Hyper Fixation - Tumblr Posts - Page 2
Dang it, now I want some Octonauts tickle content-
Yes, I know the fandom is dying. (and probably already dead-) But I'm pretty much one of the only people who still like Octonauts-
I have been sent to the corner đ
My friend doesn't want to hear about my headcannons so time to harass the Internet~
Hear me out: Genshin Daycare. Aka...Everyone but the Archons (plus Nevulliette) as little children.
Ugh it's gonna rot my brain if I don't talk about it...To the drafts!
Mild spoilers for the manga up to this point and I'm too lazy to deeply proof read.
Ciel Phantomhive is all I can think about so here's my thoughts
He's 13. He's a 13 year old kid surrounded by death and dispare. It honestly haunts me how young he is. Like I have siblings that age so when people go on about how anyone he is, what would you expect? This a kid that's pretending to be an adult. He lost his family at 10; he kidnapped, violated, and enslaved at 10; he watched his brother die in front of him at 10; and all people can say is that he's annoying. He's traumatized and a teenager. I'm surprised he's still going.
I cannot stop thinking about how lonely he must be. He's right hand is a demon. His servants are all people who have lost something or had nothing. No one there is capable of having normal conversations or social behavior (besides maybe Tanaka). I don't think he could ever just be 13 and it's kinda upsetting.
Everytime I read about someone close to him dying and the way he just moves on? I know he sad but dang does it hit hard. He doesn't know how to grieve and probably no one will ever teach him how.
He's really alone. Everyone tries, but no one is ever allowed close enough. I think he does it out a fear or as a defense mechanism. It's so much harder to feel loss if there's no one close in the first place. Thinking about Agni and Soma and how it ended and how he was like "This is why I told you not to get involved with me". So he knows he's bad news. Then there's the fact he's pretending to be his twin.
So he surrounded by people who love him because they think he's someone else. He also knows he's the "spare." Which fueled his decision.
He also definitely has self depreciating tendencies as show in the manga. When he has his break downs, we get a peak of just how terrible his mental state is. Sebastian doesn't help either so this man is really going in no actual support system.
His life is on a counter. Once the contract he has with Sebastian is fulfilled, that's it. Even if somehow he doesn't die, what would that do for him? Does he even have a will to live outside this? No matter what happens there will be no real happy ending for our Ciel Phantomhive. His story will always be a tragedy.
This obsession is HORRIBLE

This game is SO GUD like the world building, lore, character design its all so MMMMM SCRUMPCIOUS
Current hyper fixations-
- Matt Murdock/ Daredevil
- Andrew Garfield
- The Story by Brandi Carlile
- Sticker making
- Reading
- Writing
- MCYTs
- Peter Parker
- Peter Maximoff/ Quicksilver

Omg I'm getting a new hyper fixation noooooo
Man being a fixationkin is weird.
I go from being like, âYeah Iâm Leonardo from the rise universeâ toâ âHuh, nah Iâm currently Sun Wukong from Ospâs videosâ
Like, they are always there but damn is it still weird. And I mean weird in a silly/funny way. I enjoy being a fixationkin because my hyper fixations are constantly changing.
Even funnier is that I come back to those hyper fixations either days, weeks, months, or if itâs a rare one a year. Like I have such a long list of hyper fixations, that I genuinely forget about them half the time.
So Iâm constantly changing between my fictionkins, my sirenkin, and my ockin. Constantly changing world. The only ones that stay are my fallen angel kin and my space kin.
What a funky vessel I get to be :)
My current list of fixationkins:
Leonardo from Rottmnt
Ink sans
Sun Wukong from OSP
Xiao from Lmk (oc)
Vinus/Ceinus (siren)
Cant wait for there to be even more :3
consider: fictionflicker
I have considered it, but I donât stop being the characters. As my hyper fixations change, whoâs pulling the strings of our vessel also changes.
They donât stop being our kins, itâs not that kind of temporary. Just changes of whoâs the main kin.
Fixationkin :3 changes with my hyper fixations. I have a large list, and it just goes in a circle. I come back to the them, and I donât stop being them. It just changes whoâs running our vessel and whoâs on ghettos side lines.
lol I hope those makes sense
Iâm gonna engage with discourse and give my hot take on Star Wars:
Knights of the old Republic 2: The Sith Lords is the best Star Wars game and one of the best computer RPGs full stop.
I know that the first is oft heralded as the best, but that is understandable. It is a good Star Wars game. It has good world building, a solid plot, but it is a BioWare-ass game. The dialogue is very Good option - Evil option - Questions. There really isnât nuance. The game is kinda critical of the Jedi and gives the Sith a few justifications but there still is a clear good/evil dichotomy. Republic good, Sith Bad. Very Star Wars. But that I think is itâs greatest pitfall; It is do laughably safe. Youâve got redeeming an evil person, youâve got shock twist about connection to dark side, a super weapon that must be destroyed, it is even a by the numbers hero journey - just like the original series. It is solid, but aggressively unoriginal. It has few original themes inherent to the broader story telling in Star Wars. Each planet you travel to there are personal conflicts and themes, but they are contained and they do not engage with the upheld status quo of the Star Wars universe: that the Republic, in all its capitalist glory is good and that the evil people are evil for choosing to be evil (broadly). I will admit that the game engages with this once with a dark Jedi who fell to the dark side out of a desire to do good, but had forgotten her purpose due to the dark side, but the game does not extrapolate this more broadly. I think the first game is so lauded because it is one of the more accessible and solid of the periods of BioWare RPGs, and also the twist towards the end, which I think is given to much praise, which is extrapolated to the rest of the game. This is not to say that people donât enjoy it or shouldnât enjoy or stop enjoying it. The reason Iâm so harsh on the first game is that the second highlights how tame it is as a work derivative of the broader Star Wars universe.
Knights of The Old Republic 2 is very much the inverse of the first game. The Jedi are dead from internal conflict an the Sith are in the shadows. The game is also critical of the Jedi and Jedi practice, but it also has Jedi who have failed their oaths, fallen and are in denial, and acted without compassion. Of the surviving Jedi that the character is Searching for one fell to the dark side, one hid and did little to help an oppressed group of refugees, the only one who felt sympathetic to the player is dead, one is helping a monarch remain in power, and the final one is a pompous asshole. All of the living Jedi are critical of the player characters choice to fight in the mandalorian wars, even when the mandalorians were committing GENOCIDE. The player was exiled and cut off from the force as a result of them being to only Revanchist (the faction that fought) Jedi to return to face justice, even though there choice is the one morally superior to the Jedisâ who stayed. The Jedi in the game are far more flawed than in the first and you can be critical of them even while being a light side character. The Sith are better contextualized by the game as they are far less sympathetic (this will come up later). The game engages with the aftermath of war, how normal people are fucked over by larger conflict, and it shows a a republic that low key sucks and is teetering on the edge of collapse. It also highlights moral ambiguity of action and how even small ones can have rippling effects. The first game fully ascribes to Great Man Theory where one person can be responsible for all things rather than collective action, and while in the second the player character makes choices with big effect, they arenât on the scale of directly saving the republic; by stabilizing the monarchy of a planet the republic is less likely to fall. One reclamation project is the straw that hold up the camelâs back, but while these things are locally important and the failure of one probably wonât signal the end of the Republic as a whole entity, they create ripples that would create domino effects over time. Another way that the game rebuffs the notion that the character is all important is that some things move around the character in a way that the character canât effect. Political turmoil is not solvable by one person doing one thing.
The second games engagement with the force textually and metatextually is also excellent. Firstly the games perspective on the force is rather critical. The game points out how the force moves the trajectory of the galaxy beyond what people can do, often in spite of them trying to achieve balance, but always overcorrecting as if balance could be achieved broadly, then it would be easy for it to upset by a single act either way. This demonstrates the binary of the force, that one canât be neither light nor dark, but that they must move in either direction(Iâm not engaging with the Grey Jedi stuff, common understanding is misconstrued). This binary is encouraged by the game as bonuses are given when a force side is maxed out the player gets an attribute bonus. The game clarifies why the dark side is so damaging, as it makes explicit that once one falls, they only crave more power, which is expressed by the game best when during the confrontation with the Jedi masters, or lack there of as it is on dantooine, and Kreia asks why, all the options boil down to a quest for power. The player character is denied agency or choice because their character has fallen and cannot think beyond the quest for power. The game also provides an explanation for player leveling with the in game explanation being that the player character with their unique connection to the force draws strength from those around them influencing them, and gaining power when they kill others. This is also why their companions Chang by being in their company and why they join the player in the first place, the player has bonded to them in the force. This is expressed well in certain characters when playing the light, and others when playing dark. On the light, the character Mira joins the party, and she is a competent lethal character. When you talk to her, she says that before she met the character, she never killed. It is the players actions and influence that removed this agency from herself because of the way the force removes agency in everyone searching for balance. When playing dark, a companion Atton is driven into homicidal rage because the player is acting so evilly again with the force depriving agency. This power that the force has on agency is the impetuous for the mentor figure, Kreia to try to kill the force entirely, using the player characters connection to do it, and while I disagree with Kreiaâs world view I agree with her on this.
All the characters are good too, but I still hate Canderous/Mandalore. Kreia is fascinating to engage with philosophically and all the other characters, even the more bland ones have insight to offer. All of them have insight to offer on the mandalorian wars and are just interesting people. I will concede that the opening of the game is too long and the ending too abrupt, or that some quests donât work, but Obsidian was given like 14-16 months to fucking make this game and is so fucking good and no one had played it and I need more people to play please god. Iâm flagging here some Iâm going to finish. Can yâall tell this is like my biggest fixation ever? Just like everyone loves the first one and like the second is so much more interesting and philosophical and arcane and deep with better characters and dialogue and metatextual engagement and aughhgghâŚ