god of illithids, spreads the nerve endings of her divine brain into all corners of the universe, learning every secret ever uttered. Although she is strictly an illithid deity, a warlock might force her into a pact or might agree to aid in her ineffable, alien purpose, or they might be a willing thrall to the deity. Ilsensine is usually using such a creature as her puppet, and often will eventually send mind flayers to try and convert the warlock into an illithid themselves. While under Ilsensine’s patronage, a warlock gains command over the minds of other creatures, and can even steal some of their powers through unspeakable acts of cannibalism.

Warlocks of Ilsensine often change slightly in skin color, growing tentacles from either their neck or around their mouth. They must hide these tentacles to blend in with any normal society. The warlock eventually regards themselves as a superior creature compared to others of their race, seeing the others as nothing more than food.

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image credit: Graey Erb

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Detect Thoughts: At 1st level, you gain the ability to cast Detect Thoughts at will. You also feel an inexplicable hunger while reading thoughts, as if smelling delicious food. You even start to feel specific “preferences” for different minds. You might enjoy minds with a high intellect, spiritually awakened minds, creative minds, manipulative minds, or compassionate minds. When you probe deeper using the Detect Thoughts ability, you learn the creature’s known spells, languages, and skills. When you probe deeper into a creature’s mind in this way, the creature gets feelings of nausea or a headache and might clue them in to their mind being read.

Devour Mind: At 6th level your hunger for brains has reached a tipping point. Although you do not physically require them for sustenance, you can eat a living or recently dead (less than 6 hours), intelligent humanoid’s brain to gain some of its knowledge and power. Eating a creature’s brain takes about 30 minutes including the time to remove their brain from their skull. After partaking of a creature’s brain, you may choose from any one of the following:

A spell that the creature knows: you may cast the spell once per day without expending a spell slot if your warlock spell slots are a high enough level to cast the spell.

Two skills the creature is proficient with: you gain proficiency in those skills.

A language known to the creature: you learn the language.

This effect persists until you devour another creature’s brain and choose a new spell, language, or pair of skills. Each time you devour a creature’s brain, you learn some information about the creature’s life, and can answer any question about the creature’s life that the creature would have known with a 25% chance of accuracy.

Thought Shield: At 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do.

Mind Blast: At 14th level, you can use your action to unleash a blast of psionic energy in a 60 ft. cone. Creatures in the area must make a WIS saving throw against your spell save DC. Each creature that fails this saving throw becomes unconscious. A creature can repeat this saving throw each round, ending the effect on a success. Once you use this ability, you can’t use it again until you finish a short or long rest.

Invocations:

Yharaskrik’s Lantern: (prereq: 5th level, Ilsensine Patron) You can use your action to summon a spectral eyeball that shines light in a 60 ft cone. All creatures in the cone have advantage on saving throws against spells from the enchantment school and creatures that are charmed are no longer charmed while in the lantern’s light. Once the creatures leave the light, the charmed condition resumes unless the effect’s duration has worn off. Once you use this ability, you can’t use it again until you finish a short or long rest.

Root of Ilsensine: (prereq: Ilsensine Patron, Pact of the Tome) You can siphon knowledge of an area by tapping one of the nerve endings of Ilsensine. Once per day, you can spend 1 minute concentrating on a 60 ft. radius area you can see. When you do, learn the history of that area, learning all creatures that have passed through it, what those creatures may have said or done, and any notable moments in the area’s past in the past 100 years. This is all written in your Book of Shadows in brain fluid, and disappears once read. The text disregards unimportant or uneventful moments.

Axons of the Great Brain: (prereq: 9th level, Ilsensine Patron) You can expend a warlock spell slot once per day to cause a number of creatures equal to your CHA modifier to erupt with electricity from the omnipresent nerves of Ilsensine. The targeted creatures must make a WIS saving throw against your spell save DC. Creatures that fail their saving throw take 8d6 lightning damage and are paralyzed for 1d4 rounds. Creatures that succeed at their saving throw take half damage and are not paralyzed.

Succulent Encephalon of Oryndoll: (prereq: 5th level, Ilsensine Patron) When you devour a creature’s brain using your Devour Mind ability, you gain a number of temporary hit points equal to the INT score of the creature devoured. These temporary hit points last until you finish a long rest or devour a new brain.

Student of the Sphinx

The warlock enters tutelage of a powerful Sphinx spellcaster. The intentions of the sphinx patron are unclear, but most likely they either have a convoluted plan for the warlock or else are using them to gather information for them. Perhaps the sphinx is testing the warlock. Perhaps the sphinx is a fallen sphinx and wants a minion beyond their lair (as they can never leave). Or perhaps a Gynosphinx is seeking an Androsphinx to mate with, since no other type of sphinx will do. The sphinx grants the warlock abilities for gathering information and confounding their foes.

A warlock with a sphinx patron acquires a mysterious symbol somewhere on their body. The warlock unlocks secrets of this symbol as they increase in level, perhaps learning portents of their destiny.

The warlock gains a different ability at 14th level depending on whether their patron is an Androsphinx (Roar of the Sphinx) or a Gynosphinx (Ultimatum).

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image source: Oedipus Wanderer by Gustave Moreau (1888)

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