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4 years ago
Week 1: Titanic Beasts
Week 1: Titanic Beasts

Week 1: Titanic Beasts

Today, we have our first New Content Drop of the October Brew Festival. Meet the Hobgoblin War Elephant- a blended statblock designed to make an encounter with the warbeast easier for DMs to track. This is a Preview of my Unit Rules, and a taste of the monsters to come later in the month. This is the first monster stat block I’ve shared here, so be sure to let me know what you think!

If tumblr destroys the document you can find it here, and you can check out a full range of my content here.


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4 years ago
Week 4: Festivals And Fear
Week 4: Festivals And Fear
Week 4: Festivals And Fear

Week 4: Festivals and Fear

For the morning of Day 1, I’ll present these two on-theme unit type monster stat-blocks. Later in the day, I’ll drop another statblock.

These are combination statblocks that let you deploy either large numbers or mixed groups of creatures coordinating closely.

Today we have the Zombie Horde and Infested Zombie, representing collectives and symbiotics, complementing our earlier preview of mounted type units.

I’ll post a lot more of these by the end of the week, but just to keep things moving, here’s another taste.

I’d love some feedback on this Unit idea- I’m honestly not super confident in it. I really like the blended statblocks for mounted units, but perhaps I should be taking another route with symbiotic and collective type units. Plenty to consider.

Tomorrow I’ll drop the Bard College of Masks- so keep an eye out for that.


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4 years ago
Heres That Additional Statblock I Promised- Its Probably Not Perfect, But Playing With The Mounted Unit

Here’s that additional statblock I promised- It’s probably not perfect, but playing with the mounted unit rules I hammered out a quick Headless Horseman statblock. There’s not much else to say- hope you enjoy!


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4 years ago
Week 4: Festivals And Fear

Week 4: Festivals and Fear

Paragon Creature Preview

Some of you may remember a while back I mentioned a I was working on a “Sub-Legendary creature” I was referring to as Paragons. The idea is starting to take shape a little bit, though it may not look like much.

The idea here is that these creatures produce more interesting encounters than a normal creature by reacting to the things that the party does, but because these reactions have specific triggers, clever parties can deny them the opportunity to take extra actions.

In lieu of legendary resistance, we simply have the ‘Resist’ paragon reaction. This lets Paragon Creatures have some means of resisting the most debilitating effects, but they can’t simply say no in the way that legendary creatures can. There’s more tweaks coming to this idea for sure. You might notice the little blurb on ‘Force Actions’ near the bottom of the page. I’ll be playing with these later, but the general idea is to represent monsters with the backing of an army or force that is not taking direct part in the battle. I’m imagining Siege Weapons, Archer Volleys, or (on a wildly more specific note) a ship captain having his helmsman suddenly tilt the ship to unbalance boarders. There’s only one stat block for now, because this is more a dry run of an idea than anything. Tomorrow: The School of the (Ethereal) Border for Wizards.


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4 years ago
Week 4: Festivals And Fear Paragon Creature Preview (With Approximately 200% More Statblocks)All Right,
Week 4: Festivals And Fear Paragon Creature Preview (With Approximately 200% More Statblocks)All Right,
Week 4: Festivals And Fear Paragon Creature Preview (With Approximately 200% More Statblocks)All Right,
Week 4: Festivals And Fear Paragon Creature Preview (With Approximately 200% More Statblocks)All Right,

Week 4: Festivals and Fear Paragon Creature Preview (With Approximately 200% more statblocks)
All right, all right, I’m cheating a little- I’m going to have to break schedule this week. The School of the Veil (formerly of the Border) isn’t quite working out for me just yet, so it’s being delayed. It might be better off as a sorcerous origin, but that’s for another time.
Today, I offer you Two Additional Paragon Monsters to ease any potential frustrations and keep up that breakneck Brewfest pace. This serves as a sort of proof of concept- that concept being that Paragons are both a quick and dirty alternative to Legendary monsters, and one which offers a slightly different experience. 
I knocked these two additional statblocks out in roughly 30 minutes, because I generally just expanded on the existing abilities of the monster. The Centaur took the most work because it lacks existing special actions, so I had to expand on its skirmishing themes.
I hope you Enjoy- our Final post for the October Brew Festival is going to be a compilation of monster statblocks, including several that have already gone up, but potentially many more.
Enjoy! (Fixing a typo on my phone appears to have annihilated the formatting on this post- I’ll have to fix it when I get off work, sorry folks!)


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4 years ago
2020 October Brewfest Finale!
2020 October Brewfest Finale!
2020 October Brewfest Finale!
2020 October Brewfest Finale!
2020 October Brewfest Finale!
2020 October Brewfest Finale!
2020 October Brewfest Finale!
2020 October Brewfest Finale!
2020 October Brewfest Finale!
2020 October Brewfest Finale!

2020 October Brewfest Finale!

This post compiles (cleaned up versions) of the statblocks I’ve posted throughout the fest. If you need the rules for Paragon Monsters or Units, view them (and these statblocks) at the homebrewery.

I hope you’ve all enjoyed this month’s content, even if things got a little messy at the end, and I appreciate all of your support!

Next saturday, I’ll be posting a compilation of homebrewery links to everything I’ve posted over the course of the brewfest, as well as updating my site with the content that stayed on tumblr throughout the festival.


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3 years ago
A Massive Tower Of Rotting, Squirming Bodies, This Horrid Clump Of Undead Has No Actual Combat Capabilities

A massive tower of rotting, squirming bodies, this horrid clump of undead has no actual combat capabilities but attracts weak undead and strengthens them. Powerful sentient undead (CR 15 or higher) create these through a sacrifice of 100 humanoids that were slain violently and died in anger, within 1 week of the start of a 24 hour long ritual that taxes the undead greatly, causing them 3 levels of exhaustion despite their regular immunity. The creator can communicate telepathically with the tower, who shares memory and senses with its master.


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1 year ago

Ranna

Ranna

"Slaadi" © Wizards of the Coast, by Sam Wood

[New Year, New Monsters! I am feeling much less burnt out than I was for the back half of 2023, and have built up a small backlog of new writing. I'm going to keep monsters I post to 2/week for now, to give myself time to go through said backlog in case the burnout rears up again when I'm back to work.

So for my first trick, is a monster NPC I actually wrote back in like September, but didn't post. Consider her an epilogue to the whole "Monster Girl Summer" thing. Ranna is @strawberry-crocodile's character, and fits with some of my other monstrous NPCs. She's Doctor Shiny's main minion, and their relationship serves as sort of a nasty counterpart to Gigi and Priscilla's. Of course, if you just want to use the stat block as a particularly burly slaad enforcer type, that works just as well as Ranna's baroque and macabre backstory.]

Ranna CR 18 CE Aberration This blue, frog-like humanoid has a triangular fanged snout, warty skin and enormous claws growing from the backs of their hands. A red gemstone is embedded in their skull, right between the eyes.

Marina Rhynne was an alchemy student at Endirion School in Absalom, prone to anxiety and to thinking with her stomach. She caught the eye of Doctor Agatha Shiny, who used the pretext of a dinner invitation and offer of a graduate program to abduct her and implant her with an alchemically treated red slaad egg. Doctor Shiny succeeded in one of her goals, which was to cause memories to be passed from the host to the parasite, but failed in that the resultant blue slaad did not maintain the intelligence of her progenitor. The resultant slaad, named Ranna, could recall her previous life in a hazy, dream-like way, but the predominant personality trait that was carried over was hunger.

Ranna is now Doctor Shiny’s Number One Minion, her assassin, procurer and lover. If Doctor Shiny needs someone eliminated or an unusual creature captured and brought to her, Ranna is the one to do it. She usually tracks her targets as an unassuming humanoid until she can set up an ambush and remove her greater hat of disguise. Ranna fights with her natural weapons almost exclusively, although she does occasionally toy with targets by battering them with heavy objects hurled by telekinesis. Although she is lapdog-loyal to Doctor Shiny and always follows her instructions for her specified victims, Ranna enjoys collateral damage, which usually involves biting bystanders. She views any red slaadi that are created through chaos phagethe way a proud parent views their children, and is happy to hear of any death and destruction they create.

Ranna’s personality is playful in a cruel way. She sees her progenitor, Marina Rhinne, as a pathetic figure, and has an air of contempt towards academic pursuits in general. She still appears as Rhynne when abroad in Absalom, and is the terror of Endirion School’s faculty, staff and students as Doctor Shiny’s personal assistant. Ranna is happy to play the bad guy so that Doctor Shiny can maintain her impeccable public reputation, and takes matters into her own claws if anyone gets too close to the truth about Doctor Shiny’s goals and activities. Ranna tends to dispose of the evidence of her murders by eating the corpses of her victims. She is also an excellent chef. Doctor Shiny does not eat food that Ranna prepares unless she is very sure of where the meat came from.

Ranna  CR 18 XP 153,600 Blue slaad slayer 9 (cutthroat) CE Large aberration (chaotic, slaadi) Init +8; Senses darkvision 60 ft., Perception +19

Defense AC 33, touch 20, flat-footed 24 (-1 size, +8 Dex, +1 dodge, +9 natural, +4 armor, +2 deflection) hp 303 (11d8+9d10+200); fast healing 6 Fort +22, Ref +20, Will +15 Immune mind reading, sonic; Resist acid 10, cold 10, electricity 10, fire 10; SR 19

Offense Speed 30 ft. Melee +3 bite +32 (2d6+16 plus disease), 2 +3 claws +32 (2d6+16/19-20x3) Space 10 ft.; Reach 10 ft. Special Attacks augmented critical, opportune target, rend (2 claws, 2d6+22), sneak attack +3d6, stab and grab, studied target (swift or move action, +2) Spell-like Abilities CL 8th, concentration +11 3/day—hold person (DC 15), passwall, telekinesis (DC 18) 1/day—chaos hammer (DC 17)

Statistics Str 36, Dex 26, Con 30, Int 10, Wis 14, Cha 16 Base Atk +17; CMB +31 (+33 bull rush); CMD 52 Feats Alertness,Awesome Blow, Combat Reflexes, Dodge, Improved Bull Rush, Improved Critical (claw), Improved Natural Attack (bite), Intimidating Prowess, Killing Flourish, Power Attack Skills Acrobatics +20 (+24 in urban environments), Bluff +16, Climb +20, Disable Device +25, Disguise +16, Intimidate +34, Linguistics +4, Perception +19 (+23 vs. traps), Profession (chef) +14, Sense Motive +19, Stealth +21, Survival +15 Languages Common, Slaadi SQ legendary, slayer talents (surprise attack, trapfinding [trap sense +3], stalker, street stalker (Acrobatics) Gear manual of gainful exercise +4 (expended), manual of quickness of action +2 (expended), manual of bodily health +4 (expended), belt of physical perfection +4, bloodstained gloves, greater hat of disguise, soulbound eye, amulet of mighty fists +3, bracers of armor +4, boots of teleportation, cloak of resistance +3, ring of mind shielding, ring of protection +2, potion of fly (x2), potion of displacement, potion of haste, potion of lesser restoration (x2), potion of cure light wounds (x4), masterwork cooking tools, 150 gp

Special Abilities Augmented Critical (Ex) A blue slaad’s claws deal x3 damage on a successful critical hit. Disease (Su) Chaos phage; bite—injury; save Fort DC 25; onset 1 minute; frequency 1/day; effect 1d6 Con damage and 1d6 Cha damage; cure 2 consecutive saves. A creature that is reduced to 0 Con or Cha by chaos phage is immediately transformed into a red slaad. This transformation can only be reversed by a miracle or wish. A Small or Medium humanoid with levels in an arcane spellcasting class instead transforms into a green slaad. The save DC is Constitution based. Legendary (Ex) Ranna’s statistics are built with 25 point buy, and she has the equipment of an 18th level PC. These advantages increase her CR by +1. Opportune Target (Ex) If Ranna can act in the surprise round, she can study a foe as a free action and select them as her studied target. Stab and Grab (Ex) As a swift action, Ranna can attempt a steal combat maneuver against a dead or unconscious foe, or against a studied target that she has successfully confirmed a critical hit against. A dead or unconscious opponent takes a -10 penalty against this maneuver. Street Stalker (Ex) Ranna adds ½ her slayer level to Acrobatics checks made in urban environments.


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1 year ago

Doctor Agatha Shiny

image

Image © @iguanodont

[Writing this entry was very cathartic. Doctor Shiny is not only my Villain OC (and trust me, there’s nothing even remotely redeeming about her), but also a way to process the trauma I experienced in grad school. You may have noticed that “collegial mad scientists” are a recurring theme in my work; Doctor Shiny is their boss in the Inner Sea, at least as far as mere mortals go. I’ve been meaning to create a Legion of Doom in my campaigns, and this is as good an excuse as I’m likely to get. As one of the most powerful alchemists on Golarion, I gave Doctor Shiny access to a ton of weird extracts; I’m just posting a link to the Archives of Nethys master list than linking to them individually.

Also? Without any visual reference, Iguanodont managed to make Doctor Shiny look an awful lot like me. Spooky.]

Doctor Agatha Shiny CR 20 NE Humanoid This woman is fat and cheerful, her brown hair done up in a messy ponytail. She is dressed in a lab coat, heavy gloves and boots. Two tentacles grow from her back, each studded with sightless eyes.

Everyone in Absalom knows who Doctor Agatha Shiny is; she’s a celebrity scientist. Head of the Biology Department at Endiron School in Eastgate, her lectures on everything from diet to material science to biodiversity are popular and well attended by the public for entertainment and education purposes. Her column, “Ask Doctor Shiny”, is carried by several broadsheets and circulations. “Ask Doctor Shiny” is a slang phrase in Absalom meaning roughly, “how should I know?” Her various grad students and colleagues have nothing but nice things to say about her. Because the ones who talk out of turn have a habit of ending up dead or transformed.

Despite her jolly exterior, Doctor Shiny is a sadist of the highest caliber, and someone who is disgusted with humanity in general. It is her studied opinion that humans have been the dominant species on Golarion for far too long, and the ultimate aim of her research is to find a suitable replacement. Her primary laboratory for these experiments is the Puddles, which is increasingly home to murderous monsters of her own design. Doctor Shiny and the headmaster of her college, Tontartigan Dellby, have a system of mutual blackmail; both knows the broad strokes of each other’s schemes, enough to expose and humiliate the other if pushed. Agatha knows that she would win any conflict if it were to arise—she would merely shred Dellby with her bare hands and replace him with a simulacrum that obeyed her every command.

Doctor Shiny’s main lab is underground at Endiron School, but she maintains laboratories throughout Absalom and the entire Inner Sea region, each one of which has a doppelganger simulacrum she can project her mind into. Each lab is a facility for collecting monsters from the region, running tests on their physical and magical properties, and incorporating their characteristics into fleshwarped abominations. Her raw materials for fleshwarping often include those aforementioned recalcitrant students, as well as indigents, adventurers and other people who go unmissed. Those that would be missed are replaced with simulacra, or turned into dominated sleeper agents. Doctor Shiny has done some self-experimentation; tentacles grow from her back (she keeps these under her lab coat in her role as a public figure), and her internal organs are no longer fully human.

Like any good scientist, Doctor Shiny maintains a network of colleagues, almost all of whom are just as depraved as she is. Her Number One Minion is a blue slaad named Ranna, who was once a graduate student named Marina Rhinne, and to most of the world is still known by that name and identity. Ranna serves Doctor Shiny as an assassin, collection agent and lover. Doctor Shiny was the first contact point in Absalom for a species of fleshwarping monsters from Sarusan who have decided that the Inner Sea is ripe for their exploitation—these are the zern. She is also the chair of CIS, the Committee for Ingenious Science. CIS is a network of mad scientists throughout Avistan and Garund who occasionally report on their findings and brainstorm new ways to exert their will on the world. And lastly, Agatha Shiny is a religious woman. Her primary deity is Shub Nugganoth, but she sees the Goat of the Woods as the leader of a small pantheon of gods and demigods devoted to nightmares of evolution and knowledge at any cost. These six deities are the kyton demagogue Raetorgash, the sahkil tormentor The Vermillion Mother, the daemonic harbinger Deceid, the demon lord Abraxas, Shub Nugganoth and her green (wo)man daughter, Briarpatch. Doctor Shiny refers to these six as the Xammux, a zern word meaning “council”.  

New Material: Shoggomer Shoggomer is one of Doctor Shiny’s miscellaneous inventions, although she typically refers to it as “self repairing polymer” in public. It is a form of latex, made with both tree sap and fleshwarping reagents derived from shoggoth ichor. Shoggomer can be used to make clothing, or any form of armor typically made from leather, hide or fur. As it is flexible, it cannot be used to make shields or typically metal armors. Shoggomer armor reduces its spell failure chance by 10%, increases max Dexterity bonuses by 2, and decreases armor check penalties by 2. Materials made of shoggomer heal at a rate of 2 hit points per day, or 1 per day if they have the broken condition. While healing, shoggomer materials manifest sightless eyes, small mouths or small flapping tendrils—this both institutes an armor check penalty of 2 when worn, and creatures within 30 feet must succeed a DC 15 Will save or be shaken for 1 minute by the eerie sight. A creature is only affected by the fear effect of repairing shoggomer once in a 24 hour period, whether it succeeds or fails the save. Shoggomer items are always of masterwork quality

Type of Shoggomer Item       Item Price Modifier Clothing                                    +750 gp Light armor                               +1000 gp Medium armor                           +1500 gp Other items                               +450 gp/pound

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