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I do not consider any fantasy worldbuilding complete before you cannot tell me something about
the culture’s sense of humour, with examples of popular jokes,
popular literature VS classic literature,
what children learn in school (especially history, maths, biology),
the common grammar mistakes your conlang’s native speakers make,
the culture’s cuisine, with recipes,
toy production,
the embarassing old songs people sing when they are really drunk, but would not admit knowing while sober.
Helpful things for action writers to remember
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.

Nice article about why story submissions get rejected. Pretty useful things to keep in mind for writing fanfics and stuff! These are the sorts of things that make me just close the fanfic and move on. Haha.
Writing Tip: Don’t Be Afraid of Mixing Dialogue and Action
So I’ve been reading a lot of amateur writing lately, and I’ve noticed what seems to be a common problem: dialogue.
Tell me if this looks familiar. You start writing a conversation, only to look down and realize it reads like:
“I’m talking now,” he said.
“Yes, I noticed,” she said.
“I have nothing much to add to this conversation,” the third person said.
And it grates on your ears. So much ‘said.’ It looks awful! It sounds repetitive. So, naturally, you try to shake it up a bit:
“Is this any better?” He inquired.
“I’m not sure,” she mused.
“I definitely think so!” that other guy roared.
This is not an improvement. This is worse.
Now your dialogue is just as disjointed as it was before, but you have the added problem of a bunch of distracting dialogue verbs that can have an unintentionally comedic effect.
So here’s how you avoid it: You mix up the dialogue with description.
“Isn’t this better?” He asked, leaning forward in his seat. “Don’t you feel like we’re more grounded in reality?”
She nodded, looking down at her freshly manicured nails. “I don’t feel like a talking head anymore.”
“Right!” That annoying third guy added. “And now you can get some characterization crammed into the dialogue!”
The rules of dialogue punctuation are as follows:
Each speaker gets his/her own paragraph - when the speaker changes, you start a new paragraph.
Within the speaker’s own paragraph, you can include action, interior thoughts, description, etc.
You can interrupt dialogue in the middle to put in a “said” tag, and then write more dialogue from that same speaker.
You can put the “said” tag at the beginning or end of the sentence.
Once you’ve established which characters are talking, you don’t need a “said” tag every time they speak.
Some more examples:
“If you’re writing an incomplete thought,” he said, “you put a comma, then the quote mark, then the dialogue tag.”
“If the sentence ends, you put in a period.” She pointed at the previous sentence. “See? Complete sentences.”
“You can also replace the dialogue tag with action.” Extra guy yawned. “When you do, you use a period instead of a comma.”
So what do you do with this newfound power? I’m glad you asked.
You can provide description of the character and their surroundings in order to orient them in time and space while talking.
You can reveal characterization through body language and other nonverbal cues that will add more dimension to your dialogue.
You can add interior thoughts for your POV character between lines of dialogue - especially helpful when they’re not saying quite what they mean.
You can control pacing. Lines of dialogue interrupted by descriptions convey a slower-paced conversation. Lines delivered with just a “said” tag, or with no dialogue tag at all, convey a more rapid-fire conversation.
For example:
“We’ve been talking about dialogue for a while,” he said, shifting in his seat as though uncomfortable with sitting still.
“We sure have,” she agreed. She rose from her chair, stretching. “Shall we go, then?”
“I think we should.”
“Great. Let’s get out of here.”
By controlling the pacing, you can establish mood and help guide your reader along to understanding what it is that you’re doing.
I hope this helps you write better dialogue! If you have questions, don’t hesitate to drop me an ask :)

Writing With Color – Featured Description Posts
Some of our most useful posts on describing People of Color, all in one place.
Words to Describe Hair
Words to Describe Skin Tone
Describing Asian Eyes
Describing Wide Noses
Describing Undead & Sick Dark Skin
Describing POC and Avoiding Caricatures
Describing Unnatural Skin Tones: Green
Describing Unnatural Skin Tones: Jaundice
Indicating Race of Characters (FAQ Questions #3-4)
Not Indicating Race at All – Note: You Probably Should
Praising Beauty Without Fetishizing
Olive Skin, Race and Ethnicity
Specific Description Posts
Describing Skin as Swarthy (Spoiler alert: it’s sketchy)
Describing East Asian Skin as Porcelain (Spoiler alert: it’s also sketchy)
Describing Skin as Russet (Spoiler alert: it’s alright)
Describing PoC as Exotic (SA: it’s othering)
Describing Skin as Ebony (SA: it’s cliche)
Describing Natural Hair as Cloud-Like (SA: it’s cool)
Describing Black Hair as Unkempt (SA: it’s offensive)
Describing Black Hair as Kinky (SA: it depends)
Describing Skin as “Dark as Night” (SA: it also depends)
Describing Skin as Like Dirt or Soil (SA: See above)
Describing Skin as just “Dark.” (SA: it’s vague)
Describing Black Hair as “Nappy” (SA: it ain’t recommended)
Describing Skin With Food (SA: it’s a no-no)
–WWC
So, I don't know how to write pain like! What words do I use? how do I describe it! I really need some help here!
No problem! And sorry about not answering sooner, I was on vacation. To make it up to you, I’ve made one of my trademark Long Posts about it.
TIPS ON HOW TO WRITE PAIN (FOR BOTH ORIGINAL CONTENT WRITERS AND FANFICTION WRITERS)

When I first started writing, about eight years ago, I had the same issue as @imjustafuckinggirl.
How are you supposed to write about pain you’ve never experienced before???
The characters in my book suffer through all sorts of terrible shit, and in no way am I writing from experience, which is marginally easier to do than write about something that has never happened to you.
However, with time, I managed to gather up a few strategies on how to write pain.
1. Don’t Write Paragraphs About It

I know, it’s tempting. You want to convey to the reader just how much pain the character is in, and you think that the pain will be emphasized the more you write about it.
This, however, is a lie.
As a reader, when I’m reading a book or fanfiction where, whenever the writer uses agonizingly long paragraphs to describe when a character is hurt, I skip it.
Entirely.
It’s boring and, quite frankly, unnecessary, especially during a fight or huge battle, which are supposed to be fast-paced.
When it comes to writing about pain, it really is about quality and not quantity.
In my own writing, I stick to short, quick paragraphs, some of them which are barely a line long. This gives it a faster pace and sort of parallels with the scattered, spread out thoughts of the character as they suffer.
2. Describe it Right

Many times, usually in fanfiction, writers over-exaggerate certain injuries.
This partially has to do with the fact that they’ve never experienced that injury before and are just thinking about what it might feel like.
As a girl with two brothers and who often participated in rough play-fights, I can assure you that getting punched is not as painful as you think it is.
(However, it does depend on the area, as well as how hard the punch is, on top of the fact that you have to take into account whether or not the punch broke bones)
I’m reading a high school AU where a character gets punched by a bully (Idk where they got punched it wasn’t stated) and the author is describing it like they’d been shot.
It was to the point where I was like Did the bully have brass knuckles or something????
It was very clear that this author had never been punched before.
When describing the pain of an injury or the injury itself, you have to take into account:
- What object was used to harm the character
- Where the injury is
- How long the character has had the injury
- (For blades) How deep the cut is
- (For blunt force trauma) How hard the hit was
- Whether or not the wound triggers other things (Ex: Concussion, vomiting, dizziness, infection, internal/external bleeding).
There’s also the fact that when some authors described wounds caused by blades such as knives, daggers, and swords, they never take into account the anatomy of a person and which places cause the most blood flow.
Obviously, a cut on your cheek will have less of a blood flow than a cut on your wrist, depending on what the blade hits, and I hope that everyone consults a diagram of veins, capillaries, arteries, etc. when they’re describing blood flow from a certain place.
There’s also the fact that you have to take into account where the blood is coming from. Veins? Arteries?
The blood from arteries will be a brighter red, like vermilion, than the blood from veins, which is the dark crimson everyone likes to talk about.
Not all places gush bright red blood, people!
3. DIFFERENT INJURIES HAVE DIFFERENT KINDS OF PAIN

Here, let me explain.
A punch feels different from a slap.
A broken arm feels different from getting stabbed.
A fall feels different from a dog bite.
I’ll give you a list of all the kinds of things that can be described for the three most common kinds of injuries that happen in stories:
Punch/Blunt Force Trauma
How it feels:
- Aching
- Numbness (In the later stages)
- A single spike of pain before it fades into an ache
- Throbbing
Effects:
- Vomiting (If the character is punched in the gut)
- Swelling
- Bruising
- Broken bones
- Unconsciousness (Blow to the head)
- Dizziness (Blow to the head)
- Concussion (Also a blow to the head)
- Internal bleeding
- Death (In the case of concussions and internal bleeding and broken bones- ribs can pierce lungs)
Stab Wound/Cut
How it feels:
- Stinging (only shallow wounds have just stinging)
- Burning
- With stab wounds, I feel like describing the effects of it make it more powerfully felt by the reader
Effects:
- Bleeding (Consult chart of the circulatory system beforehand for the amount of blood flow that should be described and what color the blood should be)
- Dizziness (Heavy blood loss)
- Unconsciousness
- Infection (if left unattended)
- Death
Gunshot
How it feels:
- Depends on the caliber bullet, from how far away they were shot (point-blank range is nothing like being shot from a distance), and in what place. Do careful research and then make your decision.
Effects:
- Bleeding(Consult chart of the circulatory system beforehand for the amount of blood flow that should be described and what color the blood should be. Also take into effect the above variables for blood flow as well.)
- Dizziness (Heavy blood loss)
- Infection (if left unattended)
- Death
Some things that a character may do while they’re injured:
- Heavy/Harsh/Ragged breathing
- Panting
- Making noises of pain
gasping
grunting
hissing
groaning
whimpering
yelping (when the injury is inflicted)
screaming
shrieking
wailing
- Crying/ Weeping/Sobbing/Etc.
- Clenching their teeth
- Unable to speak
- Pressing their hands against a stab wound/cut to try and stem the bleeding
- Eyesight going out of whack (vision blurring and tilting, the room spinning, black spots consuming sight)
- Eyes rolling up into their head
- Trembling/shaking
- Ears riniging (from gunshot)
HOPE THIS HELPED!

There are many things a character needs to do in a story, and many more that authors need to exclude.
‘Drama is life with the dull parts left out.’ ~Alfred Hitchcock
We all have pet hates when we read. They can be big mistakes, such as when you’re introduced to 20 unnecessary characters in Chapter One, or when an author takes three pages to describe a cake, or when you have to read pages of boring backstory.
There are also smaller mistakes authors make when writing fiction. The reasons for these mistakes can relate to the lack of a story goal, a weak plot, or the incorrect choice of characters. They also relate to poor writing skills where authors treat characters as if they are real-life people.
Here are three problem areas for characters that make me want to stop reading a book: 3 Things Your Characters Should Not Be Doing
How People Watching Improves Your Writing
Sensory detail.
When I was fourteen or fifteen, I liked to draw. I’d look up internet tutorials on how to draw the human figure, and nearly all of them suggested going outside and sketching anyone who goes by. Not only was this relaxing, but I noticed my art style become more realistic over time. I think we can apply similar concepts as writers to improve sensory description.
How to practice: Try writing down specific details about the people you see. How is their walking gait? What does their voice sound like? What quirks about them stand out as you observe them? Write down descriptions using all of the senses (except maybe taste) and, over time, you’ll notice your words become more lively.
Observation.
You don’t have to be Sherlock Holmes to benefit from observation skills. Writing stories is all about noticing connections and seeing the extraordinary in ordinary life. People watching can boost your ability to notice little details and recognize them as important, and it can help you sense patterns more easily.
How to practice: In this case, remember once again that you are not Sherlock Holmes. Don’t assume that you know a person’s life story based on what socks they’re wearing (and definitely don’t try making such assumptions with friends or family).
Try to take in people who pass by and the small, unique details about them. Notice how they’re interacting with other people and the world around them. Think about why that might be and write down any thoughts or connections that interest you.
Freewriting.
Writing first drafts can paralyze anyone. We all know that getting the words out is the first, most important step, but that can feel like torture sometimes. If you’re a hesitant writer, freewriting can help you feel less self-conscious when writing and jot down thoughts or impressions as they come. Other exercises can help you with editing later on, but you can’t get there unless you freewrite.
How to practice: Write down anything that strikes you without worrying whether it’s important or you’ll use it later. I like to focus on one person per minute and during that time, write anything that I find interesting. Once the sixty seconds are up, I move onto another person and continue that cycle as long as I want to keep going. With time, you’ll get faster and may notice that words come more easily.
Creativity.
In the book Stargirl, one of my favorite parts is when Stargirl and Leo go to the park and play a game where they make up stories about the strangers they pass. As they connect together little observations, they create vivid backstories that may not necessarily be true, but that’s not the point. What matters is stretching their minds.
How to practice: Play this game for yourself. Pick a person at random and, piecing together little details you notice about them, give them a backstory. What are they doing, and where are they going (both right now and in the long-term)? Why are they hurrying so quickly to wherever they’re going or walking almost aimlessly along? Don’t worry about getting it “right” so much as creating an interesting story for this person.
Empathy.
Developing empathy as a writer is so important, though not often talked about. If you can put yourself in the shoes of another person and consider what complexities, challenges, and little joys life holds for them, you will create emotionally powerful pieces. People watching helps train your eye to notice those around you more and remember that yours is not the only voice in the world.
How to practice: Remember the definition of the word “sonder:” the realization that each random passerby is living a life as vivid and complex as your own. Look for those complexities. Notice relationships. Notice facial expressions and emotions. Don’t just look at them but see them, and write down what strikes you about them.
child handling for the childless nurse
My current job has me working with children, which is kind of a weird shock after years in environments where a “young” patient is 40 years old. Here’s my impressions so far:
Birth - 1 year: Essentially a small cute animal. Handle accordingly; gently and affectionately, but relying heavily on the caregivers and with no real expectation of cooperation.
Age 1 - 2: Hates you. Hates you so much. You can smile, you can coo, you can attempt to soothe; they hate you anyway, because you’re a stranger and you’re scary and you’re touching them. There’s no winning this so just get it over with as quickly and non-traumatically as possible.
Age 3 - 5: Nervous around medical things, but possible to soothe. Easily upset, but also easily distracted from the thing that upset them. Smartphone cartoons and “who wants a sticker?!!?!?” are key management techniques.
Age 6 - 10: Really cool, actually. I did not realize kids were this cool. Around this age they tend to be fairly outgoing, and super curious and eager to learn. Absolutely do not babytalk; instead, flatter them with how grown-up they are, teach them some Fun Gross Medical Facts, and introduce potentially frightening experiences with “hey, you want to see something really cool?”
Age 11 - 14: Extremely variable. Can be very childish or very mature, or rapidly switch from one mode to the other. At this point you can almost treat them as an adult, just… a really sensitive and unpredictable adult. Do not, under any circumstances, offer stickers. (But they might grab one out of the bin anyway.)
Age 15 - 18: Basically an adult with severely limited life experience. Treat as an adult who needs a little extra education with their care. Keep parents out of the room as much as possible, unless the kid wants them there. At this point you can go ahead and offer stickers again, because they’ll probably think it’s funny. And they’ll want one. Deep down, everyone wants a sticker.
Some advice for when you’re writing and find yourself stuck in the middle of a scene:
kill someone
ask this question: “What could go wrong?” and write exactly how it goes wrong
switch the POV from your current character to another - a minor character, the antagonist, anyone
stop writing whatever scene you’re struggling with and skip to the next one you want to write
write the ending
write a sex scene
use a scene prompt
use sentence starters
read someone else’s writing
Never delete. Never read what you’ve already written. Pass Go, collect your $200, and keep going.
things i love in books:
imperfect grammar in dialogue - my grammar isn’t always fantastic when I’m talking to someone. sometimes seeing little grammar mistakes in character dialogue makes it feel more real.
character ticks - characters who have a chronic cough, or who have a bad habit of chewing their nails, or popping their knuckles. It fleshes them out.
characters with actual passions - I love seeing a character get really excited about something they are passionate about. And when another character shuts them down on that subject it’s heart breaking. I can totally relate.
puns and stupid jokes in first person narration - don’t tell me you’ve never made a little joke to yourself and then laughed at it. I think it’s cute.
random easter eggs in books - an author’s favorite recipe, a trivia fact that they’re throwing in just because, things that may relate to the plot but are also an extra little surprise for the reader.
newspaper clippings / articles - i just think they’re neat..
surprise handwriting (ex: on a note mentioned in the text or something) - i’ve only seen it in a few books. it makes finding a random note or something easier to imagine. Makes it a little more real.
platonic character relationships - i just really think they’re neat too.





I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!
(save the images to zoom in on the pics)