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Okay so that post about tragedies in video games bounced off some neurons and my thinking yesterday about Dragon Quest Builders 2, and a thought finally cohered there, so let’s talk about Dragon Quest Builders 2 and dramatic irony with our BFF, the God of Destruction!
Okay. So Dragon Quest Builders 2 works off the setup of Dragon Quest 2, where a cult of monsters called the Children of Hargon (named for their high priest) are menacing humanity. It’s mentioned, literally once or twice before the final battle, that Hargon is specifically trying to bring about the coming of his evil god Malroth, who he summons as the final boss of the game. This is about all the characterization and build-up Malroth gets, and his design is an evil six-legged dragon with a big skull necklace. He’s not very memorable. But, since he’s a god of DESTRUCTION specifically, it fits really nicely into the idea of Dragon Quest Builders. Builders in this series are tied to any act of crafting and creation - making a house is building, but so is making medicine or cooking. Farming is an aspect of building, outlawed under monster rule along with the rest, because these acts are tied specifically to humanity. The premise of the game is bringing hope back to the world by reintroducing humans to the art of making things. So Builders 2 establishes that destruction is therefore something heavily associated with monsters and monster culture, and as a builder, you represent their opposite. The game starts with Hargon already defeated and a straggling ship of monsters kidnapping you (an apprentice Builder) and some other villagers to execute you in revenge for the cult, Hargon, and the Master of Destruction’s demise.
And then, this is not a spoiler, it makes that Master of Destruction your best friend.
Keep reading