Dragalia Lost - Tumblr Posts

2 years ago
10 Video Game Black Characters For Black History Month!

10 Video Game black characters for Black History month!

Top:

Nagoriyuki from Guilty Gear

Marina from Splatoon 2

Cherry Hunter from Streets of Rage 4

Hawk from Dragalia Lost

Elena from Street Fighter

Bottom:

Rodin from Bayonetta

Sheva from Resident Evil

Barret Wallace from Final Fantasy 7

Ryme from Pokemon Scarlet and Violet

Lee from Telltale Walking Dead


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1 year ago

Unintentional Comedy - Dragalia and Feh Artwork Edition

So, remember Alfonse, from FEH?

Y'know, this dude?

Unintentional Comedy - Dragalia And Feh Artwork Edition

For an okay crutch for those without Gala Euden or Albert or other handy light swords they didn't want to invest in, he was rather popular, only partly owed to any pre-established fondness FEH players had since they already knew him. People liked the more expanded personality we got than FEH's bare-bones story, additionally before they started trying to spice Alfonse up in more recent books.

In his story, however, one of the events that happening is Euden falling off a cliff, shortly followed by Alfonse.

Miraculously, cliff-falling isn't quite as dangerous in Dragalia Lost as in real life (also demonstrated by Leonidas in Stranded Scions, etc...), and the two survive. Alfonse has some sort of injury to his foot, however, conveniently hampering his ability to move but not much else.

Euden, being Euden and unwilling to throw anyone to the wolves, comes up with this idea:

Unintentional Comedy - Dragalia And Feh Artwork Edition

Nothing atypical here, right?

...Well, as it was revealed in a book published two years later than his debut in Dragalia, Fire Emblem Heroes Character Illustrations, Volume 1...

Alfonse is 180cm tall, AKA 5'11.

Unintentional Comedy - Dragalia And Feh Artwork Edition

...Is it any surprise coming from 195cm/6'5 and 180cm/5'11 parents? Someone check the Askran royal food for steroids that Sharena has apparently not been consuming, presumably because she's instead dining with heroes in the barracks.

I digress.

Now, as I've gone over before here, here's where it gets hilarious in retrospect.

In short, Ranzal, the resident big buff burly dude of Dragalia...is stated to be 6'1/185 in the joke comics.

Unintentional Comedy - Dragalia And Feh Artwork Edition

...And while literally nobody else got an even vaguely-official number to their height, Dragalia instead opting for a 'comparison heights' to keep track of who's shorter and who's taller in a pair... Euden often seems to wind up in the 150-155cm/5'0-5'1 range or even shorter when in illustrations with Ranzal:

Unintentional Comedy - Dragalia And Feh Artwork Edition

At most, I've seen him crack about 5'9/175cm in the comics, which aren't exactly a stable source of art, as demonstrated by these two panels, in which both seem to be on flat ground and standing pretty straight:

Unintentional Comedy - Dragalia And Feh Artwork Edition
Unintentional Comedy - Dragalia And Feh Artwork Edition

I need to stop before I mindlessly repeat the other post, but my point remains:

Euden, by most depictions, is tiny. A literal short prince/king.

And yet, no matter what way you slice it, he's trying to carry a dude that seems to be quite a bit taller, let's say. How much, we'll never know, but the fact remains he'd likely need to pull out a dragon phone to search 'how to carry people much taller than you?' just in case and hurriedly read a wikihow 10-step article explaining some strats, were it not for the fact that dragons would have destroyed smartphones in Dragalia a long time ago (good move, dragons....?).

I will admit that there are a few arts that frame them as the 'same height' but I would more point to the fact Euden, when drawn with crossover characters for promotional art, is usually portrayed on an 'equal footing', so as not to have one take up more space/attention. Also, the Feh team might not have even decided on a height for Alfy boy before!

Even then, he's still portrayed as shorter than 5'9/175cm Joker in some art:

Unintentional Comedy - Dragalia And Feh Artwork Edition

So yeah. Crossover art is not exactly consistent, and all I can do is look to the general trend in the 'canon game' of him being absolutely dwarfed by Ranzal.

Now, it's one thing for Euden to be lugging about Alfonse for a while.

The idea he might have done so with such a potential height disparity is pure comedy.

No wonder he's so tired after a while, lugging about another human who is both taller, heavier, and also wearing armor!

Not only that, he later tries and partly succeeds in fighting heavily armored soldiers (who are admittedly aiming to capture him and kill Alfonse) with Alfonse 'draped across his back like a sack of potatoes'. Talk about determination, adrenaline, and/or the simple principle of 'small but mighty'!

Unintentional Comedy - Dragalia And Feh Artwork Edition

Maybe that's why Alfonse was saying "I don't think that's wise" at the start there before he quickly found other rationale besides 'you sure you can give a piggyback without my feet dragging along the ground the whole way?'

My case rests, Your Honor: they unintentionally made part four of Alfonse's personal story a lot funnier to envision by publishing an art book 2 years after he first existed in Dragalia Lost!


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5 years ago
Some More Recent Chibi Heads, Featuring Dragalia Lost And Granblue Fantasy Characters!
Some More Recent Chibi Heads, Featuring Dragalia Lost And Granblue Fantasy Characters!
Some More Recent Chibi Heads, Featuring Dragalia Lost And Granblue Fantasy Characters!
Some More Recent Chibi Heads, Featuring Dragalia Lost And Granblue Fantasy Characters!

Some more recent chibi heads, featuring Dragalia Lost and Granblue Fantasy characters!


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1 year ago

Dragalia Lost With A Distinct Lack of Context:

Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:

(Honestly all of Chitose's lines in this story qualify but I digress)

Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:

(Honestly, part two, all of Mym's stories are a goldmine for this and I actively have to restrain myself from showing all of it)

Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:
Dragalia Lost With A Distinct Lack Of Context:

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6 years ago
Best Boy Luca

Best boy Luca


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5 years ago

Fractured Future Event Spoiler

The Implications of this Event is really chilling.

It just gave a certain theory cerdibility and that is just... I don’t want to think about it right now.

That not even counting “Audric” Character Story yet.


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2 years ago

Remembering what was Lost: My Dragalia Lost Experience

Remembering What Was Lost: My Dragalia Lost Experience

My time with Dragalia Lost wasn't as long as I wished it could be. I knew about the game since its launch, but my low quality phone at the time made it almost impossible to play. It felt like a tragedy since the concept of forging bonds with dragons pulled me in like everyone else. It wasn't until the fall of last year I played the game consistently after upgrading my phone. For a while, it seemed like I found my daily routine. I'd login every day for daily challenges, linger on the main menu to hear my units chat it up, fall in love with adventurer stories, and bob my head to epic boss music. All was going well until news of the end of service struck the community.

To say we were all shocked is a huge understatement. An important part of our lives was about to join the graveyard of forever lost video games. With news of Dl's impending doom, I was forced to reflect on my experience with the title and came to a surprising conclusion: Dragalia Lost is easily one of my favourite games of all time.

I don't usually talk about video games on this blog, but Dragalia Lost holds a special place in my heart for being the most fun I've had with a mobile game. It hit all of that boxes that other gacha games struggle to keep up with.

It's impossible to talk about DL Without mentioning Daoko. Whether players are chilling on the home screen, slaying a deadly boss or summoning beloved units, Daoko's pop vocals are bound to be heard. Even some of the instrumental tracks are remixes of her other songs. Her songs fit the game perfectly as they invoke the feeling of a light-hearted and fun-filled adventure. The pop score helps DL stand out from other games which usually use European orchestral music. It gives the game an oddly fitting contemporary atmosphere. Ryusei Toshi and CRASHER remain iconic tunes that gets players into the thrill of a good ol' boss battle.

While on the topic of the sound department, the English voice acting deserves special mention. Ocean Productions was in charge of the voices and that makes DL an incredibly rare case of a Canadian dubbed anime game. Each voice was a breath of fresh air that fit the characters like a glove. Special mention goes to Brian Drummond as Zhu Baije, Tabitha St Germain as Althemia, Richard Ian cox as Ranzal, and Mark Oliver as Hawk.

My only complaint is that the English audio lacks fully voiced dialogue. That could've gone a long way to making the game more immersive.

Pokemon TCG artist Naoki Saito brought his A game with the art design. Most of the characters have highly rememberable designs done in a vibrant pop art style. Character portraits were always a delight to look at due to how much they popped out on the screen. Each adventurer has a unique appearance highly distinct from each other and full of personality. The fun expressive style really added to the Saturday morning cartoon feel of the game. The user interface also has a nice sleek look to it that made navigating menus anything but a chore. While the chibi graphics can seem overly minimalistic at first, that simplicity prevents the game from feeling dated and instead gave it everlasting appeal.

It may seem disingenuous to review a game without mentioning gameplay but there's not much I can say in that department. DL's isometric action RPG style made it stand out from other games on the market even with its very limited attack system. It wasn't the most immersive combat system I've experienced, but it always kept me back for more and never left me bored.

The implementation of skip tickets and auto-loop was a godsend for grinding and made it overall stress-free. I didn't have to waste hours of time just to upgrade a single character. Just hit the auto button and step away from the phone for a while. Seriously, more games need to follow this method instead of making maxing out units so tiresome. The Co-op raid battles also deserve special mention since it was so fun seeing strangers come together to beat a particularly arduous boss. There were several times I relied on Co-op to clear stages because the difficulty is no joke at times. This was especially true for the MARVELOUS final boss Xenos which can easily last half an hour. Now that's how you go out with a bang.

Remembering What Was Lost: My Dragalia Lost Experience

Last but certainly not least is the story. It starts off simple enough with Euden performing his princely duty of forming a dragonpact; the main draw of the game. Then the game added layers of complexity with Zethia's dark doppelganger and the King's sudden evil disposition. The carefree prince now has to save his kingdom from his treacherous family with an even greater threat looming in the background. The beginning of rbe story was a bit slow at first, but there were enough plot twists and burning questions to keep me fully invested. I so was not prepared for the time travel shenanigans and social commentary on classism/privilege the mid-game story brought.

Remembering What Was Lost: My Dragalia Lost Experience

And that's only what the main campaign brings to the table. Dragalia has several event stories that heavily build on the robust lore and characterization players love so much. Certain events like Faith Forsaken, Fractured Futures and Advent of the Origin even serve as epilogues to plot points made in the main story. I will admit that there were FAR too many beach themed events for my liking. This game had great slice-of-life moments but it'll be too soon if I ever see another beach adventure in a mobile game.

Finally, it would be irremissible of me not to mention the vocabularian localization provided by 8-4. Character dialogue is stuffed to the gills with personality and colloquialisms you wouldn't expect from this game at first glance. It's guaranteed you learned a few new vocab words after playing the game. Seriously, some of these characters talk like they eat thesaurus' for breakfast. That's when they're too busy spouting meme worthy dialogue at least.

Dragalia may be lost, but I'll never forget the incredible memories I made along the way.

Remembering What Was Lost: My Dragalia Lost Experience

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6 years ago
I Am So Glad I Saved My Ten Fold Summon Ticket.

I am so glad I saved my ten fold summon ticket.


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6 years ago
I Am So Glad I Saved My Ten Fold Summon Ticket.

I am so glad I saved my ten fold summon ticket.


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6 years ago

Why for all the weapons we get from events are light element.


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