Godot Engine - Tumblr Posts
So after dissembling and reassembling my laptop
It works again
I’m going to be working on some smaller projects to get going again and learn more of the engine
My computer died
I have to wait to get a new one before working on the game
Time for a ton of small projects for learning
What should i do first?
I kinda want to start looking at shaders
But i feel that there are more pressing matters

Side Project?
Game Development Adventures 8
Big changes occurred, it may take me a bit to explain
So, In the year or so me and my partner have learned a lot, like, so much it was becoming painful to work on the project as it was. (It was bad) So we chose to start over, not from scratch, but close enough that we could work again

We left the main branch as it was, and started a new branch on the project's Github. Meaning we didn't lose any progress, if we want to go back
So, what's the current state of the game?
Well, it's not looking bad!
we have level 1

Level 2

And Level 3

(Blue boxes signify collision boxes, not sure why they're on level 3's path, they're only supposed to be on level 1's path)
The player has the ability to move, and is currently stuck in Idle animation

(That's an image not a gif)
There is currently no enemy, we haven't gotten to it yet, and out artist is still working on the sprites
Here's the player script

It's much simpler now, I've also decided to simplify animations by only having left and right animations
That should be all for the game for now, but
I've begun streaming when I work on the game
I'll try to notify you before I stream, I have no schedule
anyways,
o7 CMDR
I think i may just start posting about little game dev experiments
I’m making a little game to use for my friends birthdays
Updates soon hopefully?

This was done as a Godot Engine fanart, Godette with her small Godot balloon
My yet unnamed WIP game. Trying to get the chest animation right ¯\_(ツ)_/¯
*angry shadow noises*
Shadow-only render mode is fun
Some dialog, because why not
Enemy goes brrr!
Work-in-progress on the first hostile NPC. Rotation is unintentional.
It's always fun to make squishy enemies

❤️

I recently made some pictures for my friend's game. The pictures will hang on the castle walls in the game.
For a relatively small amount of work, HDR particles create great effects


With filter (1) and without filter (2). Thinking about which style to go with 🤔
The game I want to make has become the game I need to make. This is not a bad thing at all, I am in love with the little worlds I have planned, and I want to share them with people.
Tiny issue… I suck with game engines. (I've only ever had real experience with Construct 2, I guess?? I've tried using Unreal Engine and Godot, but I can't wrap my head around those.)
Ideally, I'd have an engine that,
1. Supports both 3D and 2D in the same project.
2. Uses visual scripting that my tiny ape brain can understand.
And 3. Doesn't cost 17 billion dollars.
If anyone could guide me in the right direction, I'd be more than thankful.

DitherDream is now on Steam!
The trippy little exploration game has made it into Early Access!
If you get it now, you'll be getting Update 2 btw. So, more islands, better islands, prettier, effects, all that good stuff that I've been working on!
Check it out!