Anyways Im Obsessed With The Programs - Tumblr Posts

1 year ago

Methinkin about ranks in the Sanctuary system in Battlescape, which would really be What’s In The Books™️+ other stuff. Let’s see how well I can organize it, I guess.

At the very top of the ladder is the Grand Mage, naturally. Official leader of each Sanctuary, gives out orders, makes laws and policies, and so on. I’m debating whether or not to make Roarhaven a democracy, but I’m leaning towards no because ain’t no way would the sorcerers ever manage to create a functioning democracy.

Right beneath the Grand Mage are the supporting Elders, who also give orders and help the Grand Mage keep organized and make policies. These two spots are currently empty for the Irish Sanctuary but they’re duties are performed by Temper Fray and Tanith Low.

There’s the Administrator. Keeps the whole Sanctuary organized, relays the Grand Mage’s orders to the soldiers/detectives. Since Roarhaven and it’s duties have gotten a lot bigger in the AU, I’m thinking of there being a council of five administrators, with Cerise as the head and the other four bring her assistants.

From there, the system goes into five main branches. Keepers of the Peace, the Detectives, the Specialized Skills units, science and technology, and the general military. Note that many of the people who work for these groups do assignments for other branches as well, or sometimes don’t belong to any particular branch at all. It’s very messy, but basically the types of activities they do is sorted into categories to make things easier (as opposed to strict lines in the sand about who they work for).

Keepers of the Peace are basically in charge of making sure that the various, very diverse groups within the city aren’t violently discriminating against each other. They also try to keep such corruption out of the Sanctuary as well. Duties include handling vampires (both helping and killing them when necessary) handling Gist-wielders, making sure mortals and sorcerers aren’t trying to kill each other, and splitting up hate groups. They also help people who are new to the city adjust, they have a whole system for it. This branch is headed by Temper.

The Detectives do as the detectives always have, which is solve problems, whether they be violence-based or mystery-based. They’ll also assassinate people when asked to, so really the detectives more serve as miscellaneous soldiers.

Specialized Skill units are sorcerers that are useful in wars but not your average fighting based soldier. Specialized skill sorcerers are ones such as Teleporters, Sensitives, Vitakinetics, and Gist-wielders (Gist-wielders need a lot of extra attention due to the raging mental issues that they usually come with, as well as their tendency to transform into full-fledged demons). Those in charge of Specialized Skill units tell these sorcerers where to go and make sure that they are safe and being properly cared for. This honour only extends to these type of sorcerers who work at the Sanctuary. Vampires who work for the Sanctuary (believe me, they are rare) would be categorized with the Special Skills unit but would probably do a fair bit of their work alongside the Keepers of the Peace.

Scientists/inventors are also pretty self-explanatory. They do science for the Sanctuary, which often involves creating new tech, new ways to stop the diseases that tear through the city, new ways to protect Roarhaven from invasion, and pretty much anything else useful. The science branch handles everything both magic and mundane, and is unaffiliated with the magic university that I still don’t have a name for.

And lastly, there’s the general military branch, which handles fighting, security, preventing street fights, and anything involving Ye Average Everyday Soldiers. Sub-branch of the general military branch is the prison system, which controls who works at the gaols, the locations of such prisons, and who is there (along with similar information). This branch is headed by Tanith.

The TYPES of soldiers who might belong to these units are as follows:

Sorcerers, who are exactly what you’d expect. They’re the majority population, they’re found everyone, and they can go into any branch they’re useful in.

Technomages, who are mortals that use magic tech to keep up alongside sorcerers. Some of them prefer to stealth and pretend to be normal sorcerers, while others are out and proud about being mortal. They aren’t really found in Specialized Skill units but can technically go anywhere else, although they’re virtually always some type of soldier (soldier meaning detective, assassin, cop, etc).

Completely normal mortals, who do not use violence-based magic tech. Since they aren’t violence-based, they go in the science branch. If they were to join one of the more militaristic branches, they’d pick up a magic weapon and become a technomage.

Cleavers, who go in the general military branch. How humane they are to keep around is under hot debate but for now, they’re staying. The science-tech branch is working on creating golems that function the same as Cleavers, but those are only in testing stages. Rippers can either leave, join a different branch, or stay in a different part of the general military. Cleavers are sometimes sent to do work for the Keepers of the Peace.

Miscellaneous magical beings who show up sometimes, such as witches, vampires, Crenga, and cursed magical creatures (such as Black Annis or Springheeled Jack if they weren’t dead). Quite rare but pretty useful (so long as they are kept under control), these types are usually given to Specialized Skill units for their unique abilities. The reason they aren’t given to the Keepers of the Peace is because that branch was made for protecting those outside the Sanctuary while the Specialized Skills branch was made to protect those inside.

There are NO Arbiters in the Sanctuary because nobody wanted to replace them when Skulduggery and Valkyrie left. There are, however, a few groups who serve a similar purpose, such as Dexter’s gang.

There are also probably a few programs and special units (similar to the Dead Men) in the Sanctuary, but the only particular idea I have right now is:

MILITARY COMMUNITY SERVICE! If someone fucks up with the law but has a relatively clean record or it was a minor crime, they can make it up by ensigning themselves to a program run by the Keepers of the Peace where they will have to complete or assist with one or more minor assignments (depending on the intensity of the crime). If someone is constantly going in and out of the program for committing crimes though, they usually get dragged off to prison or exiled unless they have a very good reason (such as coercion. In which case they have to help catch and punish those responsible).

Vampires and other similar creatures are quite common to find in this program because ✨discrimination✨. Really though, these types of people are usually under a lot more security than ye average citizen due to the fact that they can cause a lot more damage without being noticed. But since everyone in Roarhaven commits crimes at some point, these people all usually end up doing community service for something. They’re also more likely to get sent to prison or banished 😀 I get to write the fucked-up government system here

Also fuck it, another program is one run by the Specialized Skills branch that functions similarly to the Hidden Blades or the Cleavers, and what they do is they take orphans off the streets and train them to be gist-wielders, both because they then make excellent soldiers but also because then it can be discovered over time of gists really can be controlled or not. Anyways, orphans are picked up because it gives them somewhere to live, nobody is going to miss them, and they’re the most likely to have raging emotional issues, which makes them powerful as gists. The Irish Sanctuary, taking advantage of emotionally volatile children? Never.

But that’s the only idea for a program I have at the moment, so if anyone has any ideas let me know!


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