She/her- jack of many trades, brainworm farmer- Memes ‘n Misc. hyper-fixations- Take a snack, leave a snack
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Gimme Dredge Photo Suggestions/requests Plz
Gimme Dredge photo suggestions/requests plz
I might have crunched through the main game and the DLC way too quickly in my enthusiasm and now I’m just stuck with almost nothing left to do in the game and that’s sad :( I mean like $6,000 of in-game monies and nothing to spend it on sad
But :) I’ve been having a lot of fun with photo mode and running around the world trying to get all the wildlife encounters, playing tag with the monsters, etc. and I’m starting to come up to the point where it’s getting a little stale too, but I still love this game and want to keep wringing out more things to do.
Literally, just let me know if there’s any particular sight or encounter you’d like to challenge me to get a good shot of. I got the ice breaker, I got all the maingame paints and flags under my belt. Any creature, any boat customizations. Hell I’m willing to reload a save where the mind suckers are still alive, just toss any requests or fun ideas my way!
Just the other day was having some fun running around on passive mode for the first time (mostly to get a gander at that massive fella in the basin). Fun facts I learned about that: apparently the crabs will still attack you, the serpent keeps his eye closed, and the kraken weirdly enough doesn’t instantly Aggro on you when you turn the game mode back to normal.
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More Posts from Ms-scarletwings
Every Dredge Aberration (2024), Part 3
Tusked Grouper
Encyclopedia #116
Aberrant form of black grouper
Description:
Pig-like tusks protrude from the mouth of this ravenous brute. With no eyes to speak of, it attacks indiscriminately.
Comment: Is it my leaping to association, or does there seem to be a peculiarly common theme of the Marrows aberrations and the loss (or hypertrophy) of their eyes?
How to catch: Being night-swimmers, there lies a small, but manageable risk in fishing for grouper in The Marrows. They dwell in the shallows, and will take to rod and net alike.
Voltaic Grouper
Encyclopedia #117
Aberrant form of black grouper
Description:
An unknown green energy arcs and crackles over this fish's scales. It thrashes ceaselessly, even hours after being pulled from the water.
Comment: Now THIS is an interesting fish, both in look and in the possibilities. To butcher this one feels like a waste. I would adore to explore captive sea lanterns and dark apparatus powered by these energies.
How to catch: ^^^
Shard Ray
Encyclopedia #118
Aberrant form of stingray
Description:
The stone skin of this ray is moulded around a black crystal shard. The rock fragments articulate and grind together.
Comment: Notably the first, although far from the last case where we will witness the transmutation from biology to something that should, by all logic, be inorganic and still. Keep this specimen in the when we move onto the Gale Cliffs section of the encyclopedia. If there was any fortune for the ray in this turn of events, it would be in the fact that its kind were already bottom-dwellers. Most curious here is the semblance between those black crystals and the igneous basalt pillars that are so ever-present across the sea.
How to catch: Marrow stingrays are available to cast for at any time of day or night. True to nature, they prefer the shallow ends. Be on the lookout for this oddity in the early game, as they can fetch a decent sum going towards ship upgrades.
Sallow Sailfish
Encyclopedia #119
Aberrant form of sailfish
Description:
A sickly, pallid color coats the scales of this normally sleek and shiny fish. Clouded eyes belie the disease spreading underneath.
Comment: "Sallow" describes the yellowed complexion of a very unwell person, most literally in one showing the telltale signs of jaundice. My nostrils themselves cringe to brainstorm of the malodor that accompanies this snag.
How to catch: Like all sailfish, they feed diurnally in the deeper, oceanic biome around The Marrows. A suitable rod or trawl net will be needed to start pursuing this awful sight.
Hooked Sailfish
Encyclopedia #120
Aberrant form of sailfish
Description:
Spindles of bone protrude from discolored muscle. A hooked bill curves inward - a lure for something greater.
Comment: With a description like that, it makes the fact that this fish cannot actually be used as some manner of bait or ultimate hook to use against a true monster sound like a missed opportunity. Half of me wants to mock it for its ridiculous little shrunken expression, but my other half can't help but compliment the concept and chosen colors of its body.
How to catch: ^^^
Bloodskin Shark
Encyclopedia #121
Aberrant form of Bronze Whaler
Description:
Tendons and sinews stretch over the fins of this bloodied predator. Powerful jaws are clad in exposed muscle.
Comment: Reminder that another term for this individual when it was healthy was the copper shark. Poetically, I can vividly imagine the taste and smell of copper reeking from this savage demon. With no regret I can say I actually prefer this specimen over the more popular reef shark variant. A sucker for crimson and reds, I'll stay predictable to the end.
How to catch: Only bother once you have access to equipment that can handle casting after oceanic dwellers. Searching outward from the Marrows coastlines should find a harvesting spot of shark in no time. These may be hauled or trawled under the daytime sun.
Cleft Mouth Shark
Encyclopedia #122
Aberrant form of Blacktip reef shark
Description:
A large body bisected by an enormous, grinning maw. Teeth stretch down forever into the blackness of its large gullet.
Comment: The last, and maybe most remembered of The Marrow's warped fish.
Seriously, I stumbled into a bounty of fanart specifically about this jacked up, faceless shark. I belove it the same. Already we have seen two frequented themes in the aberrant line- beings transformed wholly for the purpose of creating and carrying eldritch life, and as so iconized by the above fella, those who instead now only live to consume other life. Early sailors keep their fingers crossed for one of these valuable brutes.
How to catch: Early investment into researching heavier fishing equipment and careful timing will be the friend of those hunting after this abomination. Not for the faint among those just starting out, as black tip reef sharks only appear at night in oceanic water. This means being farther away from the starting port and fishing in the thick of the fog. Keep wary that you don't pull up your catch only to lose it overboard in a collision with a tricky rock, or an assault from the night angler. Can be trawl netted.
IMO the show seems to indicate that Irkens actually live within accommodations at their occupation site. Zim was an actual prisoner of Shloogorgh's Flavor Monster, but Sizz Lorr is implied to be living there too, considering that he has everything packed with him to announce that he’s going on vacation. Irkens plan out their infrastructure in these extremely travel inefficient ways, like “one type of district per planet” inefficient, so it would make sense that changing jobs can quite literally mean a planetary relocation OR even living your life on a specialized ship that is constantly moving from place to place (think Tak’s janitorial squadron or The Massive’s Crew).
Not having any need for sleep, I would guess that Irken businesses are run constantly with rotating shifts if they have enough staff on hand. Their stamina isn’t exactly endless, and workers with no free time are not great consumers, so Irken working standards actually don’t seem to be as droning for regular employees, provided their supervisor is not a huge jerk. Of course, an unspoken amount of the intergalactic economy is also propped up on the backs of slaves too, both Irken and alien. I don’t imagine they have the same privileges to speak of.
Aside that, Vacation time and regular breaks appear to be standard, even for their frycooks, impressively. Employment seems to be designated on an applicant/hiring basis and paid for wages/salary (though forced labor is a common punishment for criminals). What’s interesting to me is that we’ve seen coin currency does exist in their society but I wanna imagine that “monies” are usually distributed as a digital credit that their PAKs keep track of, like a personal wallet. We saw Zim using his to operate a vending machine on Devastis, after all.
As for what they’re doing on their off time and with their monies, well, we actually did get to see a glimpse into that once on Foodcourtia.
Zim, presumably taking a little sit in… what I imagine is some kind of employee break room, or possibly even part of a living quarters. We know that they don’t have beds, per se, but lounging chairs and couches are common furniture where they linger. I don’t think there’s really anything they have in regards to housekeeping chores so long as it can feasibly be taken care of by machines. So, I really beleive the bulk of average Irken life is work, and then… this
And also some of this
And definitively plenty of this
Any kind of hedonistic, consumerist, instantly gratifying sort of recreation you can think of would be at their disposal. Video games, music, mindless television, cheap confectioneries, and even some degree of socializing, in their own ways. Which could all either sound utopic or dystopic, purely depending on how you frame it.
hey like actually. do u guys think irkens have like. houses. what do they like,,,,,,,,,,, do. daily. alien laundry? or are they always out and about working or doing shit beclaws they have no purredators and no need fur sleep. ive always wondered
Forget the dvr I want to see Zim battle the DMV. Give me the “zim has to pass a driver’s test but he can’t reach the pedals and see over the wheel at the same time” episode. Give me 11 minutes straight of Zim and GIR waiting in line at the bank. This little guy thinks he should be afraid of the FBI? Wait until he has to go toe to toe with the IRS.
they need to bring back invader zim but like 20 years later dib and gaz are adults now, and nothing has really changed except gaz has to do wellness checks on dib every six months and zim has to defeat the dvr.
I dread that they knew exactly what they were doing
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