I do undertale and deltarune stuff

146 posts

To Everyone Who Thinks That Asgore Can Dodge Like Sans

To everyone who thinks that Asgore can dodge like Sans

This idea is based on something Undyne says to you on her date.

To Everyone Who Thinks That Asgore Can Dodge Like Sans

It never says that Asgore dodged Undyne's hits. She just said she couldn't land a single blow. This could mean any number of things:

Asgore wasn't moving at all. Undyne simply missed her attacks. Undyne was young and hot-headed and no experience, so this is very possible.

Asgore's DEF was too high for her to hit. In Undertale, your attack can "miss" a monster even if they clearly don't dodge and you hit your attack. When a monster's defence exceeds your attack too much, your attack does no damage and is labelled a miss. You can see this in the first Mettaton fight. Asgore could've just been that much stronger than child Undyne.

Asgore blocked the attacks. Undyne battles in a way that forces the opponent to stay still and attempt to block attacks. Asgore could have parried all of them with his trident.

And EVEN if he did in fact dodge Undyne's attacks, it doesn't necessarily mean he can dodge your attacks.

Monsters use magic offensively by launching projectiles in patterns. There's a difference between magical attacks and physical attacks. One fires moving projectiles that the target tries to avoid, the other just hits. Sans is not traditionally dodging, moving to avoid an incoming hit. He is fundamentally BREAKING THE RULES, which is what his entire fight is all about.

Now, I'm not claiming that Asgore definitely can't dodge. He may very well be able to, but I often see people claiming this is definitely canon when it's much more ambiguous.

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More Posts from Spiderybobcat

1 year ago

What if Sans' invincibility frames were inspired by a hiccup during development?

Think about it: Toby programs damage into the game but forgets to add I-frames resulting in ludicrous damage during playtesting. While I have never programmed a game, invincibility frames are something the casual player never thinks about, so it seems like an easy mechanic to forget to add.

So Toby Fox realises he needs to add invincibility frames to his game and does so. But when it came to making the Sans fight, a fight against an character who you'd never expect to be strong but breaks all the rules, he remembered how the lack of I-frames made the even the easiest enemies do stupid damage and removed them again for this fight.

Now I don't believe this (I have no proof), but it's interesting to think about.


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1 year ago

There's a detail in the genocide route that I haven't seen anyone talk about... Chara tells you to "erase this pointless world and move on to the next". What world are they talking about? Deltarune? The afterlife? The player's life?

It's something I've been wondering for a while now.


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1 year ago

What do you think happened to mysteryman when we interacted with him?

Did he teleport? Did he get strewn across time and space even more? Did he just fucking die?


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1 year ago

Every time I see the art of Sans that's uncomfortably realistic to how he'd look in-game, my world trembles.

Like, I'm so used to the fandom making him just this cute little guy, you know? Just a cute little guy with a few nihilistic issues and pranks glore.

And then you find art that destroys your perception of Sans just being a cute little guy because no, a mofo skeleton that doesn't stop smiling and somehow winks without any muscles and threatens to kill you only to offset it with a joke is not whimsical, it'd be fucking uncomfortable to any normal child who's, at most, maybe twelve or thirteen.

And I don't mean how some of the fanart portrays Sans in the genocide route; covered in blood, glowing eye ablaze, ready to put some kid in the dirt, or even during the dinner date in the Pacifist route when he threatens to kill Frisk where they stand with his eyes all blacked out. But rather, as just an unsettling character when he's just STANDING there; an uncanny person (if you can even call him that) with too many secrets to fully trust and too many pranks to take him seriously, quirky theme song be damned. He doesn't even have to do anything for the vibe to be off, for you to be uneasy.

It's hard, but fairly common, to make Sans of all people threatening with all of his unexplained powers and knowledge, or to make him seem scary at the cost of him not seeming like Sans (cough cough, Horror tale), but I feel like it takes just as much effort (if not a little more) to make him uncanny without relying on horror or the intensity of the genocide route, but rather keeping up that quirky upbeat persona that he has and still having his design by default make someone uneasy. Not afraid necessarily, but something you'd put an eyebrow up for questioning before you shrug off the weirdness and move on.

I'm honestly in such a dilemma rn because while I like the depiction of Sans just being some cute little skeleton guy who may or may not be canonically two feet tall and just so HAPPENS to have crazy scientific knowledge on random shit while also knowing how to cheat the RPG system Undertale is built around, him being intimidating not because he's trying to be, but because he's naturally uncanny rules too, so I can't decide.

Maybe he's just a weird middle-ground somewhere. I'm still looking for more art that portrays him as both and not either or though, like, yeah, he's this short little skeleton guy who doesn't take life seriously, but also is a freaking weirdo just because he can be.

1 year ago

a "midwife" you say... tch. such a foolish word. a wife could never be mid. all women are epic