Classic Horror - Tumblr Posts

2 years ago
Horror Giallo Horror
Horror Giallo Horror
Horror Giallo Horror
Horror Giallo Horror
Horror Giallo Horror
Horror Giallo Horror
Horror Giallo Horror
Horror Giallo Horror
Horror Giallo Horror
Horror Giallo Horror

horror • giallo horror

a giallo film is a stylish and violent crime thriller hailing from italy. the gore, creepy visuals, and similarities to slashers often associated with the giallo genre lend strong connective tissue to the horror genre.


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13 years ago

I had such a crush on him when I was four. What? I got over it. Mostly.

dana-kujan - Dana Kujan

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13 years ago

I love his tentative touch. My daughter insists they are the real parents of Lagoona Blue (Monster High). Whatever you say, honey.

dana-kujan - Dana Kujan

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2 years ago
Sissy Spacek As Carrie White In Carrie (1976) Directed By Brian De Palma

Sissy Spacek as Carrie White in Carrie (1976) directed by Brian De Palma


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2 years ago

How to write good horror.

1- DON'T EXPLAIN WHAT THE HORROR IS. DON'T EXPLAIN ANYTHING. no context = more scary. "oh but it is just a ghost- " YES. you know that, I know that, but things are way more scary if you don't explain it. let your audience scare themselves trying to figure it out! the first FNAF game didn't explain anything it was just "ok these machines are kind aggro". that is part of what made it popular! (And truthfully this reason is why i dislike the other games in the series) i can't name how many horror movies i immediately lost interest in because it was explained. "oh no! there is blood dripping from the walls! " its demons or ghosts or whatever. you explained it. it isn't scary now that you explained the joke. if you have to explain what it is, explain it at the END of the story or near the climax at best. (or better yet, don't explain at all) 2- restraint is key i know it is tempting to show organs and blood dripping from the walls and someone eating out a corpse or whatever but don't outright show that kind of stuff ALL THE TIME or else your audience becomes desensitized to it, and if horror fans are reading/watching your work, chances are they are going to think this is weaksauce. you need to be SUBTLE when building up suspense in your story. don't show the real scary bits until the end of the buildup/ 3- normalicy and familiarity is key i am going to use bugsnax as an example. bugsnax has no gore and can be considered child friendly, but what made bugsnax scare people is that it has the facaude of a cutesy little game. doki doki lit club has a simmular principle where its like a normal dating sim but you are caught off guard and things feel off. this is a valuable tool. 4- be original and understand why the more popular ones are popular in the first place everyone has done analogue horror. why ? because we are all so used to modern technology that older televisions and tech seem kinda creepy. Blue_channel by gooseworks is one of my favorites. It gets right to the point, and while it DOES explain what the product is, it doesn't go "oooh death and scary!!! oooooooh!" it lets the audience make up their own horrifying reason as to what is happening here. saying "oooooooh look murder your parents ooooh!" isn't scary, and putting a glitchy tv filter over it isn't going to make it more scary. and finally 5- describe the unfamiliar i know i just said familiarity is key but that is only 1/2 of the equation. Everywhere at the end of time depicts the sounds of memory degrading in an alzheimers patients. this is an experience that no one could relate to except for those who are experiencing it (and sadly, those people are either dead or mentally comatose) this is also why lovecraft horror is loved, because we can only imagine so much before the lack of understanding drives you insane. hope this helps, for the love of all that is good, please stop writing bad horror.




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2 years ago

How to write a good metaphor

yall seemed to like my post on "how to write good horror" so i figured i should make another one of these.

1- do. not. explain. the. metaphor.

don't.

"oh but how will the audience know my deep and meaningful message- "

SOME PEOPLE WONT GET IT. if you explain what you mean then suddenly the metaphor won't be deep anymore. it becomes a generic forced message.

i know you are tempted to make a character infodump about everything, fucking don't.

followup on this:

2- a good metaphor should potentially have multiple interpretations.

"but i don't want people to get the wrong impression of the story!"

then you either need to make damn sure its an elegantly written metaphor, or none at all. the death of the author is the idea that everyone has their own vision of a story they read, rearguards of authors intent. you need to come to terms with this or else you won't improve your writing skills.

you need to trust that your audience is intelligent enough to understand the metaphor on their own without bashing them over the head with it. sometimes people misunderstand meaning, it is a fact of life.

The game little inferno was thought of as a metaphor about pollution, in which later the creators went out to say it was actually about capitalism and wasting your life with things like exploitative mobile games. you just need make it SUBTLE and hope for the best.

3- The story/gameplay/etc should inform the metaphor(and sometimes reference real life examples)

To mention little inferno again, the "you must wait x amount of time for in-game item to be given to you" is a mirror of mobile games in the real world that use timers to leach money from you.

another example: analogue horror.

broken old technology is scary on its own, but many good analogue horror artists tend to use this to the advantage.

analogue horror can be used as a metaphor for dying trends and technology, like how in the 30's through 70's we used asbestos in the walls. Analogue horror makes a great parralel to this idea (see Blue_channel by gooseworx for a good example.) . the audience questions WHY this is on an old CRT tv and not just a smartphone, perhaps to imply this was an event that happened years ago.

undertale is another example, where most RPG's encourage you to fight and to level up, undertale uses this as a simple metaphor about obsessive control and being cruel to get an arbitrary achievement (i recommend the escapist's video on "why i didn't review undertale" on youtube for way better examples)

tldr: a metaphor is stronger if you lightly reference real life occurances and implement your metaphor in the medium presented.

4- the curtains are blue because they are blue.

not everyone is going to understand your metaphor

and not everyone is going to notice every single little metaphor you add to your story.

remember those teachers that would constantly stretch to imply something in a story is a metaphor and that the curtains are blue because of some deep metaphor for death and sadness and shit?

those teachers are full of it. ignore them.

metaphors are allowed to be simple. not every metaphor needs to be a hyper deep depth defying world changing thing. I could even argue a bunch of small metaphors connected to each other can be better than one big metaphor depending on your story.

relax. don't think too much about it because your average audience member won't.

5- study movies, tv, books, games, etc and understand why their metaphors work.

don't fall into that "the curtains are blue because of a deep message" English teacher mindset mind you.

"but how do i tell what is and isn't a metaphor?" you may ask

simple. trust your gut. you won't understand everything you come across but the human brain has a way of telling what is and isn't a metaphor in stories.

(spoiler about bugsnax)

I could argue Bugsnax is a metaphor about drug abuse and addiction. The characters have personality traits commonly associated with people vulnerable to drug addiction. An athlete, a hippy, a married couple going through a rough spot in their marriage with the threat of divorce, a mentally ill person with trauma and paranoia, etc.

It isn't obvious, many people may disagree with me, but you can't deny that there are signs i may be right.

(end of spoiler) the point i am trying to make: don't stretch to find a metaphor when you don't see one. if you are curious google other people's theories and make your own opinion. metaphors are hard and you will learn over time. and finally 6- do not ever do "it was all just a dream" or "the character is secretly in a coma" etc this applies to writing in general but it is still related to metaphors. the only time i have seen this done well is driver san francisco, but what it did right was A- make it so the players can guess ahead of time the mystery, such as the radio saying voices of your character in the hospital, or if you zoomed out you could hear a heart monitor. and B- it didn't completely un-do the entire story. that is my core issue with this trope. it either wastes your time un-doing the entire story readers worked hard to finish, or it is just nonsensical and terrible. "dora the explorer is actually in purgatory!" "spongebob is a metaphor for the 7 deadly sins!" "ash is in a coma and that is why he never ages! " ooooor it is a cartoon and you are forcing meaning that doesn't exist in something that doesn't even imply it. the world being a bit weird is not enough to be a metaphor for anything. If you want to make a good metaphor: do more effort than just slapping a lazy "it was all a coma" thing at the end. Like horror, stuff like this needs to be built up properly. also consider authors intent. I understand death of the author and all of that, but do you really think a retired marine biologist made spongebob to be a complex metaphor about sinners in hell ? (rip Stephen Hillenburg btw. we didn't deserve him.) thank you for reading, hope this helps. and please, learn to understand the tropes of metaphors before you attempt to make the story of a generation. edit- adding a couple more things i forgot 7- "the darkness is going to destroy the land or whatever!" i see this used all the time. spooky wookey dark shadowy bits going to destroy a land and is the hero's generic bad thing to fight. stop it. it is not a deep and complex metaphor about depression or whatever the hell you are on about. its lazy and stupid. 8- a story should stand up on its own regardless if audience members understand the metaphor or not I don't like Gris. it is a very pretty game with lovely visuals But also the entire story is just the main character moping about artistically and shit and go on about how artistically sad and dramatic this all is. if i don't understand the story without understanding the metaphor, then your story and your metaphor sucks. an example of a metaphor done well: spiritfairer without the metaphor, it is a simple game about running a traveling boat. even if you didn't care too much about the deeper meaning it is a cute story and the gameplay is fun (spoiler) if you look deeper, it can also be taken as a metaphor about greif and learning to accept your loved ones will one day die. things like the boat being filled with empty houses you can't remove is a good example of this. (end of spoiler) your story needs to stand up on its own to be good. don't use a metaphor as a crutch.


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2 years ago
Happy Friday The 13th Guys! So Far Ive Only Seen The First Movie, But I Hope To Change That- Anyways,

Happy Friday the 13th guys! So far I’ve only seen the first movie, but I hope to change that- anyways, have mother and son duo Pamela and Jason Voorhees!


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1 year ago
Watched It For The 1st Time Ever. Was Expecting To Be Initiated Into Horror Genre, Instead Got Reminded
Watched It For The 1st Time Ever. Was Expecting To Be Initiated Into Horror Genre, Instead Got Reminded
Watched It For The 1st Time Ever. Was Expecting To Be Initiated Into Horror Genre, Instead Got Reminded

watched it for the 1st time ever. was expecting to be initiated into horror genre, instead got reminded that i love to torture myself with miserable characters needing whatever but not to be put in a battle w anything for the 100th time


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1 year ago
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic
Horror Sub-genres: Gothic

horror sub-genres: gothic


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