Dither - Tumblr Posts
![[sources: X / X / X / X / X / X ]](https://64.media.tumblr.com/6f1581791330c13028c1c53c5afafff9/d2b78bf31a97fb26-d7/s500x750/7f987f3cbd94928fd1f5f2e0c1dd0782c127c8e0.png)
[sources: x / x / x / x / x / x ]
"Aesthetic - Poolcore + Dithering + Turquoise/Cerulean"
Aesthetic/moodboard made in GIMP with stock images from pexels.com. Uses the dithering option in GIMP and has a main focus on the colors of turquoise/cerulean.
Additional thoughts below the cut:
Inspired by the Cerulean Waves Mall playlist on Youtube, which I listened to while making this. I also wanted to see if I could use the dithering filter/effect I used while making my "Who's Lila?" artwork for other things, and this is pretty much the polar opposite in terms of colors and style. So I am very happy how this turned out, the colors are very pretty imo.
![[sources: X / X / X / X / X ]](https://64.media.tumblr.com/ad2852a84f83abf23d94adb399c1109f/d96e3214578724f3-53/s500x750/8f5f64744c764b4c6f32a09fa6543be21a76b728.png)
[sources: x / x / x / x / x ]
"Who's Lila? - Lila" aesthetic/moodboard
Aesthethic/Moodboard made with GIMP using stock images from pexels.com for the character "Lila" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art use 'dithering' as an art style.
Thoughts beneath the cut:
First character-based aesthetic! I think this turned out pretty well, considering I haven't made that many aesthetics yet. I slightly adjusted the settings I used from the last one and added a layer to make the colors pop a bit more. Also I love the picture for the "shh"/whispering/mystery part of Lila - the shirt saying 'stop' is a nice touch.
I also find it is a neat challenge for myself to try and emulate a specific artstyle; it is a good way to try out the various effects and filters while having a clear goal in mind.
![[sources: X / X / X / X / X ]](https://64.media.tumblr.com/ad2852a84f83abf23d94adb399c1109f/d96e3214578724f3-53/s500x750/8f5f64744c764b4c6f32a09fa6543be21a76b728.png)
[sources: x / x / x / x / x ]
"Who's Lila? - Lila" aesthetic/moodboard
Aesthethic/Moodboard made with GIMP using stock images from pexels.com for the character "Lila" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art use 'dithering' as an art style.
Thoughts beneath the cut:
First character-based aesthetic! I think this turned out pretty well, considering I haven't made that many aesthetics yet. I slightly adjusted the settings I used from the last one and added a layer to make the colors pop a bit more. Also I love the picture for the "shh"/whispering/mystery part of Lila - the shirt saying 'stop' is a nice touch.
I also find it is a neat challenge for myself to try and emulate a specific artstyle; it is a good way to try out the various effects and filters while having a clear goal in mind.

"Who's The Giant?" (The Oldest View/Who's Lila Crossover Mockup)
[sources: x / x / x ]
Digital Collage made in GIMP with screenshots from The Oldest View by Kane Pixels and a photo of the Julien Reverchon Giant made by Kevin Obregon, in the dithering color palette and style (and using some dialogue from) the videogame "Who's Lila?" by Garage Heathen. A crossover fanart of both pieces of media, if you will. The font is Dogica Pixel.
Additional thoughts below the cut:
This happens when I make fanart for multiple pieces of media and a) I start thinking about using the artstyle of one for the other and b) there are actually some similarities that are fun to explore. Hence, this piece.
I like how both pieces of media include themes of remembering/forgetting, and about attention, though in different ways.
Fun fact I learned - first crop the image, then use the dither filter on the final piece, not the other way around. I actually have a version of this piece in a larger size, but the crop made it look pretty bad, so I uploaded a specifically-made smaller one to avoid that issue.
(Also because I am not sure how well it shows up, the little rectangle in the lower right corner is Wyatt's phone.)
(Additionally. Fun fact - I originally planned to have Wyatt be the right-side portrait but I sadly haven't been able to make that happen with the footage from the webseries.)
(3rd addition: Who’s Lila features a Daemon and apparently, Arby from the tv-series 'Utopia' as a model for an FBI agent. Stuff that Kane Pixels has also expressed interest in (Daemon by Daniel Suarez, the tv show Utopia).)

"Wheeliam" (Who's Lila)
[sources: x / x / x Sycamore trees, Arkholme by Ian Taylor]
Digital collage made in GIMP with stock photos from pexels.com and wikimedia commons (license), depicting the character of 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen. The collage uses the dither/ditherpunk style the game also uses.
Further thoughts below the cut:
Sometimes, you get hit with inspiration and sometimes, it just straight-up body-slams you. As was the case with this piece and a similar one I made. I was completely ecstatic the whole time I worked on this one, especially once the wheel had taken proper shape and when I had sort of figured out what kind of style/finish I was going for.
It always amazes me how making art makes it possible to create something physical that not just exists in my head, or how it allows me to recreate things I enjoy or that are simply cool concepts.
(The only thing that I am not happy about is the fact that whatever the heck it is tumblr does, it completely de-saturates any dithered pic I try to upload. If anyone ends up encountering the same problem, I suggest adding a 'burn' layer of the image and setting it to a low percent opacity, that seems to help.)
Also, random thought, but doesn't Wheeliam technically fit the 'object head' character trope?

"Wheeliam" (Who's Lila)
[sources: x / x / x Sycamore trees, Arkholme by Ian Taylor]
Digital collage made in GIMP with stock photos from pexels.com and wikimedia commons (license), depicting the character of 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen. The collage uses the dither/ditherpunk style the game also uses.
Further thoughts below the cut:
Sometimes, you get hit with inspiration and sometimes, it just straight-up body-slams you. As was the case with this piece and a similar one I made. I was completely ecstatic the whole time I worked on this one, especially once the wheel had taken proper shape and when I had sort of figured out what kind of style/finish I was going for.
It always amazes me how making art makes it possible to create something physical that not just exists in my head, or how it allows me to recreate things I enjoy or that are simply cool concepts.
(The only thing that I am not happy about is the fact that whatever the heck it is tumblr does, it completely de-saturates any dithered pic I try to upload. If anyone ends up encountering the same problem, I suggest adding a 'burn' layer of the image and setting it to a low percent opacity, that seems to help.)
Also, random thought, but doesn't Wheeliam technically fit the 'object head' character trope?

"Wheeliam #2" (Who's Lila)
[sources: x / x Sycamore trees, Arkholme by Ian Taylor]
Digitial collage made in GIMP using its dithering option, with stock images from pexels.com and wikimedia commons (license). Depiction of the character 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen.
Further thoughts below the cut:
This, like the first Wheeliam piece I posted, was a result of me getting hit with inspiration big time. For this one, I made the wheel from scratch and then used the perspective tool in GIMP to get the final shape. I also wanted to try and 'hide' the wheel-head behind the coat a bit, as if Wheeliam is looking around the Sycamore forest.
I really like how this came out, especially since multiple parts of this piece were a bit more challenging for me, like the wheel, finding a good background, getting the different parts to work together etc.
(Also, fun fact: The working title for this piece was 'biblically accurate Wheeliam'.)
((Tiny rant: Again, it is super frustrating that when I try to upload dithered pics, tumblr will desaturate them and also crop them (or over-size them) in unexpected ways, meaning I had to go back a dozen times to try and crop/saturate/etc. this piece until it looked good. And yet I still like the original much more. Stuff like this can really dampen the enjoyment of making art imo.))

"Wheeliam #2" (Who's Lila)
[sources: x / x Sycamore trees, Arkholme by Ian Taylor]
Digitial collage made in GIMP using its dithering option, with stock images from pexels.com and wikimedia commons (license). Depiction of the character 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen.
Further thoughts below the cut:
This, like the first Wheeliam piece I posted, was a result of me getting hit with inspiration big time. For this one, I made the wheel from scratch and then used the perspective tool in GIMP to get the final shape. I also wanted to try and 'hide' the wheel-head behind the coat a bit, as if Wheeliam is looking around the Sycamore forest.
I really like how this came out, especially since multiple parts of this piece were a bit more challenging for me, like the wheel, finding a good background, getting the different parts to work together etc.
(Also, fun fact: The working title for this piece was 'biblically accurate Wheeliam'.)
((Tiny rant: Again, it is super frustrating that when I try to upload dithered pics, tumblr will desaturate them and also crop them (or over-size them) in unexpected ways, meaning I had to go back a dozen times to try and crop/saturate/etc. this piece until it looked good. And yet I still like the original much more. Stuff like this can really dampen the enjoyment of making art imo.))

"Who's Lila? - Michael 'Mike' Graves" aesthetic/moodboard
[sources: x / x / x / x / x ]
Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Michael Graves" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.
Additional thoughts beneath the cut:
Sadly, most interactions with Mike in the game are rather confrontational and the player doesn't find out a lot about the character, but I wanted to put what little bits the story tells us about Mike into a moodboard - the loss of his little brother Malcolm and the subsequent grief, his (complicated) relationship with Tanya, the myriad of feelings he is dealing with due to the events of the story.
I quite like how this turned out. I also noticed I am getting faster at figuring out how to choose images, arrange them, dither them in a way I like etc. And I also enjoy trying to follow the format I set for this particular set of moodboards. Dithering is really fun and I have started to try out different things with that artstyle in the last few weeks.

"Who's Lila? - Michael 'Mike' Graves" aesthetic/moodboard
[sources: x / x / x / x / x ]
Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Michael Graves" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.
Additional thoughts beneath the cut:
Sadly, most interactions with Mike in the game are rather confrontational and the player doesn't find out a lot about the character, but I wanted to put what little bits the story tells us about Mike into a moodboard - the loss of his little brother Malcolm and the subsequent grief, his (complicated) relationship with Tanya, the myriad of feelings he is dealing with due to the events of the story.
I quite like how this turned out. I also noticed I am getting faster at figuring out how to choose images, arrange them, dither them in a way I like etc. And I also enjoy trying to follow the format I set for this particular set of moodboards. Dithering is really fun and I have started to try out different things with that artstyle in the last few weeks.

"Who's Lila? - Michael 'Mike' Graves" aesthetic/moodboard
[sources: x / x / x / x / x ]
Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Michael Graves" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.
Additional thoughts beneath the cut:
Sadly, most interactions with Mike in the game are rather confrontational and the player doesn't find out a lot about the character, but I wanted to put what little bits the story tells us about Mike into a moodboard - the loss of his little brother Malcolm and the subsequent grief, his (complicated) relationship with Tanya, the myriad of feelings he is dealing with due to the events of the story.
I quite like how this turned out. I also noticed I am getting faster at figuring out how to choose images, arrange them, dither them in a way I like etc. And I also enjoy trying to follow the format I set for this particular set of moodboards. Dithering is really fun and I have started to try out different things with that artstyle in the last few weeks.

"Who's Lila? - Michael 'Mike' Graves" aesthetic/moodboard
[sources: x / x / x / x / x ]
Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Michael Graves" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.
Additional thoughts beneath the cut:
Sadly, most interactions with Mike in the game are rather confrontational and the player doesn't find out a lot about the character, but I wanted to put what little bits the story tells us about Mike into a moodboard - the loss of his little brother Malcolm and the subsequent grief, his (complicated) relationship with Tanya, the myriad of feelings he is dealing with due to the events of the story.
I quite like how this turned out. I also noticed I am getting faster at figuring out how to choose images, arrange them, dither them in a way I like etc. And I also enjoy trying to follow the format I set for this particular set of moodboards. Dithering is really fun and I have started to try out different things with that artstyle in the last few weeks.

"Who's Lila? - Tanya Kennedy" aesthetic/moodboard
[sources: x / x / x / x / x ]
Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Tanya Kennedy" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.
Additional thoughts beneath the cut:
This moodboard was both easy and difficult to make; easy because I managed to choose a set of pictures that immediately seemed to 'fit' for me and that I ended up using. Difficult, because we find out a lot about Tanya's inner life in the story of 'Who's Lila?', and she has connections with so many characters - so narrowing down what to put in this moodboard seemed a bit daunting before I started.
I think in the end, I managed to convey a couple things about her but haven't dipped too much into spoiler territory - I feel the relationship with William is hinted at in the pic with the cigarette (which has her face hidden, which I think also fits well in regards to her character), her phone hints at the connections with various people etc.
Maybe I'll make a part II one day, or a moodboard that focuses more on specific parts of Tanya's story. For now though, I think this turned out quite well.

"Who's Lila? - Tanya Kennedy" aesthetic/moodboard
[sources: x / x / x / x / x ]
Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Tanya Kennedy" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.
Additional thoughts beneath the cut:
This moodboard was both easy and difficult to make; easy because I managed to choose a set of pictures that immediately seemed to 'fit' for me and that I ended up using. Difficult, because we find out a lot about Tanya's inner life in the story of 'Who's Lila?', and she has connections with so many characters - so narrowing down what to put in this moodboard seemed a bit daunting before I started.
I think in the end, I managed to convey a couple things about her but haven't dipped too much into spoiler territory - I feel the relationship with William is hinted at in the pic with the cigarette (which has her face hidden, which I think also fits well in regards to her character), her phone hints at the connections with various people etc.
Maybe I'll make a part II one day, or a moodboard that focuses more on specific parts of Tanya's story. For now though, I think this turned out quite well.

"untitled"
Ditherpunk/Glitch art made in GIMP.
At the point that I am preparing this post, this piece was already made a month ago, I just completely forgot about posting it. Now that I have looked more into glitch art and the likes, I finally feel like I can gauge what I even made tbh.
Just some random experiment, but I think it really looks cool. I originally planned to use this as a background for another piece but I think it looks good on its own too.

"untitled"
Ditherpunk/Glitch art made in GIMP.
At the point that I am preparing this post, this piece was already made a month ago, I just completely forgot about posting it. Now that I have looked more into glitch art and the likes, I finally feel like I can gauge what I even made tbh.
Just some random experiment, but I think it really looks cool. I originally planned to use this as a background for another piece but I think it looks good on its own too.

"Polyhedron"
[source / stock image used: x ]
Glitch art made in GIMP with a free stock photo from pexels.com. Makes use of dithering.
I saw the original image and thought of the Polyhedron from "Pathologic" and the song "Polyhedrons" from Disco Elysium, hence the name of this piece.
I originally made the full-sized image back in August, but have since returned to it in my files folder multiple times and wanted to post it. Now I have gone and cropped it and want to share it online.
I love the colors in this one, it gives me vaporwave vibes and I find it really calming for some reason.

"Who's Lila? - Martha Jennings" aesthetic/moodboard
[sources: x / x / x / x / x ]
Aesthethic/Moodboard made with GIMP using stock images from pexels.com and unsplash for the character "Martha Jennings" from the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.
This one took me longer to make than the other ones; only when I accidentally found the 'love' decoration did I get to finish it tbh. I am glad I managed to find enough pictures to do so.
I didn't want it to solely focus on the (possible) fate of Martha, but like with Mike, I wanted to try and include what little we learn about her; 'fast food for breakfast' and all that. The picture of her opening her eyes wide is more about the confrontation on the roof for example.
One of the more difficult aesthetics I have made, but I like interacting with the game and its characters in this way, it makes me more aware of some of their characteristics and quirks.

"Wheeliam #2 - Variation (Front Facing)"
[sources: x / x Sycamore trees, Arkholme by Ian Taylor]
Digitial collage made in GIMP using its dithering option, with stock images from pexels.com and wikimedia commons (license). Depiction of the character 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen.
Further thoughts below the cut:
A variation of a collage I posted earlier, this one has Wheeliam directly face the viewer of the picture instead of solemnly looking towards the Sycamore trees. Made just because I wanted to see what this variation would look like.