Exercises. - Tumblr Posts - Page 2

1 year ago
I Cant Stress Enough The Importance Of Stretching Your Hands, And Forearms Every Morning And Every Evening,
I Cant Stress Enough The Importance Of Stretching Your Hands, And Forearms Every Morning And Every Evening,
I Cant Stress Enough The Importance Of Stretching Your Hands, And Forearms Every Morning And Every Evening,
I Cant Stress Enough The Importance Of Stretching Your Hands, And Forearms Every Morning And Every Evening,
I Cant Stress Enough The Importance Of Stretching Your Hands, And Forearms Every Morning And Every Evening,
I Cant Stress Enough The Importance Of Stretching Your Hands, And Forearms Every Morning And Every Evening,
I Cant Stress Enough The Importance Of Stretching Your Hands, And Forearms Every Morning And Every Evening,
I Cant Stress Enough The Importance Of Stretching Your Hands, And Forearms Every Morning And Every Evening,

I can’t stress enough the importance of stretching your hands, and forearms every morning and every evening, spend 5-10 minutes going through a stretching routine. These are very easy to do, takes little time to do them. It’s VERY common in all animation studios. Conditions can slowly develop, the most typical one is Repetitive Strain Injury, it’s a prevalent condition resulting from overusing the hands to perform a repetitive task, such as typing, clicking a mouse, writing, and of course drawing. In simple medical terms, repetitive strain injury (RSI) stems from prolonged repetitive, forceful, or awkward hand movements. The result is minor damage to muscles, tendons, and nerves of the neck, shoulder, forearm, and most commonly hand and wrist, which can cause pain, weakness, or numbness. If you’re feeling some pains, tingles, weakness, or numbness in the wrist/forearm; one of the best ways to heal quickly are ‘Contrasting Baths’. What crazy voodoo am I speaking of? A couple different physiotherapists and massage therapists had recommended this technique to me several years ago, and for anyone I knew that tried it, they all say the results are fast and effective. Commonly used by carpal tunnel suffers, it’s a method of treating muscle soreness, swelling and inflammation, it’s also known as Hot/Cold Immersion Therapy. You can use the double sink in your kitchen at home, if you don’t have one, then get your hands on two very large identical bowls, it needs to be big enough to submerge your entire forearms from wrist to elbow. Fill one up with ice cold water (with a couple dozen ice cubes floating in there). The other with very warm water, not tea-kettle boiling hot water, just hot tap water, or as warm as you can handle, no sense in burning yourself of course. Have a stop watch or clock ready, and submerge your arms for 30 seconds in the hot, then switch to doing 30 sec. in the cold, and repeat a few times back and forth, 30 sec. a piece. After only a few times you’ll notice the hot water getting cooler and the cold water getting warmer, so then the technique grows to be less effective, but by then, the job is done. The idea is that the extreme heat and cold contracts and expands your blood vessels, promoting greater blood flow to circulate and flush through your arms, and increased blood flow is what aids in healing faster! Enjoy!

[Source]

For artists and animators. Take care of your body and your body will take care of you.

The PDF version of this can be found [Here]. Stick it up in your work station. Keep yourself healthy.


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1 year ago

Every artist who sees this post should do the following:

- Watch the video.

- Follow the instructions

- Reblog

I can’t stress you enough about how important these exercises are for your drawing hand. You don’t wanna get CTS of Tendonitis and similar stuff that will prevent you from making art or even hold  a pencil.


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4 years ago
Drawing From Films
Drawing From Films

Drawing from films

Drawing from films is a ridiculously useful exercise. It’s not enough to watch films; it’s not enough to look at someone else’s drawings from films. If you want to be in story, there’s no excuse for not doing this.

The way this works: you draw tons of tiny little panels, tiny enough that you won’t be tempted to fuss about drawing details. You put on a movie - I recommend Raiders, E.T., or Jaws… but honestly if there’s some other movie you love enough to freeze frame the shit out of, do what works for you. It’s good to do this with a movie you already know by heart.

Hit play. Every time there’s a cut, you hit pause, draw the frame, and hit play til it cuts again. If there’s a pan or camera move, draw the first and last frames.

Note on movies: Spielberg is great for this because he’s both evocative and efficient. Michael Bay is good at what he does, but part of what he does is cut so often that you will be sorry you picked his movie to draw from. Haneke is magnificent at what he does, but cuts so little that you will wind up with three drawings of a chair. Peter Jackson… he’s great, but not efficient. If you love a Spielberg movie enough to spend a month with it, do yourself a favor and use Spielberg.

What to look for:

Foreground, middle ground, background: where is the character? What is the point of the shot? What is it showing? What’s being used as a framing device? How does that help tie this shot into the geography of the scene? Is the background flat, or a location that lends itself to depth?

Composition: How is the frame divided? What takes up most of the space? How are the angles and lines in the shot leading your eye?

Reusing setups, economy: Does the film keep coming back to the same shot? The way liveaction works, that means they set up the camera and filmed one long take from that angle. Sometimes this includes a camera move, recomposing one long take into what look like separate shots. If you pay attention, you can catch them.

Camera position, angle, height: Is the camera fixed at shoulder height? Eye height? Sitting on the floor? Angled up? Down? Is it shooting straight on towards a wall, or at an angle? Does it favor the floor or the ceiling?

Lenses: wide-angle lens or long lens? Basic rule of thumb: If the character is large in frame and you can still see plenty of their surroundings, the lens is wide and the character is very close to camera. If the character’s surroundings seem to dwarf them, the lens is long (zoomed in).

Lighting: Notice it, but don’t draw it. What in the scene is lit? How is this directing your eye? How many lights? Do they make sense in the scene, or do they just FEEL right?

This seems like a lot to keep in mind, and honestly, don’t worry about any of that. Draw 100 thumbnails at a time, pat yourself on the back, and you will start to notice these things as you go.

Don’t worry about the drawings, either. You can see from my drawings that these aren’t for show. They’re notes to yourself. They’re strictly for learning. 

Now get out there and do a set! Tweet me at @lawnrocket and I’ll give you extra backpats for actually following through on it. Just be aware - your friends will look at you super weird when you start going off about how that one shot in Raiders was a pickup - it HAD to be - because it doesn’t make sense except for to string these other two shots together…


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