358/2 Days - Tumblr Posts

Realized I'm not sure I've seen anyone else talk about it on Tumblr, so if you didn't know about it, here's the heads up on this very cool fan project to make 358/2 Days fully playable on PC
After watching 358/2 Days
Roxas: Hi, I'm Roxas
Me: *CRIES*
I’ll never not cry over this...

8 Days of Axel | viii. Secret Report
Day 118: You Changed, Not Me

when saix forces you off your ass and sends you to olympus with a kid
It's great that somebody finally admitted it. What's worse is that I do not know why Xemnas would even spoil a perfectly manipulated young nobody like Roxas like that. He left cause of Xion, if you ask me, for a supposed smart strategic character he shouldn't have been so careless.
Don't get me wrong, in my opinion, the Seasalt Ice Cream trio are the best at the portrayal of friendship in Kingdom Hearts. Like, I like the Destiny and Wayfinder trio but if you're going to ask me which of them felt like true friendship, I will definitely pick Roxas, Axel and Xion's story. Yet the problem with Xion is she lacks as much character as both Roxas and Axel. She is quite literally a replica of Roxas.
So if the whole Xionort thing is indeed confirmed to be canon then that is a great way to give her a purpose more than being a plot point. (As much as that hurts)
just saw the sentence “days wouldnt have existed without xion” and hm. yeah, of course it wouldnt. not in the way we know it, anyway.
but the basic idea of that game was to provide insight on roxas’ life in the organization and why he ultimately left (and got kidnapped) and…
that plot could have very easily happened without her. there could have been a million other non-xion ways for roxas to end up at that point where hes like “hey fuck this actually” and leave
like… idk man. i like xion and all, but she’s not as Vitally Important as ppl want her to be.
Why Kingdom Hearts 358/2 Days has Depth: Storytelling with Meaning
It’s not very often that a video game tells a complete and compelling story. But when I played 358/2 Days, I immediately thought it was a “Grand Argument Story”—a type of story that explores a problem and argues for the correct way to solve it, described by the Dramatica Theory of Story.
If you’re unfamiliar: Dramatica is a framework to understand and construct narratives. Its central idea is “the story mind”:
The Story Mind The one unique concept that sets Dramatica apart from all other theories is the concept that every complete story is a model of the mind's problem solving process. To fully explore any issue, an author has to examine all possible solutions to that issue and make an argument to prove to an audience that the author's way is best. (1)
These stories tend to feel meaningful—you know instinctively that they want to communicate a message to you, even if you can’t verbalize what it is. You learn something alongside the characters. This is the sense I get from 358/2 Days; compare that to Kingdom Hearts III, which is not a Grand Argument Story and has no appreciable message. It feels emptier.
Character Elements
There’s a lot to Dramatica, but we’ll focus on one specific aspect of character in story.
Under Dramatica, characters are the tools used to make the story’s argument as they each take on specific points of view or approaches that your own mind takes while trying to solve a problem. You can argue with yourself: “Do I follow my heart, or my brain? Do I take the easy way out, or think long-term and avoid distractions?” Dramatica takes these possible approaches and spreads them out among characters so they argue among themselves how to approach the problem in a story, just like your mind would.
These approaches are called “elements,” and ALL of them have to be represented in a story for the problem to be fully explored. There are 16 elements that can motivate a character (2):

Dramatica considers characters who have at least one of these elements to fulfill a “dramatic function” in the story—that is, they participate in the argument the story is making. That’s not to say that other characters aren’t important—they can flesh out a world, for example. This is the case in 358/2 Days, which has a large cast, but the consistent dramatic characters are basically only Roxas, Xion, Axel, and Saïx.
The interesting thing about these elements is that they have conflict built straight into them. You can tell immediately that a character representing “control” is going to have a hard time dealing with the character representing “uncontrolled.” Or “faith” and “disbelief,” “pursue” and “prevent,” etc. The diagram below arranges these characteristics into quadrants. Pairs of elements diagonal to each other within each quad have the most potential to generate conflict (2).

The elements can (but don’t have to) combine in complementary pairs to make what are called “archetypal characters.” They’ll sound familiar as characters that pop up in stories all the time. These archetypes each have one specific decision-making element and one specific action-taking element. They will both either be “driver” elements, which serve to drive the story forward, or “passenger” elements, which are more passive.
Protagonist Action Characteristic (Pursue): Pursues the goal. The traditional Protagonist is the driver of the story: the one who forces the action. Decision Characteristic (Consideration): Urges the other characters to consider the necessity of achieving the goal.
Antagonist Action Characteristic (Prevent): The Antagonist physically tries to prevent or avoid the successful achievement of the goal by the Protagonist. Decision Characteristic (Reconsideration): The Antagonist urges the other characters to reconsider the attempt to achieve the goal.
Guardian Action Characteristic (Help): The Guardian is a helper who aids the efforts to achieve the story goal. Decision Characteristic Conscience): It represents conscience in the mind, based upon the Author’s view of morality.
Contagonist Action Characteristic (Hinder): The Contagonist hinders the efforts to achieve the story goal. Decision Characteristic (Temptation): It represents temptation to take the wrong course or approach.
Reason Action Characteristic (Control): This character is very calm or controlled in its actions. Decision Characteristic (Logic): It makes its decisions on the basis of logic, never letting emotion get in the way of a rational course.
Emotion Action Characteristic (Uncontrolled): The Emotional character is frenzied or uncontrolled in its actions. Decision Characteristic (Feeling): It responds with its feelings with disregard for practicality.
Sidekick Action Characteristic (Support): The Sidekick supports, playing a kind of cheering section. Decision Characteristic (Faith): It is almost gullible in the extent of its faith—in the goal, in the Protagonist, in success, etc.
Skeptic Action Characteristic (Oppose): The Skeptic opposes—everything. Decision Characteristic (Disbelief): It disbelieves everything, doubting courses of action, sincerity, truth—whatever. (2)
Plenty of stories don’t use these specific element combinations to make the archetypal characters above; instead, they combine the elements in different ways to make more complex characters. You can pile as many elements as you want into a character, or only have one.
Now, there aren’t eight archetypal dramatic characters in 358/2 Days. We have only four characters to work with. Which is where things get interesting. All of these motivation elements ARE present in the story, but they’re distributed among Roxas, Xion, Axel, and Saïx to make some complex characters.
Axel
Pursue Axel pursues the story goal by making plans to keep the group together and survive in the Organization. He’s the one who makes the plan to cover for Xion when she can’t summon her Keyblade, despite not really wanting to get involved. He also proposes the plan to Roxas to look for Xion after their missions.
“C’mon, Axel, think of something!” Roxas insisted. Why can’t you think of something? The retort nearly left Axel’s mouth, but he gulped it back down. Roxas was the only one of them who could use the Keyblade. It wasn’t like Xion could take it… “Like I said, there’s just no way to— Wait.” Axel paused, looking back at Roxas. He noticed the look and blurted in excitement, “You thought of something?” Beside him, Xion was still hunched over, hidden under her hood. “Roxas, what if you worked double duty?” Axel suggested.
Temptation Axel almost always takes the path of immediate benefit. A natural improviser, his approach is to solve the problem now and deal with the consequences later—even when he is well aware the consequences will be serious, as in this scene.
“This is right,” Xion said firmly. “It’s better this way.” Axel hated that argument. Nothing was better any which way. All it came down to was what you wanted to do and what you didn’t.
Uncontrolled Axel agonizes over what to do, but ultimately, he acts impulsively and outside the rules to solve his problems. My favorite way this is shown is in his relationship with Saïx.
Axel kept pace with him. “Nah, this is about Riku. There’s something I want to look into. So I figured I should probably ask you first.” “Hmph. I’m sure you’ll look into whatever you want with or without my permission.”
Also, Axel is constantly being pulled in all directions, so his focus is all over the place. Xion and Roxas need him. The organization needs him. Saïx needs him. He needs a nap.
Feeling Axel is absolutely driven by his emotions. He does a whole lot of justifying his actions to himself, and it invariably comes down to his heart.
I just did what I thought was the best thing at the time. For Roxas, for Xion, for the Organization—and for Isa. But most of all for me.
He acts directly against the logical course of action, and even acknowledges it.
”Xion, what are you gonna do?” She answered plainly. “I’m going back to where I belong. That’s all.” ”You know, I always thought that’d be for the best. But it still bugs me. Something about this is just wrong.”

“You both think you can do whatever you want!” He summoned his flame-wreathed chakrams to his hands. “I’m sick of it. Go on, you just keep running. But I’ll always be there to bring you back!” It was a plea, a cry, a bitter lament, and a vow. No matter how many times you leave, I’ll bring you back. Every time. Both of you. For my sake and for yours.
Disbelief Axel is suspicious by default. He questions Saïx all the time.
There was no one else in the vicinity. Why was Saïx delivering his message so evasively? Axel’s eyes narrowed in suspicion.
He also counters Roxas’ naïve optimism.
“Relax. We’ll be fine,” Roxas encouraged, but she didn’t look up. Sensing her anxiety, Axel turned away. “I wouldn’t be so sure. They’re not that stupid.”
And, most importantly, he doesn’t believe that he, Roxas, and Xion can stay together forever. To him, their separation is inevitable.
“Well, nothing lasts forever,” Axel mumbled, looking off to the side again. “Least of all for a bunch of Nobodies.”
Roxas
Help Roxas participates in achieving the goal of staying together by implementing Axel’s plans, like when he teams up with Xion. He doesn’t take initiative himself.
Consider Roxas is the character who makes the case for staying together.
“I hope we’re always together like this,” said Roxas. Xion nodded. “Yeah… Me too.” Axel scratched the back of his head. “What’s gotten into you two?” “I just…want these days to last forever,” Roxas murmured, slow and pensive. “Hanging out after the job’s done, eating ice cream, watching the sunset…”
He sticks to his guns when he’s faced with the reconsider element.

Support A lot of times, Roxas is more of a cheerleader and emotional support for Axel than he is useful in terms of actual help. I think if 358/2 Days were told from Axel’s point of view, it would be pretty easy to see Roxas as the sidekick. Or like... pet.
Even in his mission with Demyx in the manga, Demyx is the one who steps up to the plate to solve the problem while Roxas just rolls with it.

And he’s got so many “thanks, Axel”’s. Lots of appreciation and support!
“The two of you are friends, right? Tell you what—I’ll pick Saïx’s brain and see what I can find out.” Roxas nodded eagerly. “Thanks, Axel.”
Faith Roxas is the only character who actually believes their group can always be together. Xion even says that Roxas isn’t ready to know the truth, and Naminé then muses about his childishness.
“I know. I’m ready. I just don’t know how. That’s why I came to see you.” Xion exhaled. “And Roxas should be going back with me, shouldn’t he?”
She looked away, as if that was the only part that upset her.
“But I don’t think he’d understand that... not yet,” she went on.
Xion seemed to reflect all the best parts of Sora. And maybe Roxas carried the more childish parts of his nature—so Naminé suspected, although she had yet to meet Roxas.
This panel is late in the game, but Axel never believed they would be together forever, and Xion doesn’t either pretty early on. Roxas keeps believing loooooong after it’s clear that it’s only a dream.

Xion
Hinder Xion is constantly in the way of keeping the group together. Constantly. She’s always a problem Axel has to solve to get everyone together again, whether she’s passed out, lost the ability to use her Keyblade (thus putting herself in danger), running away, learning the truth about herself, or hiding from Axel and Roxas because of her problems. Of course, it’s never her intention to do this, but it happens nonetheless.
Conscience Conscience is about putting more weight on long-term consequences over immediate benefit. This is at the center of Xion’s major decisions in the story. She loves her friends, but she can’t be with them anymore.
She heard Roxas pleading, “No, wait!” I’m sorry, Roxas. Axel knows what I am, and he’s going to tell me to come back. Riku gave me this chance, but…I can’t take it. Not like this.
She even acknowledges her conscience element is going to cause conflict with Axel’s temptation. Conscience is what drives her to run away and also to fight Roxas at the end, once Axel has exhausted her other options.
Saïx
Prevent Saïx (and the Organization, really) makes it impossible for the trio to stay together. He doesn’t just hinder, like Xion does. He’s involved in the plan to have Roxas and Xion fight and destroy each other. He’s specifically driven to prevent to them being together, permanently.
Reconsider Saïx argues with Axel about him spending time with Roxas and Xion, urging him to reconsider his goal on multiple occasions.
“Or put it this way,” Saïx said, as if he’d heard himself. “Which one would you rather suffer the loss of? Some idiotic charade of friendship or Roxas himself?”
Saïx had no response for that. A moment went by before he spoke again. “You’re letting yourself get too attached to them.” “Right, sir, of course, sir.”
Oppose Saïx opposes everything, all the time. He makes sooooo many oppositional comments.
“You have your own mission, Roxas,” Saïx told him before Xion could answer. “I can’t trade with Xigbar or something?” “What an extraordinarily childish notion. Do you need Axel to walk you everywhere now?”
Logic Saïx is cold and logical in everything he does, to an extreme. He delivers some very cold lines that reflect his reliance on logic.
“Look at you…” Saïx shook his head faintly. “All up in arms over a creature that shouldn’t exist.” “What, like a Nobody? We’re all Nobodies!” Why won’t Saïx understand? Is it because he’s a Nobody? But so am I! “You have nothing to worry about,” said Saïx. “Xion may be beyond repair, but that does not affect your standing with us.” “My sta—? Argh, you’re like a broken record!” Roxas fumed. “I’ll do my mission later.”
Icy. Like he has trouble understanding emotion at all.

Controlled
Saïx is quite robotic in his focus.
“Things are finally right again,” Saïx went on. “Of course, we’re better off this way.” Axel had no retort for that. Maybe because he didn’t want to alienate Saïx anymore. “Xemnas is exasperated from all the ‘fixing’ we’ve had to do. We have to set things right. There is too much on the line…Lea.”
He’s also depicted as calm and expressionless. It’s intentionally in contrast to his berserk state, where he temporarily embodies “uncontrolled.”

Depth from Complexity
The combination of elements that each character has is complex (as opposed to archetypal), giving depth. One reason that Axel is so fascinating in 358/2 Days is that he has both the pursue and disbelief elements. He doesn’t even believe the goal he’s pursuing is possible! It’s such a powerful way to communicate his emotional desperation. Mixed with feeling, uncontrolled, and temptation, he’s a total spiraling disaster.
Roxas’s elements sum up his character: help, consider, support, and faith. He is naïve (faith), but that’s why he’s the only character who can argue with Axel to find ways to keep everyone together (consider). Despite this, he takes no initiative himself, only supporting Axel’s plans like a cheerleader (support) or by following his directions (help). He’s immature, but earnest. Because he has both consider and support, he has this childish dynamic where he asks Axel for help and then cheers him on while Axel solves all his life problems. But it’s cute. No wonder Axel adopts him.
Xion comes off as much more mature than Roxas with the conscience element. She knows that she knows the right thing to do. And that’s why it makes narrative sense for her to have the hinder element—the “right thing” is in conflict with pursuing the goal to keep everyone together. She should get in the way. I love how she is constantly a problem for Axel throughout the story because of the interplay between these elements. She is regularly more of an obstacle than Saïx himself. It’s quite a refreshing combination since she’s taken elements from the helpful “guardian” archetype as well as the subversive “contagonist” archetype.
Saïx has both of the classic antagonist elements (prevent and reconsider) as well as the reason characteristics (logic and controlled). He’s a cold and calculating bad guy, turned up to the max with his literal lack of emotion, as well as his perfectly composed demeanor that’s contrasted with his wild berserk state. He gets extra stubborn jerk points for having the oppose element as well—he’s constantly an obstacle for everyone all the time, doesn’t matter what it is. It elevates him from villain to complete bastard. You love to hate him.
Interpersonal Conflict
Besides character complexity, the multiple, diametrically-opposed purposes between each character weave a spiderweb of conflict.
Of course, Saïx is the main villain of the story and naturally there’s conflict with him. He has three elements opposed to Axel. Most of this conflict occurs with Axel in a surprisingly subdued fashion, however. For example, Axel is constantly approaching Saïx from an emotional angle, getting a detached logical response, and absorbing the impact (feeling vs logic).
“Can’t you just let things run their course?” Saïx complained. “What course? Whose plans am I ruining, exactly?” Axel retorted, still staring at the empty space where Roxas’s portal swirled into nothing. “The Organization’s. I trust you.” Axel let out a low chuckle. “Yeah? Because your heart tells you to?” “Just the memory of it. But if you continue to interfere, I’ll have to overwrite that memory with everything I’ve learned as a Nobody.” “…Should I take that as a threat?” “More or less. Keep it in mind.” Finished with the conversation, Saïx walked away. Axel didn’t move for a while.
He might only snap once?

And this short interaction illustrates the subtle conflict between Axel’s uncontrolled and Saïx’s control:
Axel kept pace with him. “Nah, this is about Riku. There’s something I want to look into. So I figured I should probably ask you first.” “Hmph. I’m sure you’ll look into whatever you want with or without my permission.”
Axel and Saïx’s prevent and pursue elements come into conflict through actions, such as when Axel stops Roxas and Xion from fighting each other in Halloween Town.
Saïx’s other two elements conflict with Roxas. For example, Roxas’s confrontation with Saïx is a physical fight as much as it is a battle between consideration and reconsideration. This feels like the most “traditional” conflict in the game to me—the fight where the villain and hero argue about what’s right and wrong. It’s because consideration and reconsideration are elements in stereotypical roles here (those being the main character and the villain, respectively).

Xion faces so much trouble in the story because (in addition to having her hinder element mercilessly employed), the most active character, Axel, who has the pursue element, also has temptation that’s in conflict with Xion’s conscience. The conflict between those two elements is the obvious driving force behind this confrontation:
“This is right,” Xion said firmly. “It’s better this way.” Axel hated that argument. Nothing was better any which way. All it came down to was what you wanted to do and what you didn’t.
Her hinder element also creates conflict with Roxas’s help element. That’s what “flipping the switch”/“the wrong button” was.

Roxas and Axel come into conflict because Roxas’s faith that they can always be together opposes Axel’s disbelief. Axel avoids confronting Roxas with the truth about Xion for so long to delay this very conflict.

Many of the clock tower conversations also involve this tension between faith and disbelief.
“I just…want these days to last forever,” Roxas murmured, slow and pensive. “Hanging out after the job’s done, eating ice cream, watching the sunset…” Axel peered at his profile as he did just that. The sunset’s glow touched Roxas’s face and Xion’s with warm red. “Well, nothing lasts forever,” Axel mumbled, looking off to the side again. “Least of all for a bunch of Nobodies.” At that, both of their expressions fell.
I think this conflict is part of why Axel is so difficult for Roxas to understand. Axel seems like he cares, because he’s pursuing the goal of keeping everyone together… but Roxas is the one who believes in it, not Axel, and Roxas interprets this as indifference. They never reconcile over this difference in the end.
“You can’t turn on the Organization!” Axel cried. “You get on their bad side, and they’ll destroy you!” Now Axel was upset—nothing like before. Roxas smiled thinly and paused a moment. “No one would miss me.”
In short, the conflict that emerges is so natural and interesting because the characters represent all the problem-solving approaches, giving them depth. This full exploration of all possible sources of conflict between the characters’ motivation elements makes stories meaningful. The tension within the sea-salt trio is part of what makes 358/2 Days so emotional compared to simpler stories where conflict is reserved for heroes vs. villains only. Hopefully, future entries return to this approach to storytelling to successfully communicate the beliefs about love and friendship that Kingdom Hearts has at its core in a sincere way.
(1) https://dramatica.com/about (2) https://dramatica.com/theory/book/characters

If only Kingdom Hearts had given us more Larxene. I mean, I didn’t get enough, anyway.