Suppermariobroth - Tumblr Posts
*clown honk*
Mario: ow

In Super Mario 64, positioning Mario underneath the lowest rotating platform on the bottom of Tick Tock Clock at the highest clock speed will result in the platform continuously squishing Mario for extremely brief periods, without actually harming him.
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For Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey, artwork of Bowser from the original Mario & Luigi: Bowser’s Inside Story was redrawn with an open mouth and slightly different proportions. This animation shows the differences between the two.
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Officially licensed 1986 toy of Bowser holding Mario on a spring. After the toy is wound, Bowser walks slowly while Mario wobbles back and forth. The packaging also includes an original illustration of Bowser and Mario.
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Unlicensed plush of Bowletta from Mario & Luigi: Superstar Saga. As Bowletta has never received official merchandise, this is the only piece of merchandise that exists of the character.
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In Mario & Luigi: Partners in Time, the locked entrance to Shroob Castle can be bypassed by entering the Bros. Ball state and then rolling through a seam between the door and the wall in the manner depicted. Although theoretically, this skips more than half the game, the castle contains puzzles that require the use of moves learned in the areas skipped this way, making the trick unviable in practice.
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Left: In Mario & Luigi: Superstar Saga, if Popple is defeated early in the Popple and Birdo battle, it is possible for Birdo to revive him. When Birdo starts the attack where Popple is hidden inside an egg, Popple may appear in the scene out of nowhere despite already having been defeated.
Right: However, Popple does count as being defeated for the purpose of the battle being over. After Birdo is defeated, Popple will remain on the battlefield even during the results screen.
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The full title screen graphic from Mario & Luigi: Superstar Saga + Bowser’s Minions, depicting the Beanbean Kingdom, extracted from the game’s files. In-game, it is never displayed at full resolution, is partially covered by clouds, and the edges are cut off.
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In Mario & Luigi: Bowser’s Inside Story, Choombas are enemies that are only encountered as Bowser, and not as Mario and Luigi. However, hacking one into a battle against Mario and Luigi reveals that it is fully functional, not only correctly attacking the Bros., but also having unique unused sprites for this scenario.
Note the “M” and “L” shaped clouds (near the top of the screen in the left column) that the Choomba produces before charging at Mario and Luigi, respectively. It is unknown why Mario and Luigi can never encounter Choombas despite them being clearly programmed with this option in mind.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “Skawo”

Artwork for Mario & Luigi: Superstar Saga, intended to be one of the main pieces of promotional artwork but ultimately not used, shared by the game’s head illustrator Masanori Sato on his personal Instagram account.
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Concept art of Mario for Mario & Luigi: Superstar Saga, shared by the game’s head illustrator Masanori Sato on his personal Instagram account.
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In the data of Mario & Luigi: Superstar Saga, sprites and animations for various Nintendo characters exist that would have been used inside the Starbeans Café, depicting the characters tasting the coffee. In the finished version of the game, all of these have been removed and replaced with scenes featuring Professor E. Gadd. One of these characters is Samus Aran from the Metroid series. Note Samus drinking a coffee in the bottom left.
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In Mario & Luigi: Superstar Saga, a failsafe exists if one brother somehow enters a new area without the game having registered the brothers being officially separated from the other (either through the use of split-up moves or during specific story segments).
If this happens, the front brother (Mario in the footage) will wait at the entrance to the area and the other brother will join up with him by walking in from off-screen. This can be seen in some specific spots where the rear brother can get stuck on a ledge close to an exit, as shown in the footage.
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The kiosk demo version of Mario & Luigi: Paper Jam contained this unused extremely simplistic model of a Papercraft Goomba.
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Camera Block pictures from Mario & Luigi: Dream Team, extracted from the game’s files. The quality presented here is higher than possible to see in-game due to the images’ vertical resolution being higher than the Nintendo 3DS’s vertical resolution, so that the game has to shrink the files to display them.
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The boss battle against King Bob-omb in Mario & Luigi: Paper Jam features a time limit mechanic, whereby a 4 minute timer will start counting down at the beginning of the battle, leading to King Bob-omb exploding. A player familiar with other entries in the series may assume that the explosion would lead to an automatic Game Over, as it does e.g. in Mario & Luigi: Superstar Saga with the Time Bob-ombs.
However, that is not the case. If the player holds X to activate the Emergency Block during the explosion, and the characters are at a high enough level/have enough HP, they can in fact survive the explosion, which grants the player an automatic victory since King Bob-omb is now dead. In fact, if the player knows that the characters can survive the explosion, there is no need to even engage in the battle, as the player can leave the game running and come back 4 minutes later to perform the block and automatically win.
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Top: in Mario & Luigi: Bowser’s Inside Story (shown here in the 3DS remake), Bowser cannot normally go inside himself. While pipes exist in the overworld that allow Bowser’s body to be entered from outside, all of them are inaccessible when playing as Bowser. However, by modifying the game’s code, it is possible for Bowser to enter his own body and walk around, although he cannot progress very far through any areas due to his inability to jump.
Bottom: interestingly, whenever Bowser is inside himself, Mario and Luigi are transported to an otherwise inaccessible area: Bowser’s bedroom. Bowser’s bedroom is only ever seen in the game’s ending cutscene, and cannot be reached during gameplay. It appears that the bedroom’s internal ID is 0, so that Mario and Luigi are sent there as a failsafe when Bowser is in an invalid location (in his own body).
Main Blog | Twitter | Patreon | Source: youtube.com user “Kin_Tamashii”

An extremely versatile glitch in Mario & Luigi: Superstar Saga involves Luigi hiding in a barrel and the barrel then being taken to places in the overworld where it was never intended to be. One side effect of this is that during cutscenes, if Luigi enters a scene while hiding inside a barrel and the script calls for his sprite to change into a cutscene-specific sprite, the sprite will be displayed with an incorrect palette.
An example of this can be seen in the provided screenshot. Before the rematch against Popple in the Winkle section of Chucklehuck Woods, Mario and Luigi run around the area, preventing Popple from trying to leave. If Luigi enters the scene while inside a barrel (not normally possible without the glitch), then his clothes will turn brown and his skin will turn blue when he blocks Popple’s path.
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Sketches for Mario & Luigi: Superstar Saga artwork, posted by the game’s illustrator, Masanori Sato, on his Instagram account.
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In Mario & Luigi: Superstar Saga, after Mario and Luigi obtain their first pair of hammers, Sledge and Mallet (also known as the Hammerhead Bros.) explain how to use them in battle with a tutorial. The tutorial is completely scripted and it is not possible to defeat the Hammerhead Bros.; however, in the game’s code, this is not accomplished by designating them as special tutorial opponents, but rather by giving them an extremely high amount of HP.
Sledge and Mallet each have 5000 HP. This is several times higher than the final boss, who only has 1200 HP, making them the most powerful entities battled in the entire game. If the game is hacked to give Mario and Luigi enough attack power to defeat them, the game crashes.
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2009 promotional flyer for Mario & Luigi: Bowser's Inside Story.
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