2000s Games - Tumblr Posts

i absolutely love kingdom hearts..
Super Smash Bros. Brawl (2008)

Anyone remember “Spider Stompin”?

Started playing Sims 2, plopped down a premade married couple into the neighborhood and before I could even take control the husband attemted a dirty joke that failed so hard his wife instantly fell out of love with him.
I cannot be the only one in the whole world who is constantly thinking about the dog on the front of the tag
commission for HarperRidley on Fiverr for a Dark Chronicle / Dark Cloud 2 styled Vtuber

"Basilisk 2000" (Aesthetic/Moodboard)
[sources: x / x / x / x / x / x x ]
Aesthetic/moodboard for the horror game 'Basilisk 2000' made by Akuma Kira @stylishkira, made in GIMP and Aseprite with stock images from pexels.com and wikimedia commons (CC BY 4.0). The pictures have been edited via color indexing.
(I recommend opening the aesthetic/moodboard in a separate tab for the best viewing experience, tumblr really compressed esp the top right picture.)
Good thing the video by Sagan Hawkes about this game taught me that 'perfection is the enemy of finished', or I would have struggled to finish this piece. Which is kinda fitting.
I found and followed a tutorial by tofupixels about color indexing with palettes in Aseprite and found out that this isn't just great for making pseudo-pixel-art backgrounds, but also for emulating the low poly graphics of the 2000s web and video game graphics. Which in turn made me remember this little game and inspired me to try and make a moodboard for it in a matching art style.
I (re)listened to the video by Sagan Hawkes about the game while making the moodboard. Making this was fun and a bit frustrating at times. But I also learned a lot, which is always great (and a good antidote to perfectionism, since learning new things is always an improvement imo).
I might post some of the graphics I used (or didn't use) for this piece separately, since I like how they came out so much.

"Basilisk 2000" (Aesthetic/Moodboard)
[sources: x / x / x / x / x / x x ]
Aesthetic/moodboard for the horror game 'Basilisk 2000' made by Akuma Kira @stylishkira, made in GIMP and Aseprite with stock images from pexels.com and wikimedia commons (CC BY 4.0). The pictures have been edited via color indexing.
(I recommend opening the aesthetic/moodboard in a separate tab for the best viewing experience, tumblr really compressed esp the top right picture.)
Good thing the video by Sagan Hawkes about this game taught me that 'perfection is the enemy of finished', or I would have struggled to finish this piece. Which is kinda fitting.
I found and followed a tutorial by tofupixels about color indexing with palettes in Aseprite and found out that this isn't just great for making pseudo-pixel-art backgrounds, but also for emulating the low poly graphics of the 2000s web and video game graphics. Which in turn made me remember this little game and inspired me to try and make a moodboard for it in a matching art style.
I (re)listened to the video by Sagan Hawkes about the game while making the moodboard. Making this was fun and a bit frustrating at times. But I also learned a lot, which is always great (and a good antidote to perfectionism, since learning new things is always an improvement imo).
I might post some of the graphics I used (or didn't use) for this piece separately, since I like how they came out so much.

"Basilisk 2000" (Aesthetic/Moodboard)
[sources: x / x / x / x / x / x x ]
Aesthetic/moodboard for the horror game 'Basilisk 2000' made by Akuma Kira @stylishkira, made in GIMP and Aseprite with stock images from pexels.com and wikimedia commons (CC BY 4.0). The pictures have been edited via color indexing.
(I recommend opening the aesthetic/moodboard in a separate tab for the best viewing experience, tumblr really compressed esp the top right picture.)
Good thing the video by Sagan Hawkes about this game taught me that 'perfection is the enemy of finished', or I would have struggled to finish this piece. Which is kinda fitting.
I found and followed a tutorial by tofupixels about color indexing with palettes in Aseprite and found out that this isn't just great for making pseudo-pixel-art backgrounds, but also for emulating the low poly graphics of the 2000s web and video game graphics. Which in turn made me remember this little game and inspired me to try and make a moodboard for it in a matching art style.
I (re)listened to the video by Sagan Hawkes about the game while making the moodboard. Making this was fun and a bit frustrating at times. But I also learned a lot, which is always great (and a good antidote to perfectionism, since learning new things is always an improvement imo).
I might post some of the graphics I used (or didn't use) for this piece separately, since I like how they came out so much.

"Basilisk 2000" (Aesthetic/Moodboard)
[sources: x / x / x / x / x / x x ]
Aesthetic/moodboard for the horror game 'Basilisk 2000' made by Akuma Kira @stylishkira, made in GIMP and Aseprite with stock images from pexels.com and wikimedia commons (CC BY 4.0). The pictures have been edited via color indexing.
(I recommend opening the aesthetic/moodboard in a separate tab for the best viewing experience, tumblr really compressed esp the top right picture.)
Good thing the video by Sagan Hawkes about this game taught me that 'perfection is the enemy of finished', or I would have struggled to finish this piece. Which is kinda fitting.
I found and followed a tutorial by tofupixels about color indexing with palettes in Aseprite and found out that this isn't just great for making pseudo-pixel-art backgrounds, but also for emulating the low poly graphics of the 2000s web and video game graphics. Which in turn made me remember this little game and inspired me to try and make a moodboard for it in a matching art style.
I (re)listened to the video by Sagan Hawkes about the game while making the moodboard. Making this was fun and a bit frustrating at times. But I also learned a lot, which is always great (and a good antidote to perfectionism, since learning new things is always an improvement imo).
I might post some of the graphics I used (or didn't use) for this piece separately, since I like how they came out so much.

Silent Hill 2, 2001

Silent Hill 4 The Room, 2004