Playstation 2 - Tumblr Posts
Selfshiptober Days 3 and 4: Embrace / Blood and Apple Picking / Fog (both prompts at once on the latter day)
Starting with day 4's prompt, this one's self-explanatory.

Day 3's is under the cut, since there is blood (obviously), but in a Fantastic Voyage sort of way. Plus; it contains a combination with another nightmarish element for most, and maybe along with stuff that shouldn't be possible in normal human biology.

I have no idea what I was thinking here; other than the fact my dreaming mind keeps wanting to combine Fantastic Voyage with, of all things, Playstation 2's Red Screen of Death.
Zhao is not in the picture because this is taking place inside him- which is another reoccuring dream I've been having; both of the good and the bad varieties.
@sennamybeloved
y'know, i wouldn't mind new games being made with this level of graphics and detail. i want big games to stop relying on making better graphics with every game/console iteration and instead work on longer, more in-depth stories, and interesting mechanics.



Silent Hill 3 (PlayStation 2, 2003)
i wasn't tagged, but screw it.

so i got arrested for smacking a ps2 controller? typical
@sm-baby
@corrupted-icarus
@th3-k1n1t0-gang
@the-luigi-irl
they're just random people i thought of, good luck. (and, obviously, you dont have to if you dont want to)
Found this on Twitter, so I thought, why not posting it here and doing a tag game 😊

Ok, I’ll go first

If he is the reason, I’d go to prison gladly 🥰❤️🔥
Tagging: @killerqueen-ofwillowgreen @nic-214 @milkyway-ashes @dr-radiation @whitequeen-ofwillowgreen @sunsetdaydreamer @therockywhorerpictureshow @delicatelyfantasticninja and everyone 😊
Sorry if I forgot to tag some of you!
Waaaa... respira mi espíritu adolescente, jajajajaja... ¡Qué bonitos días! Tarea de la escuela y por la tarde-noche o los fines de semana, jugando Tomb Raider, Spyro, Crash... ¡Qué días, señores, qué días!

Waaaaa!!! ¡Qué recuerdos de este juego!

Yugo Wins ‘Bloody Roar 4’ PlayStation 2 Support us on Patreon

Nostalgia






Rule of Rose Ais for anyone who's interested in that game. 🌹
New highlights video, in which I play Eragon for PS2. Why did I make a video about Eragon for PS2? Because it is the entertaining kind of movie tie-in schlock. And because it hurt my soul.
so i tried to clickbait. here's how it went
clickbait is not a regular thing for me, because i'm not somebody who wants to "grow my channel." in all honesty, i really just want the video i invested time into making to hit something like 100 views. that, to me, is what "success" looks like – i've hit it with over half of my stream highlight reels so far, and all i want to do is maintain that same momentum. (any more views and the comment section starts to become a source of anxiety.)
unsurprisingly, my "successful" videos are about games that people actually want to watch. think like Mari0 having a niche creator community, or people who look up the true final boss in the latest Kirby game. videos that aren't as successful are about over-represented games like Splatoon, or games that are too niche or out-of-date like Frogger.
typically i have the luxury of making whatever videos i want, because i'm not trying to "grow." but the latest video i put out was a bit of a special case – i knew upfront that practically nobody would want to watch it, and i most likely wouldn't hit my usual 100 views. but i was also highly confident that this video would be fun to watch, a breezy 8 minutes of good laughs and silly commentary.
so i asked myself: how do i get people to watch a video that i'm really confident in, when that video is about Eragon for the PS2?

i really hope i never have to look at this box art again.
let's be honest – no layperson would actually sit down and watch a video about Eragon: The Movie: The Game. if i put that in the title, no matter how much i dress it up with "This Is A Bad Game Lmao," it's going to be crickets.
people who watched the stream or heard me talk it up would absolutely be interested! but that's not enough by itself to reach 100 views; previous videos have proven this, and i only have so many friends. if i want more eyes on it, i have to play the algorithm game – and i am not well-versed in the youtube meta, so i'm flying blind here.
i got to thinking. it's a video i'm confident in. it's short, snappy and sassy, exactly my style. i think people would love it, if they clicked on it. how do i get people to click on it?
…why not just be honest?

i can feel my blood pressure rising just looking at this.
it's a kind of heavy-handed title, honestly. it's a little too on the nose, a little too disrespectful of the viewer's tastes. it is also – or at least i hoped it was when i wrote it – extremely earnest about its intentions, and surprisingly compelling in an anti-invitation kind of way. "come see what is so bad that i would not dare speak its name." that kind of thing.
the thumbnail is also cute, which helps take the edge off. should've made the text bigger, but Oh Well. it's not like that's the most important part here – it's the title that carries this one.
but did it work?

it's complicated.
i mean, i hit my goal of 100 views! that's worth celebrating! it worked just enough to reach my usual metric of success. but only just.
to see exactly what i'm talking about, we need to look at watch time, rather than views.


views and watch time, respectively, for the first 24 hours of the video.
here's the stats for the first 24 hours of the video, before the algorithm picked it up. on the watch time graph (bottom) you can see a very strong stair-step pattern; each step is somebody who watched the whole video, while the tiny bumps show people who watched the first few seconds and clicked away.
now, the wild thing is… my stats are so low that i can see this at all! i can literally go and count the number of people who have watched the whole video. it has the effect of making me rather neurotic about my analytics, but that's a discussion for another day…
either way, the point is that we can see 10 or 11 people actually watched the whole thing, out of 35 views in the first day. this is a really strong proportion, and it's mostly because my friends are the first to watch the videos i put out. (i'm really glad you people like my nonsense 💙)
as mentioned, though, i don't have 100 friends. that's fine, youtube will find more eyes for my video once the algorithm picks it up.


the full set of impressions and views, respectively, with a line marking the first 24 hours.
by looking at the impressions you can see youtube's algorithm slowly kick in; it was quite the slow burn this time, and i think that's because i released the video on a weekend. regardless, we can see views tick up at the same rate as impressions, more or less, gaining almost 100 more views on top of the 35 views it got in the first 24 hours.
these views were mostly driven by the home screen:

by the way, which of you weirdos have notifications enabled for my channel? i mean, thanks! but why?
this means that people went out of their way to click on it; they were interested enough by my clickbait to say, okay fine, let's see what this nonsense is about. the clickbait more or less worked…
except that it didn't translate to watch time at all.

the full set of watch time, with a line marking the first 24 hours.
after the first 24 hours, a grand total of six people have watched the whole thing, out of the 100 more views it's gotten since! that's a lower proportion than most of my other highlights videos get on average.
we can break this down even further by looking at watch time specifically from people who found the video on their home screen, because YouTube lets you look at that:

kinda scary how granular you can get with this, honestly!
unlike the stair-step pattern mentioned earlier, the big slope in the middle of this graph is made of a bunch of people who only watched bits and pieces of the video. in other words, the slope represents all the people who clicked on it, figured out what the game was, and then stopped watching. so the clickbait did work, but it translated to very little meaningful engagement.
now, this could be for any number of reasons! folks who watched the video know that i started with a hook in the first 30 seconds, kept my introductory explanation brief, and then followed that up with all the best parts of the stream. i do think that, as a highlights reel, this is one of the strongest ones i've ever put together.
crucially, though, the title does not state that it's a stream highlights reel. and highlights reels are not everyone's cup of tea! maybe they were expecting a video essay, or some other kind of scripted video – something that was more discussion rather than reaction. maybe people got mad at the clickbait, so they clicked on it just long enough to get an answer and left out of spite! or maybe somebody gave my video a fair shake and just didn't like my style. i mean, it's whatever. people can like what they like.
like i said at the beginning, i'm not trying to Grow My Channel or make an empire out of this. all i really care about is one thing: if i put some effort into something and show it off to the world, i want a few people to see it and enjoy it. that's it! so when it comes to analytics i'm not looking at raw numbers, those don't matter to me. i'm looking for evidence that people like what i spent all that time making.
so my takeaway from this experiment is that clickbait is for people who like raw numbers. it'll get you clicks, sure, but those clicks are as vapid as clicks get. views don't mean much in the long run if viewers don't actually want to watch the video in the first place.
anyway, now that the algorithm has run its course, i've switched the video back to a standard title and thumbnail.

as you can see, eragon was an early adopter of youtuber face syndrome~
i like this way better, personally… but would anyone have clicked on it? who can say for sure.
this was a worthwhile experiment, though, and it reminded me of the whole reason i make videos in the first place – not to Build An Audience, but to preserve my memories in amber! i do this to collect and archive all the good times where i got to share joy with my friends – no matter whether that joy is because of the game, or in spite of it.
i'd say this title and thumbnail do a better job preserving those memories than some clickbait does.
artsygamer:
Grand Theft Auto: Vice City - Overlook






Silent Hill 3 (2003)





Silent Hill 2 (2001)





Silent Hill 2 (2001)



Silent Hill 2 (2001)
i was watching videos about Simpsons Hit & Run and i found out about this pretty funny glitch you can do that flings your car into the air if you do some lamp post collision trickery :D
how to execute the glitch:
get inside a car (the family sedan works best because the engine is wider and more visible) and carefully drive into a lamp post until a coin pops out of it but doesn't fall over completely
quickly exit the car, and then get back in. the lamp post will now be stuck in place and have no collision
start driving and position your car so the lamp post is clipping through the engine
get out of your car again, jump on top of the car and then do a ground pound (jump+jump+attack)
watch your car get flung across the map or into oblivion!!
usually, your character will fall off the car (and i think depending on which version of the game you're using, the car will just respawn. i'm playing on the PC version so mine just respawns immediately, but this works much better on console versions), but if you angle the lamp post so it's just tilting through the windshield like the video demonstrates, you should get the car to fling into the sky with you on top of it and it is very entertaining
ナースウィッチ小麦ちゃんマジカルて (nurse witch komugi-chan magical te), 2002, playstation 2

