tesalicious2 - Inconsistent And Obsessive
Inconsistent And Obsessive

Mostly headcanons, maybe scenes and stuff. Inconsistently posting and obsessing over topics for a while.

318 posts

People Assume The T Is For Men And The Leaf Is For Women So Theres Been A Few Cases Of People Flirting

People assume the T is for men and the leaf is for women so there’s been a few cases of people flirting with the wrong gender (especially men) and being very shocked and awkward. Surprisingly this hasn’t necessarily stopped them, just a new trajectory.

Plus, custom helmets based on clan (the weird dip in Paz’s cheeks for Vizsla) or for specialized work (the armorer) would be so cool.

You would be able to get so much information by their armor and that TOTALLY fits for Mandalorians. Looking at their paint you know their personal values and what they may be like, their visor shows their specialty, and the overall amount would be their age (more armor means older). Also, how clean it is tells more about your profession and how you keep your armor

Somewhere I heard that the traditional T-shaped visor worn by the Fetts and Din Djarin is best suited for long range precision shooting while the more leaf-shaped design worn by Bo Katan is preferable for hand-to-hand combat. This, combined with the fact that we almost exclusively see the former worn by male Mandalorians and the latter by female Mandalorians, implies that the traditional gender roles of Mandalorian society are "melee" and "ranged" and I just think that's lovely

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More Posts from Tesalicious2

10 months ago

Kit Fisto's Scuba Troopers

Lets go! (halfway through this became OC time)

Monnk was reconditioned once when he was 3 standard because Dred Priest was trying to get at the Mandalorian training Monnk (they were basically father and son, the Mandalorian giving Monnk his name and his sea dragon on his armor)

He was a very playful and joyful child until the reconditioning, the old personality is still there but is rarely shown anymore

After Monnks reconditioning, he didn't remember how to do anything so all of his fellow CCs and Scuba troopers retaught him so he doesn't fall behind, thanks to them he wasn't decommisioned

Kit Fisto had an incredibly hard time reading Monnk at first, feeling a blank wall in the Force but flickers of brightness

Kit's playful attitude when off duty helped bring out some of Monnk's old personality and Monnk will now crack smiles and make the occasional joke

Kit finds out abut the reconditioning after a hard battle that ended with Monnk in the bacta tank and it was marked in his file

The Scuba Troopers mostly take after Monnk's old personalility, being very playful and pranks are common in the Acclimator

Though, they can get serious very quickly and they are masters at fighting underwater

They have an extra set of armor, they underwater gear, while also having to maintain their snow, sand, and regular gear

Their CMO, Plague, known for treating infections and his harsh and constant anger. Do not make him mad or play any pranks in his Medbay. He is apart of the scariest batch of medics to come out of Kamino

He has/can/will scream at his patients (including generals)

(These include Sacrifice of the 104th, Agony of the Corries, Reaper of the Marine Corps, and Suffering of the 327th. They were one of the first batches of medics and the original Mandalorian Trainer was very hands on. Their attitude comes from her, she adores them the most.)

When meeting his batch, Plague is much more chill and can be seen smiling

If you want to get on his good side, you get one chance (your first visit that isnt the standard 'this is the medbay, i'm here to help')

If you come in on your own and are honest about what happened he will treat you nicely (no screaming, just silent treating of injuries)

If you had to be dragged in, complain, down play your injuries, don't say all of them, try to worm out, make excuses, lie about why you're there, kiss his ass (not so much but this is usually accompanied by any previous thing on this list), or he finds you before you come to him, you've lost and no longer get his good graces

so far, only one shiny has his good graces and is absolutely his favorite

Cancer was a fresh off Kamino shiny who was quiet and clearly uncomfortable with his batchmates being in another battalion. He came in two weeks after picking him up with a freshly bleeding slice in his face from where he fell in the mess and cut himself of a bench corner

He was warned against going to the med bay but went alone, Plague found something in his chest when they met (affection?) and was taken in by the shiny apologizing and explaining what happened. Cancer made no fuss and listened very well, when Plague checked on him in a week, his injury was gone!

Cancer made Plague speechless and ten minutes later Cancer was changed to a medic track with a new Ori'vod

Cancer excelled in the medic track and quickly took after Plague, however he didn't have his anger instead doing the "you're dissapointing me, i thought you were better than that" mixed with baby sad eyes which is somehow worse

Originally his name was Fungus (dubbed by others), because he grew on Plague quickly. Plague offered the name Cancer to which the newly dubbed Cancer hugged Plague

Plague moved Cancer to his room, since as CMO he gets private quarters

Cancer is completely aware of the favoritism and totally takes advantage (he may be a shiny, but Plague has taught him to guilt trip so hard.)

Plague has introduced Cancer to his batch and they adore him, Cancer became the most untouchable clone in the whole army

Due to the nature of their battalion, the medics can fix simple injuries and surgeries underwater and their belts have cloth loops to slide medical tools into

The ARCs can't wear their kamas or pauldrons underwater so their armor is painted to mimic the shapes of them, made up of swirls or wavy lines, their normal gear does have kamas and pauldrons

Kit is very bad at picking who to make ARCs because if he had his way, everyone would get the training

To make up for this, the ARCs teach much of what they learn to the regular troopers, though they are all rather adept at adapting to fit the situation

It is common for Kit’s ship to be covered in shells, dead coral, animal bones, and shiny rocks

All of the troopers have some love for the water and the species in them and after the war, many choose to become marine scientists, dive instructors, or underwater cinematographers


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11 months ago

Holy crap easy a wild ride!

‘He did better than Solo’ damn right he did!

Headcanon that Luke and Obi Wan got the money to pay Han Solo by selling the moisture farm at bargain-basement prices in Anchorhead without telling anyone that it was totally torched, and by the time anyone find out they were well off planet. Luke now has a reputation as one of Tattooine’s most famous con men despite the fact that it was Obi Wan who ran the con.


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1 year ago

Maintence/Engineering Clones Headcanons

maintence and engineering go hand in hand, since they can do both and clones are exclusive to one or the other

types of maintenance clones: shuttle (includes fighters and smaller carriers that are on a Venator), starship, armor, artillery

It’s pretty easy to tell what they do but it’s one of the most complex and difficult jobs in the GAR

Shuttle crews work exclusively on shuttles, all day every day

Maintenance includes reloading the weapons, taking apart and cleaning the laser canons/guns, checking the wires for fraying, cleaning the windows, engine repair, etc

Though, deep maintenance such as engine and gun cleaning only happens during transport to other battles as those take a lot of time

Shuttle crews can take apart and put together any ship blindfolded

During quick maintenance, windows are cleaned, systems are given a quick diagnostic check, and guns are checked for debris before they are let loose

These crews can go from 3 (for single fighters like Y wings) to 15 (larger carriers)

Starship maintenance crews are the largest and the most diverse in their jobs

They work in shifts for cleaning as that never truly stops, but otherwise assigned to one area of the ship

Starship category is broken down into subsections: engines, reactors, systems, cannons, general

The engines crew are mostly active on repair trips or leaves. Their job is to make sure the engines work in top shape

This includes checking fuel usage and stuff like that

However it also includes cleaning the engines, hanging from lines at the top and hanging hundreds of feet above the ground

The engines are lined with a coating keeping the metal from melting, this needs to be reapplied every so often so they painstakingly coat the engines from top to bottom

They also have to check the pilot flame that starts the engines by climbing in and cleaning by hand

The engine crews are the most insane and chill, they hang in the air for eight or more hours listening to music or chatting while applying coatings and checking for rust

The reactor crew works just with the reactors that power the engines

While this seems that it should be apart of the engine, it’s best to be kept separate as the job is just as extensive but much more complicated

Reactor crews lift off the metal covering the tech and check every line and wire for fraying or shorting out

The systems crew deals with life support, navigation, and weapons systems

Their job is similar to the reactor crews, checking wires, electrical outputs, things like that

Though unlike reactor crews and engine crews, they don’t stop working while in space

At the end of every 24 hour rotation they go through the navigation systems to fully update the storage chips

If something shorts out or glitches, they are the ones to call, similar to an IT department (just incredibly skilled and specialized)

Cannons crew, while sounding like a simple job, is just as complex as the others

They don’t just deal with the cannons, any weapon attached to the starship is their responsibility

They work at the same time as the engine crews, while the ship is docked and under repair

They take off the barrels, clean and oil them, reattach, and put them back online. Do this more than 100x and you’ve got a canon crew

They also work on the cannons that are in the hangers. Those barrels cannot be detached so they use long cleaning pipes that extend and clear the grooves inside the barrel

To make sure the weapon is clear, they fire a blank under the watch of the artillery crew

The final crew for starships are the general crew

This crew is made up of the engine and cannon crews while in space

They take care of any damage the ship takes while in battle

They check on the water and sewage pipes that run throughout the ship, they keep the halls clean and make sure the overall structure of the ship is able to handle cannons firing, shuttles and fighters mount and going, and people running through the ship without collapsing on itself

The final two maintenance crews are different as they aren’t limited to the starship crew or shuttles but are a mix of both

Armor crews keep the clones armor in top shape and clean, they repair armor and get replacements as needed

They work on HUD and any built in systems of the clone trooper armor

However, they also work on ship armament. If a shuttles armor is severly weakened, they have to fix it (or make it useable until they get to a proper repair dock)

Artillery is similar but more extensive

If it’s fired or needed ammunition, they take care of it

From blaster packs to torpedos, they maintain it and have it in stock

They mostly deal with larger weapons such as the cannons (both on board and those that are to be taken into battle) and the shots for the AT-TE.

Though, many specialize in certain weaponry such as bombs, attached artillery (cannons on AT-TE, shuttles, fighters, and starships), loner (rocket launchers, grenades, blaster packs, and mini guns)

Though these groups are diverse and often work together to fully arm and prepare any one thing.

An AT-TE doesn’t just require torpedos and the like, it’s crew need blasters, they’ll transport rockets to troops

All maintenance are pretty chill dudes and will happily tell you about their job if asked

They don’t take kindly to taunting or degrading and will make your life hell

They wear an outfit features a heavy duty helmet full of padding for comfort, built in ear muffs and comms, and an extra visor that can be flipped down used during welding. They wear a heavy undersuit (that most cut the lower arms off of) that extends to just under the chin for full coverage. Over it is a usually stained plain shirt with an added pouch for hydration packs and snacks, and heavy padded full arm coveralls that have built in leg/kneepads/elbow pads. Their belt is a toolbelt with lots of pouches for anything they need. On their arm, a band signifies rank. Finally thick heavy gloves that go over the overalls for a tight seal.

They can also add on the safety gear needed for grappling down in engines.

Most wear the upper portion of the coveralls tied around their waist because that shit is wayyy to hot.

While off duty, they just wear the shirt and some of their lighter work coveralls with the arms rolled up

They tend to get made fun of a lot because they do keep the ship clean like a janitor most times they are seen

But, if you need a secret hiding hole, a camera blind spot, a quick fix for your stuff, or a place to crash, they’re the ones to go to

Many who work with younger Jedi teach them how to repair their clothing and tech, though they’ve never gotten a look inside the lightsaber (no matter how they’ve tried)

Sometimes they are assigned to mind younglings during off hours or really harsh battle


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11 months ago

AHHHHHH SO CUTE

Illustration The Fic "Surviving On Coruscant, Or The Case About Sith Lords And The Importance Of Names."
Illustration The Fic "Surviving On Coruscant, Or The Case About Sith Lords And The Importance Of Names."
Illustration The Fic "Surviving On Coruscant, Or The Case About Sith Lords And The Importance Of Names."

illustration the fic "Surviving on Coruscant, or The Case about Sith Lords and the Importance of Names." by @tinnaris

✨Part one✨

🦎Part two🦎 (you're here)

🐟Part three🐠

🐞Part four🐞


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1 year ago

Command Clone Currency

The clones are unpaid and therefore broke. They can’t really pay each other to do things since they have no money so they go for a new currency: favors

Now, the CTs don’t really do it the same as the Commanders because they have to be specific. They can’t return a favor between battalions quickly, due to fighting/locations/schedule. They’re at the whim of the war and pick and choose their repayment time.

The Comanders are different. They trade and barter like crazy. It’s favors with a few cases of alcohol. They can trade favors they are owed to others all the time, so anyone can cash it. They can pull the strings to get their payment quick.

For example, Cody needed a save from a small squad. He knew Delta was on planet doing some mission and he needed a detour but he had no connection or favor. However, Fox (for some reason) did. Cody offered a case of spotchka and a favor Monnk owed in return for having Delta do the detour. Delta owed fox one less favor, Cody owed no favors (which is the best outcome, since Fox WILL cash it) and Fox got something on Monnk and free (very expensive) spotchka.

Few CTs knew they did it this way, and the CT captains such as Rex and Keeli had to quickly adapt to this way of thinking. Rex made the mistake of owing Bacara before anyone told him. Keeli was lucky enough to meet the SpecOps CC Blackout, who clued him in on the difference but left him high and dry when it came to implementing his knowledge. (Keeli ended up owing Blackout two mini guns for his ‘friendly advice’)

Though, when times are tough and there is little time to barter, it is common to put off the payment until after the act is completed. Though many hate doing this as the trading can become unfair. What often happens is the party in need already has a deal prepared and states their need and their payment, it is hardly ever contested (however the helper may tack on another fee which is accepted or denied).

For example, Doom needed backup from Jet’s flame troopers. He quickly called, stated his need, and his payment of a case of charges. Jet had found the payment (though correct in price, unpractical for his squad) and changed it to half a case of fuel (easier for Doom to get a hold of and just as useful as charges to a Demolition team). Doom accepted the terms and Jet’s squad arrived right on time.

Though the bartering is mostly physical, many deal in the intangible. Perfect examples are all of the Coruscant Guard and the Special Operations teams. These are the only two groups who has everyone (including CT shinies) in on this system. They have the least to offer when it comes to normal ops, after all what GAR commander needs to know where a random Senator is going to be at what time or who slept with who. However, this trading info is perfect for the Guard who constantly works with/against (yay embezzlement and blackmail) these same Senators and for the SpecOps who need to know political climates and interpersonal relationships for recon and assassinations.

Most trading goes on between those two, and their prices are often higher since the missions are higher stake. Often Commando Squads are up for bids (who doesn’t want a four man 100% mission completion rate squad in their pocket), blackmail on natborn officers, republic secrets, senators schedules, crime syndicates favor and areas of interest, etc.

For the Guard, their trading goes further. They work with crime syndicates to keep it off the streets while keeping profit up. Those who do not work with them, go down. They’ve gain control of the lower 2000 levels through this and those who do not conform are forced to by the Guard or the citizens of the lower levels who don’t want to deal with the Guard, (peer pressure and bullying at its finest.)

The commanders learned this from watching the Cuy’val Dar, who would often trade on Kamino. The Alphas picked it up and used it but the CCs truly made it valuable beyond belief. The trainers traded for free shifts and booze, the CCs traded for mission successes and heavy artillery.

Many CTs attempt to learn how this system works. However, as few know it’s different, even fewer see the affects; those that do, know well enough to leave it be.

Despite there being no real difference in intelligence between the CCs and CTs, witnessing the speed and weight of the trades, makes even the Jedi’s head spin.

The Padawans are one of the few outsiders to see it in action. They do not really like it, but many pick it up for lesser trades (help with this paper or answers for this homework). Cal Kestis surprisingly picks it up the best. He’s the youngest so very impressionable, eager to learn, his CC Commander Steel, is very good at it, and Steel is possibly the only one to teach their General’s Padawan.

Steel sees that Cal isn’t going to be on the field much (Steel agrees with this and makes sure he stays on the Venator). So, if Cal ever needs help, he knows how to get it. Steel has made him be present for several trades and even made him come up with theoretical ones. Cal becomes very good at it, but is unable to flex his skills much due to the other Padawans unable to match his speed or skill. They are several years older, see it as in-Jedi like or are bad at it (or their Captains are bad at it and can’t teach them well), their concept of value is off (Jedi don’t often put a price on things and those that do have a habit of underselling due to being nice), and/or they do not know the range of what can be traded.

It’s very personal, with different Commanders wanting different things. Knowing who wants what can often make the payment cheaper for the offering party.

For example, the Marines often need heavy snow gear and blankets. So, offering a box of heating blankets in return for a case of bacta and blaster packs. This is a much better deal than offering a case of mini guns for the bacta and blaster packs. In the second case, Bacara may say no the mini guns or want a case of something else along with the mini guns.


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