ms-scarletwings - Of Carmine Carnations
Of Carmine Carnations

She/her- jack of many trades, brainworm farmer- Memes ‘n Misc. hyper-fixations- Take a snack, leave a snack

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Anyone Else Realize Yet How Tantalizingly Close Dredge And Amnesia: The Dark Descent Are To Telling The

Anyone else realize yet how tantalizingly close Dredge and Amnesia: The Dark Descent are to telling the exact same narrative just with a tiny pinch of variables moved around?

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More Posts from Ms-scarletwings

1 year ago

*cracks knuckles* Propaganda time

Invader Flobee

*cracks Knuckles* Propaganda Time

- Assigned to an unnamed planet of large boulder creatures

- Last shown to be very far along with if not completed his mission, having won over the subservience of the local. Quite competent 👍

- funny rockperson disguise

- looks like he barely has a shit to give at all times

- has my vote

*cracks Knuckles* Propaganda Time

Invader Gooch

*cracks Knuckles* Propaganda Time

- abnormally large PAK

- bad posture

- incredibly comical name

- funny lookin’

Invader Grapa

*cracks Knuckles* Propaganda Time

- 👎 Stolen Valor 👎

- Probably hasn’t even finished his own assignment yet

- Allegedly steals candies from defenseless smeets

- literally why are people voting for this fraud #Justice for Skoodge

Invader Groot

*cracks Knuckles* Propaganda Time

- ha ha he is Groot

- that’s kinda all he has going for him

Invaders Are Listed Left To Right, Top To Bottom
Invaders Are Listed Left To Right, Top To Bottom
Invaders Are Listed Left To Right, Top To Bottom
Invaders Are Listed Left To Right, Top To Bottom

Invaders are listed left to right, top to bottom


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1 year ago

Zim and Gir have to go off world for a while. Important A-plot business. Eats up quite a few days of Earth time.

Naturally, Dib notices their absence and takes this as the perfect opportunity to make another break-in attempt at Zim’s base. Gets past the gnomes with one of his magazine doohickeys or science gizmos. Stops cold in his tracks after landing in the living room. There’s a heavy, colorful fog lining the ceiling in ghostly wisps. A foul, akrid odor clings to the air.

Sitting on the couch, covered in cheesy crumbs, open bag of space-Doritos beside him, is Invader Skoodge. Dib has never heard of or seen Skoodge. The guy is open mouthed and staring blankly at the Monty Python sequence playing out on the TV screen. He doesn’t seem to notice the new presence until Dib gives a confused “Um….”

The line of drool that was threatening to reach Skoodge’s shirt retreats back into his mouth. He turns slowly and stares hard at the intruder for a second of focusing. “Oh…” He smiles and greets with a “hey guy” and a half-hearted wave, and then he sinks a bit deeper into the sofa with a complacent expression.

“Bloopin” is playing in the background during this whole thing.


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1 year ago

“Look at you. Rattling on like a bus full of aluminium pubes!”

— The Unfixable Thought Machine | David Firth’s Health Reminder (Ep 3)


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1 year ago

So there was this man, and he might have gone sticking his nose in some places it didn’t belong some time ago. He wasn’t a bad guy at all, just stumbled one day into an encounter with a reality-breaking, immensely powerful artifact he was completely ignorant of. Very shorty after he discovered this magical item, he endures a near death experience followed by the deaths of multiple people in his general vicinity.

Horrible things happen that seem inexpiably tied to the powers he’s suddenly found in his possession. You find out most of this backstory via the notes and contextual breadcrumb trail of clues that slowly hint at the fact that- oh shit. That’s you. You’re the dude. You’re the man and you forgot about it because the consequences of your bumbling actions wracked you with so much guilt and fear that you sought supernatural means of erasing the memories from your head. And it worked.

And what did you have to fear, exactly? Well, hostile eldritch creatures that seemingly have been brought over from another dimension, for one. Inconveniently, you literally begin to lose grip of your sanity and hallucinate even more potential threats if you linger in darkness for too long. Light sources are your respite. Also, no pressure, but apparently something really big is really pissed off that you still haven’t set the balance right and returned the artifact it was watching over, and it’s hunting you and it down for the entire story.

You come to terms with not only this, but also the fact that you are the cause of everything messed up going on in the plot and your selfish past has been the root of a lot of innocent people’s misfortune and suffering. Otherworldly forces, via the persona of an old man, have been pulling at your strings for a very long time to manipulate you into fulfilling a chain of events that would end up literally tearing a rift between two worlds as we know them.

Eventually you learn all you need to in order to confront the person you used to be and the malicious force you are helping, and that final confrontation presents you with a crossroads decision that will determine your fate and the success of the evil.

You can put a stop to the forbidden ritual, right the wrongs of your past, surrender the cursed item and atone before yourself and its guardian.

Or,

You can prove yourself spineless, selfish, and pathetic to the end, and see through the completion of the forbidden ritual. The evil force gets to cross through the created rift, and a happy ending is had by maybe one.

And also nothing is scarier than the thought of being in the water. There’s crazy shit in water sometimes.

Anyone else realize yet how tantalizingly close Dredge and Amnesia: The Dark Descent are to telling the exact same narrative just with a tiny pinch of variables moved around?


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