They/Them pronouns. Writing, dnd, some other stuff

441 posts

Magic Tats

Magic Tats
Magic Tats
Magic Tats

magic tats

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More Posts from Thatwrensblog

4 years ago

Fantasy Guide to Addressing Nobility

It can be hard to remember how to properly address your noble or royal characters when writing a fantasy court. Here is a quick guide:

1. King/Queen:

Usually addressed as either “Your Grace” or “Your Majesty”. Consort (married to a ruler and not reigning in their own right) can be addressed the same. Sire or Madam can be used also.

Fantasy Guide To Addressing Nobility

2. Prince/Princess:

They are addressed as “Your Highness”. They are NEVER addressed the same as a King or Queen

Fantasy Guide To Addressing Nobility

3. Duke/Duchess:

These are addressed with “Your Grace”. This was a common term also used by royalty before Henry VIII got to big for his codpiece.

Fantasy Guide To Addressing Nobility

4. Earl (Count)/Countess:

Are almost never referred as the “Earl of Narnia” but “Lord Narnia”.

Fantasy Guide To Addressing Nobility

5. Lord/Lady:

An easy one. They are called “My Lord” or “My Lady”.

Fantasy Guide To Addressing Nobility

6. Emperor/Empress:

These may be equal to a King/Queen for status but the have a grander title. They are only addressed as “Your Imperial Highness/Majesty”

Fantasy Guide To Addressing Nobility

I hope this helps when writing your court or fantasy novel.


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4 years ago

why is necromancy always about gross zombies and skeletons? tired, boring, cliché. give me life-size dolls enchanted with the souls of witches who wanted to immortalize their own beauty. no more rotting flesh. less decay, more decor: that's the motto of my new branch of fantasy magic, ornamental necromancy.


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4 years ago

Fantastic Flora/Fauna for D&D

D&D games don’t have nearly enough mundane fantasy creatures. Everything needs to either be useful or dangerous for people to care about it! To remedy this, I’ve created a bunch of fantasy creatures and plants that sprinkle into your campaign to create amazing and slightly alien environments. 

These are inspired by settings like Pandora in Avatar, or the world of the Dark Crystal, where everything seems to teem with movement and sound and luminescence. Most of these creatures and plants are almost entirely harmless but can make a setting unique by inserting just one or two into your world.

Feel free to steal these or let them inspire you to create your own wacky or weird minor plants and animals.

Fantasy Fauna

Balloonfrogs: These frogs inflate pouches in their bodies with air, making themselves rather buoyant. They then leap from trees and spread their large webbed legs and toes to glide through the air. They usually come in bright colors to look like other poisonous frogs, but are actually harmless. Their ability to quickly escape danger is their primary means of avoiding predation.

Cave Barnacle: Cave barnacles can be found in neglected dungeons filled with moisture. They resemble regular barnacles in most ways; clinging to walls and ceilings protected with a hard shell 1-2 inches in diameter. This shell is wider than it is tall and spirals inward towards a central node covered in a hard membrane. The barnacles feed on many things that are considered poisonous or toxic to other creatures. When such a substance floats nearby, they open up their central node and unfurl a frilled fan that twitches in the air to gather the nutrients. Wary adventurers know when cave barnacles are waving their fan it means something dangerous could be in the air. The barnacle’s fan is rather beautiful and comes in bright colors often not visible in the darkness of its home. Some varieties of cave barnacle have a glowing fan.

Keep reading


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4 years ago

Worldbuilding: Economy

Money makes the world go around and economics of a region makes it flourish or flop. Money and trade are important aspects of any world and you must pay attention to what your kingdom produces or lacks in resources.

Resources and Goods

Worldbuilding: Economy

Though we may touch on this again with another post. Your land must produce something. Even if it is a barren wasteland, your land must produce something in order to survive. It can produce items in categories.

Food: Food is a great way to make money. A seafaring kingdom might produce fish. A landlocked kingdom with fertile soil will produce wheat, barley, rye and other things. All of this can be sold either in the kingdom or abroad, a portion of the trade of course going to the government’s treasury. Food is always a good trade scheme but be mindful that it is something that can falter or be easily destroyed.

Materials: Kingdoms will produce some semblance of a material. It could be stone for building, gold for decoration, sulphur to make gunpowder or flax for making clothes. Materials are always desired at home and abroad and if your kingdom produces the best or most of a certain material it will be famous for it. Like Sheffield steel or Italian leather.

Skill: Sometimes people can be traded or their skills at least. A kingdom that sells a skill will be prized. Think of Sparta and their warriors, Athens and its wise men, Florence and its sculptors and painter or Japan and its software developers. A skill will enhance prestige on the world stage and give them a reputation.

Markets, Plazas and Agoras

Worldbuilding: Economy

When we talk about buying or selling, we often forget where this occurs. Every great city has a marketplace and every major town will have them. When you pinpoint where a character lives or where the story takes place, you should think of it’s economical value and status. Questions to ask yourself.

Home: Which city has the most power in the economy? Which costal areas are the major ports? Which city is the richest? How far do people have to travel to sell goods or buy them?

Abroad: Is there a trading route like the Silk Road? Which kingdom is the richest or poorest? What kingdom is hardest to travel to? Or the closest trading partner? Are there any countries that have been banned as trading partners?

Money or barter

Worldbuilding: Economy

There are two common types of payment for a good. You can pay with money or swap it for something else. Money of course can be in coin of note form. Look at my Fantasy Guide to Currency for more of this. Barter is easier in some cases. You have a goat and you want a small row boat. Is the goat worth the boat? Will all the milk the goat produces match or make more money that the fish the boatman catches? Do nobility use one system and the poor use others? When the tenants of a land pay rent is it in coin or barter? If they can’t pay in coin is bartering a common alternative?

Banking

Worldbuilding: Economy

All the world runs on the backs of banks. Pushing all the bad shit aside, banks are there to loan money or to store it. Banks give out loans for businesses or for projects. Most banks would expect some kind of repayment. In Renaissance times, a bank that did this was slandered as usurers. Banks have often wielded power. The Medici bank brought the owners up to the status of first family in Florence, Grand Dukes of Tuscany and even Pope. What do people think of the banks? Are they hated for their biting rates? Are they respected for their fair dealings with the people? What does the bank own? What are their relationship with the people, nobles and royalty?

Transportation and cost

Worldbuilding: Economy

To sell anything will cost you. You must calculate how much it would cost to make a good, transport it and sell it to a buyer. If you were selling something across the sea, how much will shipping cost you? If you were to have items brought to your home from another city, how would you do it?

Here is a problem for you to practice with: If a poor farmer wants to sell a cow in the capital and he lives fifty miles away beside a major road and river, with no wagon or horses and no money for passage on the river, how does he get there?


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