Low Poly Aesthetic - Tumblr Posts

11 months ago
"Basilisk 2000" (CD Cover Mockup)

"Basilisk 2000" (CD Cover Mockup)

[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]

CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.

This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.

I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.

This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.

The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.

Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.


Tags :
11 months ago
"Basilisk 2000" (CD Cover Mockup)

"Basilisk 2000" (CD Cover Mockup)

[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]

CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.

This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.

I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.

This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.

The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.

Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.


Tags :
11 months ago
"Basilisk 2000" (CD Cover Mockup)

"Basilisk 2000" (CD Cover Mockup)

[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]

CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.

This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.

I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.

This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.

The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.

Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.


Tags :