Bad Video Game Concepts - Tumblr Posts

2 years ago

Bad Video Game Ideas

When gaining experience, the player must chose either to level up (increasing strength) or heal themselves. Healing items are scarce, making it the only reliable way to recover. However, levels are finite and grinding is discouraged.


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2 years ago

Bad Video Game Concepts

A short game that has two characters to explain the rules/give hints. One lies, the other tells the truth, and they switch roles occasionally. Except they never change what they say between each playthroughs.

The actual mechanics/weaknesses/puzzles are what change in each run through, and everytime you die, it reshuffles.

Would work best as a rage game, methinks.


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1 year ago

Kinda wanna make a horror monster that is so terrifying you cant look away. Like, in a game or story, to showcase what that paralyzing terror feels like.

As horrible as it is, at least you know where it is by staring. You cant escape or defeat it, but instead just have to watch it.

Maybe it could be an animal. If you look in the cage, it will stare back, snarling, and lash at you. But if you look away, you can't dodge it when its claws. Or worse, what if it sees someone else? What if, by looking away, someone less protected is seen and attacked? Or when you look back- What will do if the cage is empty?

Maybe its a volcano, or nuclear reactor, and it's your job to keep an eye on it. If you look away, you might miss a key sign, and doom hundreds. And when it blows, because you truly can never stop it, then what do you do? You're too far to help anyone still trapped- Do you just watch it consume them? If you look away, you could miss the second explosion's warning signs.

Something beyond human comprehension, or maybe watching for symptoms of an incurable disease.

It could be a job- Maybe you watch through cameras, and there's just an incomprehensible blur slowly making its way forward. The cameras are unable to record and communicate it- Or perhaps, your eyes are the problem.


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1 year ago

Bad Video Game Ideas 3

A horror game where you have to avoid a monster in a maze-like setting while solving puzzles (I.E: Amnesia, Silent Hill dungeons). You have to manage 3 resources: Hunger, Exhaustion, and [Battery].

Hunger can kill you if dropped too low. It allows the player to sprint, dodge, and fight off the pursuer (once) when full enough. It is restored by eating or drinking, and lowered over time always.

Exhaustion cannot kill you directly. When too low, it causes the player to collapse and skipping ahead in game time. As the monster would be active still, it could lead to a death. It can be recovered by resting for periods of time, sleeping, and drinking. It lowers over time. When in a chase or having just escaped the monster, it will freeze for a bit of time.

[Battery] is a resource that should vary between concepts. Esstentially, it is supposed to keep the monster at bay for a bit- I.E: Shining a flashlight in the monster's eyes or producing a bad smell so it couldn't track you. Recharging would have to vary as well.

Original idea had [Battery] as a Focus/Mana meter- It would stop the monster from detecting you across the map by using a spell to Hide (scent/aura- It would still detect the player when right in front of it), allow you to Move much heavier objects than normal, see a Map of the nearby area, make sleeping areas "Safe", and Save the game in safer areas. It would only be able to use one at a time, tho, making it dangerous to use, as the monster could begin gunning for you immediately.


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1 year ago

Bad video Game concepts 4

Gatcha Game that you can Gamble/trade your winnings in.


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1 year ago

Bad Video Game Ideas

A competitive fps where the playable area constantly shifts. To help reduce camping/sniping unfairness. A bit like Fornite's Storm combined the Mario Party Minigame where you have to stand on a specific mushroom color(?).

More specific concept below Read More.

I.E: All the characters are based on small animals (Bugs, Mice, Faeries, Etc.) and you fight in an oversized house. Each room in the house would be a smaller arena. And every now and again, a Human living in the house would enter a new room, meaning that area would become dangerous/off-limits. The players would all have to scramble to get to different room to continue fighting.

Bigger overall maps could lead to multiple areas being sealed at a time. You could get bonuses or smth for every player that makes it out of danger area? Or maybe the other way around- If you're the only out of players in that room that escapes alive, you get a stronger bonus.

It makes me think of the scenes in Ratatouille where the rats get found and scatter- Everything about alliances, enemies, fights, whatever, all forgotten in that moment of sheer panic.

I know this isn't perfect, but I lit just thought of this watching a Gamer Rage Compilation and basically never play shooters, so! please provide any and all feedback! Learning what I/real games do wrong helps me understand how to do better!


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1 year ago

Just saw an ad that had a super funny idea- Genre Savvy Characters in the wrong genre.

Like, a comedy character that references Horror. Romcom lines in an FPS story. Action refernces in a tragedy.

I know its been done before, but its still a funny mental image to have the comedic sidekick complaining about horror movie tropes, and use counters to typical tropes For The Funny. (The image of someone pepperspraying Micheal Myers popped into my head and im cackling)


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