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I'm glad someone else realized that the map isn't of the whole Nowhere. Something I've been thinking about is that visitors manifest in parts of the Nowhere that are somehow personally significant to them, hence why both locations so far have made Noone remember the felling that something is still inside her that shouldn't be there.
My theory on the bathhouse is that it's a cover operation for the Maw, as in the Maw passes itself off as a "deluxe" equivalent to the fish boats that take the bathers to the bathhouse, one that offers fine dining as it's main allure. With so many people going, who would notice if the ones from one boat didn't come back. Hence why the Maw never visits the same place, the jig would be up.
I think the idea of feeding off the prisoners still works with my idea that the Workers are mold, actually, if the Workers are mold formed and fed from misery or fear, it could be argued Nomes are mushrooms formed and fed from innocence or kindness.
Also guys, about the locations of the podcasts: they are real places. 100%. They are real places somewhere in the Nowhere - most importantely, somewhen.
Prophetic dreams are very real in Little Nightmares and they are things that often happen: however, I do not believe this is yet the case for Noone. She describes feeling sensations and smells multiple times, something that can only happen if the plane of reality one is in is... well. Real. She also describes feeling Jester's presence as she does with Otto's, who is a real person in the real world alongside her. The fact that Noone isn't currently fully there yet doesn't necessarely mean the places aren't real.
Now, whether she's visiting the past versions of some already existing locations is up to debate (COUGH THE BATHHOUSE COUGH), and that locations and habitants of said locations can be parallels to some already existing ones, but the only certainty we have at this point is that these other places that are being described and witnessed by Noone are real places somewhere. After all, the Nowhere is an incredibly vast place of which we have explored incredibly little.
Would it be so surprising if the places Noone visits are separate from the, like, 3 ones we have visited?

(map is from LN II, the school, and is supposedly rappresenting a region of which we only see a single city.)
And another thing, actually: I have seen many compare the Lady to the Woman in Chains, but honestly, after reading through the transcript of the first episode of TSON made by @softichill... the two sound like the complete opposite of each other, appearence and behaviour wise.
The Woman in Chains is described as having a "stretched back face", therefore causing her to have wrinkles due to how her face is structured, which explains Noone talking about her as being "both old and young". There is no concealing, no mask, nothing to hide her face. She doesn't live in secrecy like the Lady does -- quite the contrary, infact.
And about features: in both her forms, the Lady's face looks the opposite of hers. Either completely relaxed, or... nearly like it's melting.


I have also seen some people try to claim that the "familiar outfit" as a reference to the Lady's kimono, but you must remember who the narrator is. The outfit is familiar to Noone. Not us. It is likely that the Woman is wearing either a nun's dress (Noone mentions seeing three laying on a bed in the Prisoner's bedroom) or something Noone might have seen from the institution she's kept in.
While the Lady does thrive in her occupation, she doesn't necessarely take joy in it like the Woman in Chains (Prison Ward, atp) does. For the Lady, it's much more a matter of survival. She is on the Maw because it's convenient, see as she's in a powerful position. The Woman in Chains is instead happily preparing torture devices to haunt the Prisoners with.
Some parallels are certainly there. Referring to them as being, even metaphorically, the same person... it would mean that the team wrote a very bad analogy. They are nothing alike in any other aspect BUT their occupation. Funnily enough, you could say the Thin Man and the Signal Tower operate in a near identical manner to both these places. He's also the living center/battery of his own mechanism.
Noone also mentions that the Workers seem to be made of shadows, similarly to the Shadow Children. However, it is also evident that these beings are different, as they work and can hold objects much like the nomes. Later, when she meets a living child, she notes that they have black goo in their hair that moves like shadows. If that's the same material the Workers are made of, then this would make them some sort of liquid entities.
Lastly, about the inhabitants themselves: no one else in this Prison is here because they want to be. The Prisoners are not like the Guests, who come on the Maw willingly. The Workers are mindless beings, unlike the Nomes who draw and the Shadow Kids who play just like children. The child and Noone want to leave... and that's understandable.
My friend @chorusofkhonshu smartly pointed this out, so I'm just gonna copy and paste what he said word for word.
"So I thought, if these creatures are made of liquid, it has to come from somewhere. So my mind wandered to the prisoners, their purpose. Perhaps like the Maw and Signal Tower need to absorb people. The Signal Towers thru TVs and the Maw thru the Lady. What if those prisoners are only alive to be bled dry so long as they live. Noone smells the prisoner rotting. All those prisoners have to share some purpose, they might be tortured. Some device that the lady there has. She uses straps and cranks. Masks with spikes in the mouth. It runs on tortured souls."
And just as Noone mentions later on:

Swelling.

If anything... rather than paralleling Six's journey, Noone seems to be living it backwards. Completely backwards.
... Mh.
The Sounds of Nightmares episode 3 analysis: A Triple Bill of Memories
I can safely say I was not expecting 95% of what happened in this episode. That said, there's a fuckton of things to cover, so let's get started!
The Voices of the Lonely Mall:
So @queen0fm0nsterz made a great post showing that the chain woman from episode 1 is an inverse of the Lady, and it's pretty clear that the same thing is going on with the Mall and the Tower.
The Mall is also our first non-malicious antagonist in the series, which is doubly surprising given how inhuman it is.
I don't actually see the various PA voices that chastise the "brain" for scaring Noone as other personalities, since the Mall says "Don't leave ME" as the dream ends. I think a better description of the PA voices is false personas, possibly based on previous visitors (the way it uses their memories to lure visitors in), that the Mall has deluded itself into treating as real and separate from it by way of the PA system due to it's unbearable loneliness. I'd be astonished if we get a more tragic one-off monster in the remaining episodes.
One last thing about the Mall, it scares Noone away with it's desperation, like how Otto scares her with his desperation to know more about the Ferryman. Neither have inherently villainous motives, but hinder themselves due to their obsession with said motives.
How is the ferrying buisiness, anyway?:
I've said it before, the Ferryman is WAY scarier in the podcast than in the comics. With the expanded knowledge about the Nowhere we get in this episode it's clear that the Ferryman is intentionally taking Noone to certain places in the Nowhere, and it would seem she's far from the first to be taken to the Mall, as it seems to dread him taking it's new patrons away, above all else, not to mention that the bathhouse water reminded Noone of the water that got her sick and the "familiar" dress from episode one possibly being like one worn by her mother.
Also noteworthy is that, unlike all other characters whose dialogue Noone quotes, which we hear from the character themselves and slightly ahead of Noone, we only hear what the Ferryman said through Noone's mouth. (I'll be discussing the implications of what he said in another post)
The old paper:
The paper Otto reads from to finish the episode seemingly implies that the human world's function is to feed into (in more ways than one) the Nowhere, again, I'll expand on this in a future post.
There's also a non-zero chance that the moth is actually a certain shapeshifter.
Even though no one's explicitly called it out yet, I'm pretty sure that the moth in Otto's office has something to do with Cici, especially with Noone pointing out how she takes comfort from the fact she's NOT like the moth. With the next episode being called "Two of a kind" there's a chance some of this will be cleared up.
That sentence about moths being drawn to a flame really stuck out. Especially since Noone mentioned she liked catching moths. Otto on the other hand reacted frantically when he saw the moth in his office, so I really wonder what the symbolism of it will turn out to be.
The Sounds of Nightmares episode 4 analysis: Head in The Clouds
HOLY FUCK, ACTULLY HOLY FUCK, BEST EPISODE ,BEST EPISODE
Forgive me, now that I've disposed of the build up of hype, we can sort this into two parts, what this means for TSON and for LN3
The young blood:
Given this is our first exposure to teens in Nowhere, and Noone's comments about them "being there for a long time" we can safely say they've at least partially turned into residents, especially with how they're being conditioned to only see themselves as their given roles.
Considering the series is implied to be the earliest point in the timeline so far, I'm wondering if we might see the magician and fire breathers as adults when LN3 launches, though I'm highly doubtful we'll be seeing Rusty alive.
A place of joy in the sky:
The idea that the Circus is an airship is definitely one I didn't consider before, but makes it's similarities to the Maw much more interesting.
On a side note, Noone describing the Fairgoers as having faces like bad drawings lines up with the lumpy looks of their faces we see in the trailer, further proving it's the same places.
Double act:
Now on to who I'm sure would be delighted to be called the main attraction, the Ventriloquist(s?)!
No two ways about it, they are HORRIFYING, and line up great with Tarsier's old philosophy of making Residents look like grisly version of childish misunderstandings of what they represent.
Gameplay-wise I have a suspicion one may function like an alarm, alerting the other of our presence, though I may be completely off on that. From a lore perspective, it feels very LN-like to not clarify if they actually run the Circus or not.
The (not quite) best boy:
Rusty was a pretty great companion to Noone in this trip to Nowhere, he seems to be the most capable kids she's met so far (no offence, episode 1 kid who's probably RK). His confession of fear and hate in the ferris wheel might imply he was closer to becoming a resident than the other kids we've met so far.
The absent local:
Our slightly blobby old friend not appearing was a slight surprise, though he's certainly there in spirit, it helps that he's all but confirmed to actually hail from Nowhere, further solidifying my theories regarding him.
Noone's allegory:
Noone describing the Nowhere as a place with many connected but individual places with unique functions confirms, at least to me, that there is no central force controlling literally everything, rather, there are forces that drift from region to region, upkeeping the nature of the world as a whole-
A few notes:
Since every episode has a different color for the background, I'll go out on a limb and say the finale will be yellow, for fairly obvious reasons, leaving green as the most likely color for episode five.
The idea of fleeing the Circus (in chapter FOUR) reminds me of @queen0fm0nsterz idea that one of the cancelled LN1 comics would be about escaping a facility, and that it would parallel the FOURTH Lady, might be nothing, or it might be a sign we should revisit past episodes with the Ladies in mind.
This is amazing, the best fanart of the Circus monsters yet!

Want to join the show? 👁
The Sounds of Nightmares episode 5 analysis: Getting Swept Away
Jord knocked it out of the park with the setting and monsters, the cliffhanger was fucking wild.
The Nebulous Figure:
The Ferryman is extending his comic MO further by trying to convince Noone not to come to the Maw, but to integrate into the Nowhere as a whole. And like in the comics, I believe he personally engineered Noone's suffering in the Counties, let me explain. I believe the Ferryman used a piece of his liquid like body to contaminate the stream by Noone's old home, causing her sickness, it's persisting effects and now, a tumor, funnily enough, one shaped like the universal symbol of Nowhere, an eye.
As Above, So Below:
Jord's monster concepts are killer, a treasure hunter mixed with a sewer worker is just a perfectly LN-like way of warping things into somewhat recognizable horror, a strange man sifting through a watery area searching for things to collect. The visual of his "bag head" is perfectly visceral and his parallel with the (curiously well adjusted, almost Bully-like) kids and the parallel between that and Otto and Noone is just *chef's kiss*.
Noone's comment about feeling the Treasure Hunter's been changed either just serves to confirm that all humanoid Residents were once people, OR it's suggesting he's become a Resident more recently, which is quite strange seeing as he's a full grown adult.
There's not much to say about the kids on the surface other than their a great twist on the "minor" monster idea with them being a more indirect threat.
NOMES!:
I'm astonished it took us this long the involve Nomes in the series, but it was more than welcome. Not to mention the first nome's "betrayal" has some very interesting implications for my and @queen0fm0nsterz 's idea that Noone's companions parallel the Ladies.
Leading Into The Ending:
Since I know everyone will be curios, I think the ending had the Ferryman warping through the screen, batting Otto away, and seizing the chance to take Noone, this time, permanently.
Further thoughts on Deluge of The Inevitable
Unlike in episode 3 we DO actually hear the Ferryman's voice which I think was subtle foreshadowing that he was going break through to the Counties (and possibly Otto's screen). I also can't stop thinking about Otto's comment on feeling like Ferryman is speaking through Noone, it's a creepy as hell idea.
I almost hope we never see the Ferryman in the games just so he can stay this mysterious badass who's just always loomin' and schemin'.
I have no sweet clue what Lonnie has up his sleeve for the finale, but considering the first episode, the only other one he wrote on his own, had the most properly dream-like feel, I know we're in for a treat.
It'll actually be pretty weird going back to no regularly scheduled, official LN content. At least we can look forward to the (highly likely) trailer at the Game Awards.
The Sounds of Nightmares episode 6 analysis: Going Nowhere
An interesting finale, one that leaves the door open to further expand from the ever-growing gnarled branches of this universe we've grown to love.
The Dressing Room:
The dream Noone, or rather Ruth, recounts at the beginning is quite interesting, the parallels to past episodes, especially episode 4 are interesting but lack enough focus for us to say anything for sure. The Mannequin woman's actions being noted to match that of the Nowhere itself is very fascinating. Perhaps she's more significant than we can currently know.
The Threshold:
The barrier to the nowhere being a semi-existent, pitch black mist is something that lines up well with the smoke pouring from the mirror in the LN3 banner, especially given it's the first game where the protags aim to leave Nowhere entirely.
Crossing Over:
The fact that the Ferryman knew Noone's real name contrasts with the Mall who only knew her as "No one", almost as if that was their to symbolize that even the eye structures (or at least some of them) are inferior to the Ferryman in terms of grasp on visitors and other worlds in general.
The fact Ruth's voice audibly distorted when the door closed tells me she was likely to become a resident very quickly, possibly due to all that she experienced before ending up in the CPI.
The Real Aim:
The final reveal of the Ferryman speaking to Otto all along makes some question more interesting to ponder, why is Otto the only adult we've seen the Nowhere take interest in, was taking Cici another way of "pushing" him to "plunge", was that alone meant to be enough and the kids at the CPI are now a back up plan? Is Otto being pursued becomes he would have a special power in the Nowhere, one that is crucial for one reason or another, or is it something we have no current hints about? Is Otto getting to Nowhere even possible or is he just being used to basically deliver kids to the Ferryman? We can only look to time with hopes of eventually answering some of these questions.
Closing Thoughts:
The Sounds of Nightmares was an incredible experience and I applaud everyone who contributed to any language version of it. I eagerly look forward to what other ways we'll see of exploring my favorite horror franchise, maybe even through another podcast at some point, again, time will tell.
Breaking down the new LN3 footage
HOLY SHIT HOLY SHIT this was really wild, we basically got a collage of everything to expect from the Necropolis and what do you mean "pre-alpha gameplay footage"? This already looks amazing! Now let's start the actual breakdown

The area on the other side of the mirror seems to be the place where we see Low and Alone get pulled into the mirror in the reveal trailer, so that'll probably the beginning of the beginning for the game.
It's interesting to note that the Necropolis seems to be completely walled off from the surrounding desert.

I might be reaching here but that fact that a crow, an animal that's only previously been associated with the North Wind, is the first living obstacle the kids encounter is very interesting.
I can't, for the life of me, tell what era or region clothes the Dwellers are supposed to be wearing so if anyone can tell me, that'd be a big help.

We've had numerous variations of the eye symbol with various meanings ascribed to each, so, again, if anyone can point out any previous instances of this particular version of the eye, please do so.
Quicksand will be a hazard in the Necropolis and more than anything I'm just astonished there wasn't a sand burrower.
The Hercules Beetles are way nastier than I thought, likely because of their disgustingly realistic buzzing, makes feel less bad that Baby already killed most of them.
The bundled bodies around the area are definitely concerning, maybe the Dwellers use to preserve corpses as "offerings" to Monster Baby.


BABY CAN TURN HER EYE BEAMS OFF! This took me completely by surprise, the implications of this are very fascinating to think about.



The kids, or specifically, Low, wake up in a room with padded walls, implying their either in the sewing room of the Seamstress from the Lonely Way (not good), or the Counties Psychiatric Institute (really not good) and on top of that, darkness closes in around them. While we're on it, Lowe wakes up in the same way the protags of previous games do when you respawn and in the same situation that they (and Noone) do too, as their caught by a resident.
One last thing, the blue to grey pulse on the logo screen feels eerily like a heartbeat, and given the top of the "main" mirror almost looks like a heart...
Noone going with the Ferryman in The Lonely Way was not supposed to be a triumphant middle finger to Otto, but a way to show how manipulative the Ferryman truly is.
RCG will likely have no further significance in the franchise.
VLN does the best possible job of emulating the feel of the main games within the confines of it's art and gameplay styles.
The Tosher is and underrated monster in terms of design, gimmick and personality. Jord knocked it out of the park.
Though I hope I'm wrong, I don't think the North Wind will be re-canonized.
I refuse to take a concrete stance on Six's morality
The Hideaway isn't a very good chapter.
What little nightmares opinion that will have you like this?

Guess who finished Sounds of Nightmares wooooo (I am so distraught)
Forgive me, I made this in MS Paint.
It's also on youtube if you want to see it there.
The Medical Anomaly: Noone
"The doctors don't know what to do with me... Somebody tell me what is wrong with me!"


I recently just heard R.I.P's "The Medical Anomaly" (even though it's literally 2 years old--) and OH MY GOSH IT JUST REMINDED ME SO MUCH OF NOONE I JUST--
So, of course, I had to redraw a shot of the song. It's very much a sketch but I thought I'd just... show it because I need to scream and point at this song AOISJOA Maybe I'll turn it into a actual piece later... just not in MS Paint because it is so painful
Okay bye, have a nice rest of your day or night o/
So cute it's like little nightmares meets pixie hollow or something








Little Nightmares characters as Tinkerbell Fairy Talents!
After speaking over it with @ciipher-arts (who knows more about the Tinkerbell movies than I do) With her advisement, I decided to assign talents via colorscheme instead of any other truer association with their darker original powers.
I caught COVID this past week and sketched these out while I was sick in bed. It was therapeutic.
*Mono's color scheme is a fight between olive green and brown depending on the lighting, so here I decided he'll represent brown. *Noone, the last character, is from the Sounds of Little Nightmares. We don't know what she looks like outside of having a dress and a head silhouette. (And the silhouette has a purple background) So It's likely this depiction is inaccurate, but there were no other orange-schemed characters that fit the "animal" talent. Plus, Noone always loved moths as a child, so it may as well be her. (I'll make an official design page for her at some point, but I heavily based her design off of Jane from Peter Pan 2)
Six, Mono, the runaway kid, the girl in the yellow raincoat, the pretender, Noone, Low, Alone (C) Little Nightmares