Psyche Complex - Tumblr Posts


“Psyche Complex” is an adventure through the psyche of Green, our main character. The landscape is Green’s psyche, and it is populated by the complexes that live there.

Patterned after nostalgic media and psychological testing tools, “Psyche Complex” contains 2 games within it:
“In the Liminal” explores the transition space between Green’s conscious and subconscious mind (Lim-Space).
“Green’s Dream” investigates Green’s subconscious and unconscious mind through dreaming (Sub-Space).
Screenshots:




“Psyche Complex” is currently in development by a single indie game developer. It is being made in RPG Maker MV and will be released for PC and Mac once it is completed.
Gameplay clip:
Howdy, frands! Here’s a 30-second sped-up gameplay clip set to some of the music used in these sections. Enjoy!
Howdy, frands! Here’s a 30-second sped-up gameplay clip set to some of the music used in these sections. Enjoy!
Howdy, frands! Here’s a 30-second sped-up gameplay clip set to some of the music used in these sections. Enjoy!
Howdy, frands! Here’s a 30-second sped-up gameplay clip set to some of the music used in these sections. Enjoy!
It’s gonna be a while before this project is anywhere close to being finished, so I’ve posted a few 30-second sped-up gameplay clips set to music used in these areas to tide you over for awhile!

Here she is! The “boss” of the Graveyard biome, Junebud. I’m making steady progress, can’t wait to share more with ya!








Welcome to the “Theater of the Mind!” Check out the paint elevations and process pics, too. ✌️









Here is a smattering of recent-ish process pics from working on “Psyche Complex”! Can’t wait to share more as these productive months keep adding up to a game I’m rather proud of. I hope you’ll enjoy it!
I just finalized the boss confrontation song for my game “Psyche Complex” and thought I’d share! I made my voice a synth instrument for a portion of the track (at around 1:23, the total length is 2:22). Hope y’all like it!








Working on some transitions… Art is slow, and so has my progress been, although I’m really liking where this exploration has taken me!
A quick vid of some progress on the first boss confrontation! Hope y’all are doin well. 💫
I’ve been updating the confrontation victory sequence this week. Here’s a peek at today’s progress!





Here are some process pics of the grand drape I designed and painted this week for my game “Psyche Complex”. Who knew painting in greenscale could be so much fun?





This week I’m updating the Anomalies from the Graveyard biome! Can’t wait to finish the other 3. 💟




For screenshot Saturday, I documented the process of updating the Anomalies for my game “Psyche Complex”!




Meet the refurbished PsycheVision Macro (and Micro!).




Working in Pyxel, Affinity, and Clip Studio to give Labyrinth #4 more of an identity.



I revised the trading cards for my game! The last pic shows the old ones. 💚 💜